RIOT needs to refine the rotating queue
#TL; DR RIOT shouldn't be using rotating queue for big gamemodes. They should make small changes to the game that make it ridiculous and funny to play.#
I mean, let's all be honest here, RIOT took the rotating gamemode queue idea from Hearthstone (Not sure if BLIZZARD stole it from someone else) but they really whiffed it. I love the way Hearthstone does it. They just change one little factor of a game rather than creating a whole new gamemode.
The beauty of a rotating queue is the fact that it doesn't necessarily have to be balanced. Maybe one week, RIOT makes it so movement speed is constantly increased by %200 or all AD scaling benefits from AP and vice versa. The possibilities are endless!
I know that there is SO MUCH POTENTIAL in this rotating queue! It could definitely be different every week because it doesn't have to be anything huge.
The point I'm making here is that RIOT shouldn't use the rotating queue as a means of letting out completely flushed out and remade gamemodes. They should be using it to make unbalanced and retarded quirks to the game where you can fuck around for a few matches.