[Champion Suggestion] V-Man, the Void Agent

IS1d51f7fd0f8e2764617b0·11/18/2014, 4:04:31 PM·5 votes·1,978 views

Hi everybody, this is my concept for the support-tank V-man, the void agent.

V-man is a support/tank that excels at manipulating the battlefield to his teams advantage, his passive, and other abilities reward cooldown reduction and flat health.

V-man works best as a initiator setting up plays for his team and changing the battlefield to their advantage. He is a strong melee fighter who can hold his ground on top lane or help his team as a tanky support. He is limited by long cooldowns and few spells aimed for dueling.

Please let me know what you think, and feel free to contribute or suggest ideas below! Please do not down-rate the idea without commenting, if you dislike something i would love to know what :)

http://i1365.photobucket.com/albums/r751/ehugos/v-mansplash_zpsd1f1ef5b.jpeg

**Friends: ** Chogath Khazix KogMaw Malzahar Velkoz

Enemies: Kassadin

**Abilities: **

Passive: The void hungers

V-man gains a drain stack for each auto attack that hits him [0,5 for minions]. At 6 stacks he can immobilize himself and an enemy for 1.25 seconds turning the enemy invulnerable except for the drain. During the duration, he drains the enemy for 9/9/11% of V-mans maximum health in magic damage, the health received is not altered by damage dealt.

Passive debuff: V-man can not use lifesteal.

Q: Void Pulse: 30/27/25/23/21 second cooldown

V-man emits three pulses, one each second. When the third pulse reaches its maximum range, all champions still inside the pulse area are teleported to the opposite side they were of V-man, all channels are interrupted when teleported . (Range = 550, maximum transfer 1100 units, if you are 200 units away you appear 200 units away from V-man on the other side. The pulses travel 1100 units (forth and back) in one second (think of them as water rings coming from V-man) )

Enemies are dealt [35/55/75/85/100 magic damage (0.3 bonus dmg/ap)] per pulse (so a maximum of three hits) increasing with 10% per pulse that hits them. (example all three pulses hit= 100 + 110 + 121)

V-man is slowed by 30% on the first pulse for one second.

W: Hidden Form 15/15/14/13/12 second cooldown

V-Man’s armor is increased flat by 0.5/0.65/0.75/0.85/1.0 ratio of his cooldown-reduction ( 1% = 1 armor ). When activated he loses his bonus resist but gains bonus magic damage equal to 1.0/1.5/1.7/1.8/2.0 of his cooldown reduction for 3.5 seconds. ** (so 40% cdr= 80 magic damage at max rank) **

During activation V-mans passive is not active, but his blows steal the enemies speed by 8/8/9/9/10% for 1 second. This effect stacks to a maximum of three times.

E: Portal: 15/14/13/12/11 second cooldown

V-man shoves his hand in the ground, disappearing and emerging after 0.75 seconds at the location you targeted of a hostile or friendly unit. The area is highlighted for 0.75 seconds before he emerges, after the eruption, all enemies within 300 range are slowed by [15/20/25%] for 1.5 seconds and are dealt [75/110/145/175/225 (0.65 dmg/ap) ] flat magic damage.

If V-man has 5 stacks he can damage and immobilize any units in the area for 0.5/0.75/1.0/1.25 seconds, the travel time is reduced to 0.5 seconds but he loses all drain stacks upon doing this.

You lock on to a targets AREA not the target, think of it as Cho'gath's Q that you have to target to a unit.

R: Vortex: 125/115/105 second cooldown

V-man kneels down and channels during 4 seconds, a maelstrom of void energy appears instantly before him , the maelstrom travels in a straight line and grows in size every second but loses speed, at the end of the channel the maelstrom implodes transporting all units to the starting position of the channel. The starting size of the vortex remains as a portal through which all caught enemies are transported when the vortex implodes. All enemies are dealt [125/150/185 flat magic damage + 100/125/145 flat magic damage depending on distance traveled when the portal collapses] enemies caught in the middle are dealt a flat amount of [250/300/370] magicdamage regardless of the distance and are slowed by 30% for 2 seconds]

The maelstrom travels at 800 ms which decreases to 325 ms at maximum size. The maximum range of the travel is about the range of Zacs jump. V-Man can implode the vortex prematurely after 1.25 seconds if he wishes to. The maelstrom starts out as a tiny bit smaller then Anivias ultimate, then continues to grow until it is a bit smaller then dark horizon which gives you 4 seconds to avoid it!. The middle of the vortex is as big as dark matters range in the start and morganas pool at maximum size.

Animations:

Passive: V-man has a pink opaque aura that surrounds him. Taunt: V-man cracks his fingers, yellow eyes and claws appear in the aura (like in the concept art) Joke: V-man lets his tie loose and ties it around his head Dance: Austin Powers: International Man Of Mystery Opening (You know you want it...) https://www.youtube.com/watch?v=zd11cRuljMk Attacking: Hits an enemy with feral sweeps, unlike his otherwise calm posture Critting: V-man throws his hands back and bites the target; a large “chomp” is heard, the aura forms a big mouth with large teeth. Dying: Falls down on his knees and then on his stomach, a large thud and a large area dusts of indicating his true form. Drain: A giant hand with six clawed fingers erupts from his right hand gripping the enemy; both units are then shrouded in a purple energy barrier Recalling: Dusts of shirt and then implodes into a purple rift Q: A purple pulse is sent out in a ring around V-man and travels back to him indicating each pulse. W: The aura intensifies, almost concealing him behind the pink barrier, huge claws replaces his hands. **E:**V-man sticks his hand in the ground and disappears into the ground, a purple ring shows where he will emerge, and after 0,75 seconds he erupts with a purple explosion. Ultimate: V-man’s true form erupts for a split second when he kneels down, a round maelstrom of black, purple and pink erupts in front of him. The maelstrom then implodes and explodes in void energy at the starting position which remains as a tiny black hole during the channel.

Quotes:

V-man has a soft, dry voice and speaks calmly

Upon Selection

We aim .... to please ( James bond reference) //also he addresses himself as we ;)

Spawning

• Prepare for unforeseen consequences (HL2)

Moving

• Mission confirmed • I ... comply • (angry) Oh! behave ( Austin powers) • Quite so (Hl2) • What’s the catch? (MIB) • That’s what I’m talking about (MIB) • Right man … wrong place (HL2) • I will allow the illusion of control (HL2)

Respawning:

• You look surprised to see me again summoner (Matrix) • I never left (James Bond)

Taunt:

• I will enjoy watching you die … ( Matrix ref) • Come here … come here and smell the ashes (HL2)

Joke:

• G,V … soon we will have an whole alphabet (HL2) • Name's "guttural sound" agent "guttural sound" (James Bond ref) • You know, the difference between you and me is that I make this look good (MIB ref.)

Attacking

• The classic "Huh", ha etc. • Comply! • You have been terminated • Guttural sound • Shrieking sound

Critting

• Loud roar and then a chomp

Firstblood

• This world ... is not enough (James Bond reference)

Laugh:

• Extremely dry and cruel

Interactions

• Cho'gath: You were supposed to bring terror ... act like it • Kog'maw: The world is your table little one, dig in! • Mal'zahar: Wolf in Sheeps clothing ... // Spread the word, all must know! • Kassadin: I assure you Void-Walker, your daughter is having a great time ... • Kha'zix: Show them the power of the void, hunter! • Vel'koz: Such a disappointment ... we need MORE • Swain: I sense you and i have a lot in common ...

Lore:

Very little is known about the entity called “V-man”. One day, he was simply sitting in one of the League's hallways. The tall lean man gave of an eerie feeling, and after the guards confronted him, he simply said he was a “visitor from the void” bringing a message to he Council. The guards immediately put the man under constraint in a maximum security cell, the prisoner calmly complying. However when the interrogator came to question the stranger, all guards were gone, never to be seen again, and the cell empty. The man was found in the same exact spot where they first found him calmly asking to see the council. Several attempts were made to contain him, none succeeded, and all ended with the man on his char, and the guards gone forever… Finally the council decided to let him speak, and in front of the mages he declared himself an overseer of the monstrosities that had previously entered Runeterra. In return for letting him stay, he offered his compliance and full service to the league. Afraid to set him free, the council agreed, immediately starting to work in the dark to control the stranger. The V-man now walks the halls of justice alone, a monstrous shadow sometimes appears on the walls revealing what lurks below the surface of the tall man. His arrival brings bad tidings, an unknown enemy lurking in the Void, an intelligence and a threat previously unknown …

I fear no man, living or dead! But that ... thing is no man - Tryndamere the Barbarian King

Looks:

http://i1365.photobucket.com/albums/r751/ehugos/v-man_zpsee9a2adb.jpeg

28 Comments

Lumus Avatar11/18/2014, 4:35:30 PM2 votes

I've always loved the G-man, and Void creature seems fitting given his abilities and mysterious nature.

Jakethenight11/18/2014, 5:30:19 PM2 votes

I hope you realize League takes place in a fantasy setting, not a modern one.

RinChee11/18/2014, 10:02:17 PM2 votes

reminds me of the inspector in who framed roger rabbit...maybe that should be his death animation. Anyway I like his kit very unique but I have a question; does his passive also block spell vamp ? ( My Concept Champion: Minx

Icestar118611/19/2014, 1:50:04 AM2 votes

I like the idea, but he feels less like a void champion and more like Fiddlesticks or Shaco. His name also doesn't quite fit in with anything. However, his abilities are interesting.

dustwind811/21/2014, 7:12:45 PM2 votes

but void born but i think they would try to make it an actual monster

Who is to say that a void creature can't have the same shape as a man? Plus the reality of our world is that monsters exist, in the forms of humans. Most of our monsters take shapes in our fears, subconscious and conscious. Parents fear for the safety of their children... so their greatest fear is A Human who wishes to harm them or their children. Plus Many people fear clowns as a child... another human shaped fear... The embodiment of this champ being a human shaped monster is a good one... they can even make a multitude of skins based off real life peoples/fears, and stories like creepy pastas. Humans can be both monster and non monster.

dustwind811/18/2014, 10:52:06 PM1 votes

Passive: a passive stun for every 5th AA that hits him... with big damage bonus AND damage immunity... and i assume with the term draining, he absorbs the health so a possible heal? even if it isn't a heal its still too strong... It acts like a single target mini lisandra ult, as his passive. Lets list off all the benefits your passive has from my understanding

  1. suppress
  2. imunity
  3. dealing damage
  4. healing
  5. preventing source from dealing damage.

No one skill has all this potential... Like i said before, Liss has an ult that does 1,2,3,5... Malzahar has 1,3,5... What i am saying is your passive does way too much, and too efficiently...

Q : A multy target displacement that sounds like it cant be dodged... plus damage... this ability is too strong. I say this because i envision being near your turrets and using this, pulsing immediately striking 1 or tow targets... then staying above them so that they end up under your turret... GREATLY increasing your damage potential... The fact that is seems really hard to dodge and give your great and multy target displacement... This is worse then a thresh hook or blitz pull... technically has more range then Morgana ult because your pulse hits someone while going back to base... and then poof no matter how far away they are they end up on the opposite side... this ability also completely counters TF ult... If that isnt the case then you need to clarify that because without it, the ability reads as broken. Also you do not list how long the channel is for. plus channels can be interrupted but given your wording any targets hit would still get transferred even if struck once, so breaking the channel is an instant transmission.

W : So, max CDR would give you a 20%/26%/30%/34%/48% increase to his armor, and at MAX CDR he gets 40%/60%/74%/88%/100% increase to magic damage... and Max CDR can be achieved with 2 items and support masteries page... Support gives 15%, Ionian Boots of Lucidity give 15 %, and your choice of the plethora of 10% CDR items ranging from the 820 gold fiendish codex(820), to the more common gold giving support items (2200)... So you get this huge increase to your armor and damage potential... mainly the damage potential because a straight up 40-100% magic damage bonus is insane! your written potential damage from all abilities are not their potential max damages... you double all damage at level 18 remember CDR is a percentage not a number

E : So your target becomes untargetable for a short duration? then he bursts up from the ground slowing enemies and dealing damage. But we don't know how long his immunity is for. Since it can be cast on an enemy and you are immune from damage, this is like an Elise ability... except it can also be cast on an ally, and has an AOE effect plus a slow and damage...

R : He casts a maelstrom and the dmage dealt is per second? if so then your ult deals potentially, 500/600/740 magic damage plus 100/125/145 magic damage depending on distance traveled(when?) and enemies in the middle are dealt 1000/1200/1480, and with a 30% slow. also, you state everyone gets teleported to you... this one line single handedly breaks your ability. because if you don't need to hit anyone (not specified) then i could stand on my pool... use it... and time it right with your W-E... Instant pentakill on your spawn pool... hell just use this ability if your team is about to push they last two towers and nexus and pull the enemy team to baron pit, agro baron, die and watch your team win because you pulled all the enemies to you.

Note's : When i envision this champion i don't envision playing against him to be an enjoyable experience.... he can double his damage out of nowhere, easily displace units under towers, Blink to my damaging and dealing slow AND snare me... You need to balance him out better, and be careful when determining numbers... Also he doesn't read as a support champion... everything about his reads a top lane tank champ, not a bot lane support champ.

IS1d51f7fd0f8e2764617b011/18/2014, 11:53:57 PM1 votes

Update: Clarified the spell descriptions even further so that nobody should be able to misread them

dustwind811/19/2014, 12:21:46 AM1 votes

I'm sorry for my angry tone but please DO READ THE SKILLS PROPERLY before criticizing.

I did read and i posted based on the wording from what i read

I never said his passive makes only him untargetable, i posted that it has that benefit, plus you dealing and draining damage... so i compared it to other abilities that act in a similar fashion. You make it sound harder then you think to land an AA when you are suggesting a tank, who is meant to try and steal the focus of enemies and survive for longer then the rest. plus a smart player would easily combo it with his E at 4 stacks, to gapcloser (because in .5 seconds you are going to hit your target even if they are not in the middle thus be immensely closer. I am just saying that the passive is too strong as it has 5 positives... and in late game, if you land this on any high output target, that is 1.5 seconds of no damage from them. SO dont go saying i didnt read, i did an pointed out what i saw... onto the others

Q : There is no travel speed for the pulse, and last i checked pulses travel fairly fast, You dont make it clear if it's like a morg ult where any unit still within the area is teleported, or if any unit hit by the pulse teleported, hence the examples i gave... plus the situations i gave are real ones, ideal ones, for your character... and i even isted other champs who have displacement abilities so that you can compare the two yourself, and judge. I never said yours stuns, or slows. All i pointed out is how unclear your writing was. Yes i know you put a maximum range, but that is for if you get hit... you never stated how it works for if the pulse hit someone as they were going back to base with teleport, or any other teleporting abilities, such as tf ult or even teleport itself.

I am glad to see that you've clarified that now in your W about 1%=1 because when i posted that bit was not there. That is how i thought but i had to post it the way i did so that you can see how unclear it really was.

The E was a typo on my part, i dont know why it says your target, i meant to just put you, that being said, i never stated you locked onto the target, i also never said you didnt, so that is a clarity error on my part. as for being hard to land, it really isnt... no champion can move 150-300 units away in .5 seconds, so you will land in your original area and you will damage a slow your intended target. I never mentioned the second part because it didnt need mentioning, it was clear and it is fine if you intend to keep this passive.

As for his R, when you say summon a storm, who do you instantly think of? Either Anivia, or Victor... both do damage per second, so yes my inquiry was valid as you did not make it clear when stating how it functioned. For instance, you dont clarify in the writing if only the units in the storm are the ones teleported to you or if its all the units, you state

the maelstrom implodes transporting all units to V-mans position.

You need to clarify your ultimate still... Im not manipulating your work and stating that is how it works... I am pointing out the flaws in your clarification and stating to answer those questions... one step in the method i use to make a champion is

  • how can this champion be abused? When your ideas are not clarified, they can be abused... I wanted to show you the issues your champ had so that you can fix them. With how your champion was written, it was broken, and in course you will clarify and improve it... and it will be the champion you envisioned... but if left unclarified, the champion will always resemble broken.

Dont tell people to read it how you interpret it... guide them through it so they can understand and not have to guess...

EDIT: also i havnt voted nore given an up or down vote because i like to wait to see how the champion develops a little so dont worry about me instantly bringing down the thread... I'm not a fan of that system. I feel that upvotes and downvotes should be invisible and separate except to the OP so that people dont go in thinking that a concept is gold or brown

Vbunnie11/18/2014, 4:59:30 PM1 votes

issues are the skills and abilities they are all way too overpowered. the passive is rediculus in the amount of damage it deals. the e does not make sense and needs clarification the r can be overpowered but is excusable because it is an ult. the q is too powerful though

Dennner11/20/2014, 6:51:05 PM1 votes

I feel like the concept HEAVILY resembles G-man, (pretty sure that's where you got the idea from, i just skimmed through the forum) and not sure if riot could take something that big and call it there own. Its a good idea i think the league could have one more void monster to make 5 but void born but i think they would try to make it an actual monster. KogMaw Chogath Velkoz Khazix

IS1d51f7fd0f8e2764617b011/18/2014, 9:00:59 PM1 votes

Hm i agree i need to tune the q down, the damage however is based on his OWN health, if he goes all ad he will do 185 magic damage which isn't a lot after resists take place. If he goes tanky support however he will dish out a pretty hefty punch!

Due to the heal amount, i think i will add a passive debuff which makes lifesteal useless on him, otherwise his jungle would be crazy strong ...

I dont think the Q is overpowered, the range will be slightly smaller then rengars leap (550) which is a 1100 unit transfer at most without stuns or slows other then on V-man himself. However i have been toying around with the idea of a stacking 7.5% slow meaning first pulse = 7.5 second = 15 third =22.5 on V-man. Compare that to the instant hook of tresh or blitz ...

The ultimate is strong indeed, but since it slows down the further it travels it is avoidable but makes for some pretty fun plays ( team hugging in base pop the ult over the wall and profit ....

His E works as cho'gath's stun only it slows and in a smaller area, it also HAS to target an area with visible units (allies, wards,enemy camps etc.) .

If the passive is up it will work as maokais stun.

dustwind811/19/2014, 10:31:20 PM1 votes

I have updated the abilities and added some further explanation

I think yes (for the passive), making them untargetable and unable to take any actions, mean while you are still able to run around... and you are attached to the target similar to a Karma ability except purple to show the drain... this allows you during the lane phase to be able to trigger it by hiding in a bush and ambushing a target then running away gaining a little distance, yet balancing you out in a team fight where yes you've removed a possible big source of damage but you are also vulnerable and able to still support your team (if you understand what i mean). It makes the balance a little better, in my opinion.

Q : it's a double edged sword now, i understand it and i like it... since it can be used to move an ally and/or enemy... A slight improvement I'd say is that you shouldn't affect minions... and maybe have it do two separate effects based on if you want to help an ally or hinder the enemy... I think that each pulse should have a different effect on the enemy, my improvement is you click an enemy or an ally (they don't have to be in range just to register what effect) if clicked on an ally he sends one pulse, that sends all allies to the opposite side of him instantly... this can be used to drag an ally from over a wall (example jungler) to the opposite side, or save an out of position team mate who is cc'd... or a 3 pulse blast, first lowers speed by 10/15/20/25/30% for one second and slight damage(20/40/60/70/85 magic damage (0.3 bonus dmg/ap), second just pure straight damage (50/70/90/100/115 magic damage (0.5 bonus dmg/ap)/ then the third swaps all enemy champions to the opposite side that they were on Either way, wheather you change it or leave it as it is, I do like this ability now that i understand it better.

W : As i said in the last post, with the clarification it looks great.

E : with this added clarification and the increase in the time... I do like it. only thing is... i feel that he should immobilize any and all champions caught in the AOE if he has max stacks, no teleport to them no bonus damage... just a 1 second snare, they can skill AA and use abilities, if that ability would move them they dont move. If you dont have max stacks it only slows the targets struck for 1 second.

With all the clarification, your R is a really interesting ability. It offers displacement and damage, can be used in combo with your Q and zonyas... so you can possibly use your R and end it early pulling a few enemies out of a fight, then combo in your Q right away to try and keep them from rejoining the fight. though i would concider forcing him to have to wait .5-1 second before he can manually being able to end the ult... just to give a chance for opponents to burn their escapes.

All together this champion has some very interesting mechanics. I feel that with the above mentioned possibility of changes you can add a little more CC making him have a little more of a support feel.