[Champion concept] Wild weather mage with NEW debuff/anti-debuff mechanics

Snowbrand··3 votes·1,849 views

I was thinking about a new utility/support mage and I have some ideas about it, that I would be interested to see if it could work. I don't have a name for the champion yet so feel free to come up with something, so it's just roughly an idea for how it could work with abilities and stuff, so i'll share it here. Here is how it would work:

**The weather mage **

_ Passive - Icy road_

When close to another ally, you get bonus hp reagen.

Enemy champions on ice becomes slippery which means that they can't change their movement command when issued but will keep going in that direction until they have moved out of the icy area. If the champion wasn't moving when the puddle froze, they can choose a direction to issue a movement command, but they can't change direction while on ice. You can still use flash or other movement abilities (so different to grounded).

**Q **- Dangerous weather (12/10/8/6/4 sec cd) Sends a thunderbolt at a certain location, doing dmg in a small area, causing enemies to take dmg and champions to mark the ground under them as humid for 3 sec. If the thunderbolt hits an humid area it will do double dmg.

W - Corroding rain (45/40/35/30/25 sec cd) Causing it to rain in a certain area (semi global/up for debate) and make it humid, causing champions to lose mr and armor resist over time and taking dmg each sec. Bushes and terrain are uneffected by the rain. Lasts for 5 sec. .

E - **The prosperous rainbow **(20/18/16/14/12 sec cd) Creates a rainbow in the area. Walking under it give your allies a small hp reagen and at both ends you can click on it and it will give you 20 gold every 5th time (could be hard to balance). Enemies can also plunder the gold if they get there first.

R - Enchanted puddle(160/130/100 sec cd) Throws an enchanted raincloud at a certain location that rapidly grows a big puddle (like anivia ultimate size or bigger). Allies that stay in or walk into the puddle have debuffs (like dots or zoe drowsy/sleep, ornns brittle, sejuani mark etc but not summoner spells like ignite) cleansed. Enemies that is caught in the puddle or walks into it gets lightly slowed when staying there, but if the ground is humid, the puddle will freeze to ice . If the puddle is frozen, both enemy and champions get a movment speed boost while on ice.

I think there is some pretty coold ideas and plays you could do with this. There is of course a lot you could change here so could be interesting to hear others ideas and opinions about this weather mage and if it could work. The mage is probably going support, but could have potential to go mid too. Especially the Q and E could need some work or the passive. Would other be interested to play a champion like this? Is the anti-debuff on the ult good or broken? Feels like it could be a good anti-Zoe champ for example.

10 Comments

Mr Voidling2 votes

Maybe change the E? Starting in base leveling it up leaves around 4 casts possible... 120+ gold? x2?

I think I know a good way to change stuff for you.

E is changed to a Hail type ability, or freezing wind. W stays. Q stays. R: Creates puddle like above that changes depending on the next ability to hit it. Q Electifies the puddle, stunning champions and then hurting rapidly(speeds up allies). W turns it into mist that obscures vision(heals allies). E briefly freezes champions and freezes puddle. Lasts 5 seconds. Something like that. Just ideas.

Snowbrand1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=qWu5Wajl,comment-id=0000,timestamp=2018-12-02T04:21:10.793+0000)

Maybe change the E? Starting in base leveling it up leaves around 4 casts possible... 120+ gold? x2?

I think I know a good way to change stuff for you.

E is changed to a Hail type ability, or freezing wind. W stays. Q stays. R: Creates puddle like above that changes depending on the next ability to hit it. Q Electifies the puddle, stunning champions and then hurting rapidly(speeds up allies). W turns it into mist that obscures vision(heals allies). E briefly freezes champions and freezes puddle. Lasts 5 seconds. Something like that. Just ideas.

You mean you can just spam e so you get to your 5th cast for the gold every time before u leave base? Yea I guess it could be abused that way. Gold from abilities is always a risky way to design a champion. So ye, changing e might be better like u say.

You could change the ultimate to something like that, that basic abilities affect the ultimate in different ways, but do you think the mechanic of making champions unable to change direction in the ultimate is a bad idea then? I feel like it could make for some interesting gameplay, where a diver keeps running even after trying to dive the adc or if you suprise someone in the jg and ult them they can't run backwards all of a sudden. And do you think the ability to cleanse allies from enemy champion debuffs is broken?

Mr Voidling1 votes

No no no, I think the base puddle cleansing debuffs and freezing it for the new mechanic are both good ideas. I thought the champion just needed more... options I guess? Didn't really have any hard CC either, which is usually pretty key for supports. Actually, yeah, if the R refreshed its duration when a spell was cast on it, so it's always frozen for x seconds but the size changes depending on how long you wait, then that'd be good.

Even if other people think it might be broken, remember, MOST new mechanics are called broken for the 1st month or 2.

But I would love to see a Rengar jump at the ADC only to slide into Tower Range and die.

And I guess I misunderstood the E, it sounds like you just spam click the rainbow and every 5th mouse click gives you gold or something. Otherwise, it sounds a little lacking in power, you can definitely make it a stronger ability.

Snowbrand1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=qWu5Wajl,comment-id=000000000000,timestamp=2018-12-02T18:59:44.157+0000)

No no no, I think the base puddle cleansing debuffs and freezing it for the new mechanic are both good ideas. I thought the champion just needed more... options I guess? Didn't really have any hard CC either, which is usually pretty key for supports. Actually, yeah, if the R refreshed its duration when a spell was cast on it, so it's always frozen for x seconds but the size changes depending on how long you wait, then that'd be good.

Even if other people think it might be broken, remember, MOST new mechanics are called broken for the 1st month or 2.

But I would love to see a Rengar jump at the ADC only to slide into Tower Range and die.

And I guess I misunderstood the E, it sounds like you just spam click the rainbow and every 5th mouse click gives you gold or something. Otherwise, it sounds a little lacking in power, you can definitely make it a stronger ability.

Yea fair enough, I think I counted the slippery mechanic as hard cc but it might not idk. Yea that was how I visualised as a pretty big counter to divers or assassins or as a suprise catching someone walking alone in the jg.

Ah, no I ment that it's like a sona passive for example. After using her abilities 3 times it gets empowered. Same here, but only E can stack itself. And the 5th (or whatever would be considered balanced) gives u the bonus gold. Yea, it can definitly be worked on.

Mr Voidling2 votes

As a matter of fact I had a champion concept BEFORE Zoe came out that did this:

E:Be Calm and Sleep Shoots out a magic wave that causes all enemy champions hit to fall asleep for 2/2.25/2.5/2.75/3 seconds. Sleeping enemies cannot do anything but wake up once attacked. Also cures all allies along the way of any debuffs.

Snowbrand1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=qWu5Wajl,comment-id=000000000001,timestamp=2018-12-02T19:03:40.121+0000)

As a matter of fact I had a champion concept BEFORE Zoe came out that did this:

E:Be Calm and Sleep Shoots out a magic wave that causes all enemy champions hit to fall asleep for 2/2.25/2.5/2.75/3 seconds. Sleeping enemies cannot do anything but wake up once attacked. Also cures all allies along the way of any debuffs.

I can't think of any champion that clears you of debuffs, except maybe GP.

DerZermetzelte1 votes

Just spam E in base for free Gold generation. Just leave out that part. In general, the idea of a mild AoE enchanter already exists in Sona. But imo, if you worked around the manipulation of humid areas, that could be really cool. Basically a sentry style champion, but it's not a damage carry but an enchanter.

Snowbrand1 votes

{quoted}

Just spam E in base for free Gold generation. Just leave out that part. In general, the idea of a mild AoE enchanter already exists in Sona. But imo, if you worked around the manipulation of humid areas, that could be really cool. Basically a sentry style champion, but it's not a damage carry but an enchanter.

Yea, E was a bit rushed. To be fair, if you stay in base and spam it at lvl 5, you would get 20 gold every 50 sec. In the long run you would just lose out of not being in lane. But I'm open to change it anyway if I can find a better way to do it. Yes, Sona is a bit like that even though she can't cleanse her allies and lack the unique debuff of course. But she can buff her allies in different ways though. What is a Sentry style champion? Yea, an enchanter kind of mage. Most likely a support, but maybe playable mid.

DerZermetzelte1 votes

Sentry is basically a placable stationary unit that works for you. Example: Zyra or Heimer. Just that you don't place units that attack, but (de)buff AoEs.

  • Make the slippery effect part of the ult, and consider a bonus effect or buffing the other passive. For example: Hp reg is doubled in humid areas. Icy road is oddly specific and only works on the R anyway.
  • Corroding Rain seems ok, but instead of scaling the cooldown down, I'd make it start out low and just scale up the range. AoE DoT harass is pretty toxic if it has huge range from the start.
  • Imo the E could be something like "Pleasant Breeze" or something, that grants Hp reg as you intended. Humid areas could get a small frontloaded heal.
  • R is nice. Just make the slippery effect part of it. Although I think the cleanse and the control loss for enemies are already strong enough.

At least that's what I would imagine if that was an enchanter.

ChaosReyn1 votes

E: "It's Gusty!" - Basically old Galio E...throw a small twister that does light damage in its path and creates a lingering zone for 3s that allies have increased MS on.

That's another idea if you're not liking the hail. But your passive mentions being able to freeze puddles...not sure how you're activating that.

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