[Champion Concept] Faerlina, the High Seraph
Name: Faerlina, the High Seraph Type: Mage, Harass, Control
=- Biography -=
WORK IN PROGRESS DUE TO RECENT KAYLE/MORGANA DEVELOPEMENTS (Old Lore Below)
Power is not always born in the crucible of creation, sometimes people are ascended through a tragic happenstance. The youngest of Ionian Elders, benevolence and equality were to be the distinctions of Faerlina’s leadership and wisdom would she have been left to shape the world. Fate however, had a different plan for the young elder as an ancient race caught in an endless conflict would need her guidance far more than the citizens of Ionia.
On a nightly stroll through the Gardens of Tranquility Faerlina found herself face to face with a Noxian assassin. Terrified yet unyielding Faerlina stood her ground, a faint glow enveloping her like a mist. As the steel blade reflected in her eyes and the last breath of life left her lips, this gentle glow began to brighten. The Angels are an immortal and graceful race, yet should one perish their light is gifted to one worthy of such a blessing. With her lifeless body lying cold on the ground she saw not her own life, but the conflict of an ancient world caught in battle with herself at its crossroads. Faerlina embraced the warmth of the light and ascended to High Heaven.
History has a strange way of repeating itself; and as Faerlina awoke to her new world she was no ordinary Angel, but a Seraph of the highest order, a leader of the angelic society. Under Kayle’s mentorship she quickly became a force to be reckoned with and her Ionian ideals would carve a new path in the endless war. Light can heal, but it can also burn, and in a world where conflict between Light and Dark still rages on; Faerlina, the High Seraph shines the brightest light of all, passing the final judgement on those who dare to upset the balance of justice.
“Her judgement is final. Her light, absolute.” - Kayle on Faerlina, the High Seraph
=- Statistics -= Health: 535 - 2150 Health Regen: 5.5 - 14.9 Mana: 480 - 880 Mana Regen: 6 - 21.6 AA Range: 525 Attack Damage: 53.5 - 109.6 Attack Speed: .625 (+ 0 - 39%) Armor: 26 – 90.6 Magic Resist: 30 - 38.5 Move Speed: 335
=- Abilities -=
Passive – Veil of Faith
- Faerlina drains 10% of the maximum armor and magic resistance of each enemy champion damaged within the last 5 seconds, gaining it as armor, magic resist, and additional ability power.
_- 10% of armor and 10% of magic resistance are shredded (removed) from affected champions.
- Bonuses gained are equal to the sum of the drained 10% armor and 10% magic resistance. (10% armor + 10% magic resistance = flat bonus)._
Q Ability – Seraphic Bolt
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Faerlina summons ethereal energy and launches it forward in a target direction dealing 45/65/85/105/125 (+25% AP) magic damage to the first enemy unit hit, applying a stack of “Consecration” and reducing their movement speed by 15% (+5% per stack of Consecration) for 3 seconds. Applying additional stacks of “Consecration” reset the duration of all stacks to 3 seconds.
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Type: Skill Shot
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Cool Down: 1 Second
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Mana Cost: 20/25/30/35/40
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Range: 900
W Ability – Ethereal Rift
- Faerlina opens an arc shaped rift of ethereal energy at a target location perpendicular to where she is facing for 5 seconds, granting sight in the area. Enemies that pass through the rift are dealt 70/105/140/175/210 (+50% AP) magic damage and applied a stack of “Consecration”. Applying additional stacks of “Consecration” reset the duration of all stacks to 3 seconds.
- Ethereal Rift can only damage a champion once per cast, it can however apply multiple stacks of “Consecration” if they pass through the rift multiple times.
- Type: Ground Target AoE
- Cool Down: 15 Seconds
- Mana Cost: 70/80/90/100/110
- Wall Length: 400/500/600/700/800
- Range: 1100
E Ability – Virtuous Radiance
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Faerlina blasts a target with concentrated ethereal energy, consuming all stacks of “Consecration” on the enemy to deal 20/30/40/50/60 (+15% AP) magic damage plus an additional 40/60/80/100/120 (+30% AP) magic damage per stack of “Consecration” consumed. If an enemy champion is killed, the cool-down of Virtuous Radiance is reduced to 1 second.
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Type: Unit Target
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Cool Down: 10 Seconds
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Mana Cost: 50/55/60/65/70
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Range: 850
Ultimate – Indignation
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Faerlina engraves a seraphic rune at a target location, dealing 50/100/150 (+25% AP) magic damage, applying a stack of “Consecration”, and stunning any enemies within its radius for 1 seconds. The rune creates an ethereal "shell" around the area, applying a stack of “Consecration” to any enemies that enter it. After 1.75 seconds the rune implodes, dealing an additional 150/225/300 (+75% AP) magic damage and applying an additional stack of “Consecration” to enemies inside the implosion. Applying additional stacks of “Consecration” reset the duration of all stacks to 3 seconds.
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Type: Ground Target AoE
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Cool Down: 120/100/80
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Mana Cost: 100
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AoE Radius: 300
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Range: 750
=- Tips -= The High Seraph passes the final judgement, and Faerlina’s spells reflect it. As a control mage Faerlina excels at splitting enemy teams apart or walling off escape routes. In dueling situations, Veil of Faith makes Faerlina deceptively protected while providing bonus damage to her spells. However, with all that power comes a lack of mobility. Played correctly Faerlina can build up stacks from afar to rain judgement down on her enemies using Virtuous Radiance with little fear of retaliation.
Playing as Faerlina
- Seraphic Bolt is a low cool-down low cost ability that makes it easier to land with each stack of consecration applied. Use it to zone enemies into “Ethereal Rift” for guaranteed damage and consecration stacks.
- Virtuous Radiance shines when large stacks of consecration have been built up, however these stacks do not last long. Prioritize dealing damage over stack potential in light of losing already ramped up damage
- Veil of Faith gives Faerlina both bonus protection and damage, hitting multiple enemies in prolonged fights provides the most out of these bonuses.
Playing Against Faerlina
- Faerlina has powerful single target damage, but can easily zone an area. Attack from multiple locations to spread out her abilities and leave her vulnerable to counter attack.
- Getting an early pair of boots will provide you with much needed movement speed to dodge Faerlina’s initial barrage of Seraphic Bolts.
- While lacking mobility, Veil of Faith makes Faerlina deceptively powerful in skirmishes. Be wary of the bonus protections when deciding to all-in her.
=- Possible Itemization -=

