[Champion Suggestion] V-Man, the Void Agent
Hi everybody, this is my concept for the support-tank V-man, the void agent.
V-man is a support/tank that excels at manipulating the battlefield to his teams advantage, his passive, and other abilities reward cooldown reduction and flat health.
V-man works best as a initiator setting up plays for his team and changing the battlefield to their advantage. He is a strong melee fighter who can hold his ground on top lane or help his team as a tanky support. He is limited by long cooldowns and few spells aimed for dueling.
Please let me know what you think, and feel free to contribute or suggest ideas below! Please do not down-rate the idea without commenting, if you dislike something i would love to know what :)
http://i1365.photobucket.com/albums/r751/ehugos/v-mansplash_zpsd1f1ef5b.jpeg
**Friends: **

Enemies:

**Abilities: **
Passive: The void hungers
V-man gains a drain stack for each auto attack that hits him [0,5 for minions]. At 6 stacks he can immobilize himself and an enemy for 1.25 seconds turning the enemy invulnerable except for the drain. During the duration, he drains the enemy for 9/9/11% of V-mans maximum health in magic damage, the health received is not altered by damage dealt.
Passive debuff: V-man can not use lifesteal.
Q: Void Pulse: 30/27/25/23/21 second cooldown
V-man emits three pulses, one each second. When the third pulse reaches its maximum range, all champions still inside the pulse area are teleported to the opposite side they were of V-man, all channels are interrupted when teleported . (Range = 550, maximum transfer 1100 units, if you are 200 units away you appear 200 units away from V-man on the other side. The pulses travel 1100 units (forth and back) in one second (think of them as water rings coming from V-man) )
Enemies are dealt [35/55/75/85/100 magic damage (0.3 bonus dmg/ap)] per pulse (so a maximum of three hits) increasing with 10% per pulse that hits them. (example all three pulses hit= 100 + 110 + 121)
V-man is slowed by 30% on the first pulse for one second.
W: Hidden Form 15/15/14/13/12 second cooldown
V-Man’s armor is increased flat by 0.5/0.65/0.75/0.85/1.0 ratio of his cooldown-reduction ( 1% = 1 armor ). When activated he loses his bonus resist but gains bonus magic damage equal to 1.0/1.5/1.7/1.8/2.0 of his cooldown reduction for 3.5 seconds. ** (so 40% cdr= 80 magic damage at max rank) **
During activation V-mans passive is not active, but his blows steal the enemies speed by 8/8/9/9/10% for 1 second. This effect stacks to a maximum of three times.
E: Portal: 15/14/13/12/11 second cooldown
V-man shoves his hand in the ground, disappearing and emerging after 0.75 seconds at the location you targeted of a hostile or friendly unit. The area is highlighted for 0.75 seconds before he emerges, after the eruption, all enemies within 300 range are slowed by [15/20/25%] for 1.5 seconds and are dealt [75/110/145/175/225 (0.65 dmg/ap) ] flat magic damage.
If V-man has 5 stacks he can damage and immobilize any units in the area for 0.5/0.75/1.0/1.25 seconds, the travel time is reduced to 0.5 seconds but he loses all drain stacks upon doing this.
You lock on to a targets AREA not the target, think of it as Cho'gath's Q that you have to target to a unit.
R: Vortex: 125/115/105 second cooldown
V-man kneels down and channels during 4 seconds, a maelstrom of void energy appears instantly before him , the maelstrom travels in a straight line and grows in size every second but loses speed, at the end of the channel the maelstrom implodes transporting all units to the starting position of the channel. The starting size of the vortex remains as a portal through which all caught enemies are transported when the vortex implodes. All enemies are dealt [125/150/185 flat magic damage + 100/125/145 flat magic damage depending on distance traveled when the portal collapses] enemies caught in the middle are dealt a flat amount of [250/300/370] magicdamage regardless of the distance and are slowed by 30% for 2 seconds]
The maelstrom travels at 800 ms which decreases to 325 ms at maximum size. The maximum range of the travel is about the range of Zacs jump. V-Man can implode the vortex prematurely after 1.25 seconds if he wishes to. The maelstrom starts out as a tiny bit smaller then Anivias ultimate, then continues to grow until it is a bit smaller then dark horizon which gives you 4 seconds to avoid it!. The middle of the vortex is as big as dark matters range in the start and morganas pool at maximum size.
Animations:
Passive: V-man has a pink opaque aura that surrounds him. Taunt: V-man cracks his fingers, yellow eyes and claws appear in the aura (like in the concept art) Joke: V-man lets his tie loose and ties it around his head Dance: Austin Powers: International Man Of Mystery Opening (You know you want it...) https://www.youtube.com/watch?v=zd11cRuljMk Attacking: Hits an enemy with feral sweeps, unlike his otherwise calm posture Critting: V-man throws his hands back and bites the target; a large “chomp” is heard, the aura forms a big mouth with large teeth. Dying: Falls down on his knees and then on his stomach, a large thud and a large area dusts of indicating his true form. Drain: A giant hand with six clawed fingers erupts from his right hand gripping the enemy; both units are then shrouded in a purple energy barrier Recalling: Dusts of shirt and then implodes into a purple rift Q: A purple pulse is sent out in a ring around V-man and travels back to him indicating each pulse. W: The aura intensifies, almost concealing him behind the pink barrier, huge claws replaces his hands. **E:**V-man sticks his hand in the ground and disappears into the ground, a purple ring shows where he will emerge, and after 0,75 seconds he erupts with a purple explosion. Ultimate: V-man’s true form erupts for a split second when he kneels down, a round maelstrom of black, purple and pink erupts in front of him. The maelstrom then implodes and explodes in void energy at the starting position which remains as a tiny black hole during the channel.
Quotes:
V-man has a soft, dry voice and speaks calmly
Upon Selection
• We aim .... to please ( James bond reference) //also he addresses himself as we ;)
Spawning
• Prepare for unforeseen consequences (HL2)
Moving
• Mission confirmed • I ... comply • (angry) Oh! behave ( Austin powers) • Quite so (Hl2) • What’s the catch? (MIB) • That’s what I’m talking about (MIB) • Right man … wrong place (HL2) • I will allow the illusion of control (HL2)
Respawning:
• You look surprised to see me again summoner (Matrix) • I never left (James Bond)
Taunt:
• I will enjoy watching you die … ( Matrix ref) • Come here … come here and smell the ashes (HL2)
Joke:
• G,V … soon we will have an whole alphabet (HL2) • Name's "guttural sound" agent "guttural sound" (James Bond ref) • You know, the difference between you and me is that I make this look good (MIB ref.)
Attacking
• The classic "Huh", ha etc. • Comply! • You have been terminated • Guttural sound • Shrieking sound
Critting
• Loud roar and then a chomp
Firstblood
• This world ... is not enough (James Bond reference)
Laugh:
• Extremely dry and cruel
Interactions
• Cho'gath: You were supposed to bring terror ... act like it • Kog'maw: The world is your table little one, dig in! • Mal'zahar: Wolf in Sheeps clothing ... // Spread the word, all must know! • Kassadin: I assure you Void-Walker, your daughter is having a great time ... • Kha'zix: Show them the power of the void, hunter! • Vel'koz: Such a disappointment ... we need MORE • Swain: I sense you and i have a lot in common ...
Lore:
Very little is known about the entity called “V-man”. One day, he was simply sitting in one of the League's hallways. The tall lean man gave of an eerie feeling, and after the guards confronted him, he simply said he was a “visitor from the void” bringing a message to he Council. The guards immediately put the man under constraint in a maximum security cell, the prisoner calmly complying. However when the interrogator came to question the stranger, all guards were gone, never to be seen again, and the cell empty. The man was found in the same exact spot where they first found him calmly asking to see the council. Several attempts were made to contain him, none succeeded, and all ended with the man on his char, and the guards gone forever… Finally the council decided to let him speak, and in front of the mages he declared himself an overseer of the monstrosities that had previously entered Runeterra. In return for letting him stay, he offered his compliance and full service to the league. Afraid to set him free, the council agreed, immediately starting to work in the dark to control the stranger. The V-man now walks the halls of justice alone, a monstrous shadow sometimes appears on the walls revealing what lurks below the surface of the tall man. His arrival brings bad tidings, an unknown enemy lurking in the Void, an intelligence and a threat previously unknown …
I fear no man, living or dead! But that ... thing is no man - Tryndamere the Barbarian King
Looks:
http://i1365.photobucket.com/albums/r751/ehugos/v-man_zpsee9a2adb.jpeg