The curious case of vanishing Lore
Thought i'd share the article i wrote for DRUIDZ, warning, WOT follows! http://druidz.se/nyheter/2/2864/
"This article is going to be somewhat of a rant towards mainly League of Legends, since it is the world I am most familiar with. However the article as a whole aims at a much bigger issue that has started to take place in the world of gaming during recent years!
(retconned is a word which will appear in this article simply means that that part of lore has been deleted and confirmed as non-canon by RIOT employees.)
Before you dive in to the wall of text below, I would just like to confess the simple fact that I am a nerd, a bookworm, a dreamer.
Call it what you will, but for me, the immense fictional worlds created by artists in different genres has always seemed immensely appealing. Truth be told, lore was the reason I started playing games on my Playstation (Metal Gear Solid), and still is the reason I continue to divide large portions of my day towards gaming.
The chance of imagining I am someone else, the chance to immerse my self in a different personality, in a new world with immensely different laws of physics and visual appearance from my own. Gives me an escape from a sometimes harsh and unforgiving reality. Lately however, I have found this to be increasingly difficult in many online games.
http://druidz.se/userfiles/Bilder/League-of-Legends-Cinematic-Trailer_3.jpg
With the introduction of Starcraft-Il, the "free to play" model, and the successful military shooters, E-sports soon became a real thing in the west available on a much broader scale than ever before. Since then, more and more games seem to be focusing on developing a product for a very specified group of people. Call of Duty soon realized the main reason people bought their games was due the multiplayer, not the singleplayer mode. Therefore the single player adventures were not as priotitized as the multiplayer mode, a trend causing many reviews of the games to be surprisingly low. Simply because they lacked content in one area.
But as the sales skyrocketed, more and more developers started following the apparently successful path of multiplayer focused games without any real backstory. And soon, multiplayer games lacking a singleplayer mode was made real on a million dollar scale.
http://druidz.se/userfiles/Bilder/dlc.jpg
Blizzard, 2k-games, Valve and most MMoRPG's have always been, and hopefully will always be amazing at creating colorful living worlds for their characters to reside within. These amazing universes, much like the Final Fantasy Saga, or the Mass Effect epos allows for multiple stories to be told. And multiple games to be set in the same environment giving the player a sense of familiarity, eventually creating a fan-base. However, since most companies are motivated by revenue, not art, even Blizzard has caught on the trend of multiplayer games without any backstory. Or to be more precise, using the backstory they had already created with WC3 and World of Warcraft. (Heroes of the storm, Hearthstone).
I believe this is why we see so many new worlds, or revamped storylines and characters. To create successful lore costs resources, and is hardly profitable in any noticeable way. It also takes time, and since "time is money", many companies, especially those focused on microtransactions and multiplayer have started seeing lore as something not fundamental. Something "not profitable". Why would they possibly waste resources and time on something which wont bring them any revenue?
http://www.blogcdn.com/massively.joystiq.com/media/2012/09/orcs.jpg
This is a toxic and sad development which has spread like a cancer, and has implanted itself as the modern norm, simply based on revenue. Characters like "Master Chief" does not have a place in the modern world, he has been replaced with solider no.xxxx, an avatar without emotion, without life, without any ties to the player what so ever. And I worry that this trend will only continue to accelerate, until the player-base is almost entirely split in two. The single player mode fans focusing on story, and the multiplayer fans focusing on performance.
But where will the players who got stuck in the middle go? One might argue that with the rise of multiplayer games, they can experience epic singleplayer adventures and enjoy great multiplayer battles just as well. But for many people, it was the delicate balance between the two that created such an enjoyable experience. Who didn't love going rampant as "The Heavy" in TF2 knowing he had a specific "big guy" mindset and a complex background which Valve actually developed alongside the game. For those of you who played HALO, can you really imagine yourselves becoming so immersed in the fantastic universe of Master Chief without the single player campaigns?
A perfect example of a company going down the road which I just desccribed is "League of Legends".
I started playing LOL when it was still in the early beta stages (pre-season 1), and was instantly captivated by the unique and intriguing background of runeterra. The concept of summoners (now retconned*) allowed me to feel that what was happening at the screen was not unnatural in the strange universe I had been presented with. It was filled to the brim with areas and characters with complex backgrounds, emotions, political views and love interests.
As the game grew, so did the lore. The "JoJ" or "Journal of Justice" was introduced as a monthly newspaper detailing the conflicts in Runeterra, and detailed the daily life of the League's (also retconned*) champions. Roughly at the same time,"Judgments" were introduced. Fantastic novels released alongside a champion detailing a complex physic evaluation, revealing their personalities and motives.
But lore does not sell, and one day the JoJ was removed, soon followed by the removal of Judgments, leaving the initial fanbase of LoL disappointed and with a sense of betrayal. As time went by, the presentation texts of several champions were severely reduced or changed without further explanation. And about half a year ago, the entire concept of the hall of justice was completely scrapped with the promise of a new backstory. Completely ignoring the existing fanbase whom protested wildly.
Today, there are still no news or any form of communication about the new lore, leaving LoL in a very awkward position. All of the early cinematic trailers no longer make sense, since summoners apparently do not exist. None of the "summoner spells" makes sense, since there are no summoners to begin with. The entire concept of Summoners rift, or LoL in general, makes no sense at all.
http://torontoist.com/attachments/ahappe/20090720PART4.jpg
Many of you may not care at all about this, but I can assure you a great deal of people do. The game to us feels "incomplete", and the previous connection we had to a certain champion may have been shattered or simply removed, rewritten and replaced. This as a whole feels disrespectful to the players, yet several developers show this type of behavior without any form of consent for the community of the game.
In all other forms of art, this behavior is often seen as unacceptable. A movie without any backstory needs to rely on special effects entirely to not get butchered by the media, and even then, it will not go down the hall of legends. Usually it is simply forgotten alongside several others, clones masquerading as something new and exciting. I think many of you start to see a pattern here, how many of you still play "Titanfall" ? The graveyard of forgotten multiplayer games keeps growing, and at an increasing pace.
When did we start accepting mediocrity as the norm, when did we decide to subject ourselves to a product not complete? Games are, arguably, the best platform of expression for artists. Enabling the creator to connect with the player on several emotional levels, yet so much of this potential remains untapped. So why are game developers alone not playing by the same rule-book as all other companies, why is it considered acceptable to ignore a large portion of their customers. Is it because they develop a game, does that free them from treating their players with respect? If so why do we consider this behavior to be adequate?
My point with this insanely long rant is! That unless we as a community start demanding that the developers of the games we play online, starts treating the community with some sense of decency, this behavior will only continue to worsen.
We deserve more as both players, and individuals!
"Everything has an expiration date."