CHAMPION CONCEPT: Julius, the Lost Legionnarie
Roman Themed Champion. Origin: Born on Targon, raised in Demacia, Gender: Male Personality: "Has something to prove" Niche in society- Mercenary who literally brings his army with him.
I designed this champion a while ago on the Forums and have re-made the concept for modern League and the Boards. Lore will be posted soon after.
Balance: At no point am I claiming this is 100% balanced. That'd be in Riot's hands. I'm doing my best to get CLOSE to balance and keep the archetype of a Roman soldier.
Passive- Mark of War- Hitting a target with an ability (Q or E or the R clone Q or E) marks them for 6 seconds. Julius's next auto attack on the marked champion within the duration of the buff does 5% of the enemy’s maximum health as physical damage. Additionally detonating a mark gives Julius a stacking 10% movement speed buff for 3/4/5 seconds. Only one mark may be applied to an enemy at a time but there is no cooldown before re-applying the mark on the same enemy.
Q- Scutum/Gladius --Scutum ---Julius dashes forward a short distance (Graves dash range) with his shield in front of him stunning and knocking aside all enemies hit (.25/.30/.35/.45/.50 second stun) If Julius stuns an enemy his auto attack is reset. ---Gladius If Julius stuns an enemy his auto attack is reset and his next two attacks after using Scutum have max attack speed. Note: Semi-Short cooldown, the dash itself will deal very low damage. Note 2: Doing the Scutum damage based on Julius’s movements speed would both fit the champion and be awesome but I do not have a good ratio to implement right now. Any ideas would be great and it would make having detonated stacks of Mark of War play an additional role in doing damage.
W- Testudo/Strive In Testudo, Enemies who auto attack Julius receive a Mark of War, in Strive they detonate it. ---Testudo- Julius takes a defensive stance. He becomes unable to trigger Mark of War though he may still apply it. Enemies who auto attack Julius during Testudo receive a Mark of War. For this he gains 5% (+0.02AD) Damage Reduction and 5 Tenacity, with an additional 5% damage reduction and 5 Tenacity for every nearby enemy Champion with Mark of War. -Reactivate any time after 6 seconds to re-enter Strive stance.
--Strive- Julius bursts into an offensive stance, his ghostly defense aura exploding and marking all nearby enemies with Mark of War. In this stance Julius' auto attacks deal an additional 5/7/9/12/15% bonus damage. Upon activation of Strive, Julius gains a 15/20/25/30/35% burst of movement speed which decays to 0% over 3 seconds. -Reactivate any time after 6 seconds to re-enter Testudo Stance.
Flavor notes: When in Testudo, Julius hunkers down behind his shield. Some form of ghostly aura should be around him when he gets damaged by attacks. In Strive, he keeps his shield in front of him but instead of hiding behind it he has an aggressive stance, looking ready to bash someone with it. Upon coming out of Testudo and entering Strive the ghostly aura from Testudo should dramatically burst with ethereal energy.
E- Pilum -- (Skill shot) Julius throws up to two Pila. In addition to dealing damage upon hitting a target a pilum slows the target by 10/12/13/14/15% for 1.5 seconds and reduces the target's armor by 10/12/13/14/15% for that duration. Up to two charges of Pilum may be stored at any time. Hitting the same target with a second pilum within the 3 second window they are de-buffed will stun the target for .50 seconds and deal damage, but will not reduce the target's armor further if the target is stunned. The second pilum hit acts as a detonation of Mark of War if Julius is in Strive Stance. The slow % and stun duration will increase the farther the target is from Julius up to double. Max slow: 20/24/26/28/30% Max stun: 1 second
Note: Decently long CD.12/11/10/9/8 per charge ish, hold for two charges should be a decision the player has to make. There would also have to be a short CD applied between throws maybe .50 seconds.) Note: Recomended projectile speed 1300. Recommended range: 1200 It should be fast and feel aggressive.
R- Legio Invicta -- Upon activation Julius' next Q or E ability calls upon two ghostly legionaries to stand beside him and cast that ability in the direction Julius aims it in unison with Julius. Thus turning Julius's Q or E into 3 people casting it forward at the same time. The soldiers stay with him for 6 seconds. These ghostly soldiers will auto attack any nearby enemies, detonating Mark of War with their auto attacks. Each legionary has 33% of Julius's health, armor, magic resist, AD, and AP. (all other stats will be exactly the same as Julius) ---Upon casting, Julius will be in the center (with a soldier on either side of him), the enemy WILL know which of the three is him). NOTE: After mimicking Julius' Q or E the soldiers would follow him around much like Elise's spiderlings or malz's voidling. They can block skill-shots and will auto attack any enemies Julius attacks for the duration of their existence. The soldiers are untargetable but each can absorb 2 skillshots. The second skillshot absorbed causes the soldier to disappear. The soldiers phase back into Julius if they're still alive when their time is up, reducing the cooldown of Legio Invicta. Cooldown Note: Not very long, 45/40/35 seconds. For each soldier to survive the full 6 seconds the cooldown is reduced by 1/4. (if both survive it is reduced by half)
Flavor and burden of knowledge note- Mark of war should either be a silver symbol over the enemy's head or circling around them. When they are able to be stunned by a second Pilum it should pulse red. That way the Julius's opponent never has to wonder if the second pilum will stun.