[Champion Concept] Zellha, the Sower of Chaos
https://imgur.com/fC1UFqH Possible Appereance, Viyana (Dawngate)
Name: Zaalha, the Sower of Chaos Type: Mage Weapon: Darkin Possessed Orb
---= Biography =--- Power is not always born in the crucible of creation, sometimes it is ascended through tragic happenstance. Such is the fate of Myra, a young daughter of Ionia so beautiful one look could inspire the deepest infatuation. Yet beneath her fair exterior lies a heart burden with insecurity, a longing for something greater. While her peers explored the torrent of emotions that would come with adolescence Myra would instead be founding offering a helping hand. For Myra, the great joy of serving others gave her simple life a greater purpose. Despite the many suitors offering her a better life, Myra did not live extravagantly. She lived a mostly tranquil life alongside her parents and brother Zatch in the small Navori province along the Ionian border.
As the Noxian army began their invasion of southern Ionia, her village would be the first to fall and her family among those executed. But Myra’s beauty would grab the attention of many. Be it the fairness of her features or the golden of her hair, she became the object of their desire. One thing is known to all about Noxians, and it’s that they get what they desire. Forced to flee Myra found herself running deep into the lush magical forests of Ionia and so to did her hunters, beginning a game of cat and mouse. As Myra ran, praying to Ionia for protection, something called to her, beckoned her, deeper into the lush forests. The sky blackened above Myra’s head as the canopy of trees grew thicker. Hearing the Noxians angrily shout Myra continued to run, following the pulling sensation deep in her chest. As she approached a ruined temple, hidden far from prying eyes, the call grew stronger, and Myra rushed inside hoping to avoid the Noxian soldiers grasp.
Cautiously she proceeded forward, seeking a place in which she could hide as the footsteps of the Noxian soldiers grew louder. Eventually Myra found herself standing before a grand alter, a crystal sphere sitting on a pedestal in the middle of the room. “Pick me up” she heard, as if it whispered in her ear. As the footsteps approached, the Noxian soldiers caught sight of their prize. Sphere in hand, rage filling her heart, Myra stood her ground. No longer would she run in fear. Determination radiated off of her like light from the sun, and as the first soldier stepped forward into her gaze the crystal sphere came to life, a beam of dark energy bringing him to the ground.
The innocent face of the young beauty twisted with a lustful smirk, black horns emerging from her golden locks and her bright eyes hiding behind a forming mask. The other soldiers, gripping their swords, charged toward her as she held the sphere forward. Dark energy began to fill the room as a vortex formed around the soldiers, pulling them inward and stealing their life-force. Zellha had awakened from her slumber, and she was hungry. Myra’s desire for vengeance lead her to the sleeping Darkin, and it was Myra’s desire for worth she would pray on.
When Myra was born, she was human. Tragedy blessed her with power. But it’s her desire to avenge that would turn her into a goddess. As Myra returned home, wiping out wave after wave of Noxian soldiers, Zellha whispered, taking root inside Myra’s burdened heart. The Noxian army had been driven from Ionian soil, but at what cost? Unable to find Zatch’s body among the dead Myra set out with Zellha at her side, she would find her brother if it was the last thing she did. However Myra’s fragile heart was easily twisted under Zellha’s influence and as the two journeyed Myra herself would fade. Fate had turned a kind-hearted girl into a goddess of destruction, one Noxus, and the world, would come to dread.
---= Statistics =---
Health: 535 - 2150 Health Regen: 5.5 - 14.9 Mana: 374 - 1224 Mana Regen: 6 - 21.6 AA Range: 525 Attack Damage: 53.5 - 109.6 Attack Speed: .625 (+ 0 - 39%) Armor: 26 – 90.6 Magic Resist: 30 - 38.5 Move Speed: 335
---= Abilities =---
https://imgur.com/1TVbbLb Passive: Synastry Foreseeing her death, Zellha’s soul attaches itself to the enemy champion that dealt the killing blow, dealing 20/30/40/50 (+5% AP) true damage every 1 second for 4 seconds. If the enemy champion dies while Zellha’s soul is attached, she is resurrected at their body with 25% of her maximum health and 1.5 seconds of damage immunity.
Deals a maximum of 80/120/160/200 (20% AP)
Cooldown: 240 seconds
https://imgur.com/0Jq6Qwx Q Ability: Malefic Ruination Zellha summons a dark homing star, launching it at her target, dealing 25/45/65/85/105 (+25% AP) magic damage, and marking them for 3 seconds, granting true sight. She summons an additional 4 dark stars, launching one toward the marked enemy unit in a line every .5 seconds and dealing damage to the first unit in its path. Enemies damaged by 2 stars become rooted for 1.5 seconds.
Deals a maximum of 125/225/325/425/525 (+125% AP). Zellha can move freely, auto attack, and cast other abilities after the initial cast.
Ability Type: Single Unit Target Cooldown: 9/8/7/6/5 Seconds Mana Cost: 50/55/60/65/70 Range: 950 (Karma Q)
https://imgur.com/qH8BeWr W Ability: Chaotic Convergence Zellha converges dark energy to a target ground location for 3 seconds. While inside the area enemies are dealt 15/25/35/45/55 (+15% AP) every .5 seconds, are slowly pulled toward the center, and become grounded.
Deals a maximum of 90/150/210/270/330 (+90% AP).
Ability Type: AoE Ground Target Cooldown: 14/13/12/11/10 Seconds Mana Cost: 70/85/100/115/130 Range: 900 (Morgana W) Area Size: 275 (Morgana W)
https://imgur.com/LC3J9up E Ability: Aspected Disintegration Zellha channels a beam of dark energy at a target enemy for 2 seconds, dealing 20/30/40/50/60 (+20% AP) magic damage every .5 seconds to the target and all enemies within the beam. As Zellha channels she gains a shield for half of the damage dealt. Zellha can move while channeling, at 20% reduced movement speed.
Deals a maximum of 80/120/160/200/240 (+80% AP).
Ability Type: Single Unit Target Cooldown: 12 Seconds Mana Cost: 50/55/60/65/70 Range: 865 (LeBlanc E) Tether Range: 1000 (Karma E)
https://imgur.com/xM539iK Ultimate: Eschaton Zellha channels for 1 second before unleashing forward a vortex of dark energy, exploding on contact with an enemy champion or upon reaching max range. Enemies within the explosion are dealt 300/400/500 (+75% AP) magic damage and become weakened, dealing 20/30/40% reduced damage for 2.5 seconds.
Zellha can move freely while channeling, changing the trajectory, but cannot change the projectile’s ending location.
Ability Type: Skill Shot Cooldown: 90/80/70 Seconds Mana Cost: 100 Range: 1400 (Max Xerath Q) Area Size: 210 (Xerath W)
---= Tips =---
Zellha’s abilities raining down chaos and destruction for anyone caught within her dark grasp. Being mobile while casting her abilities allows her to pick off out of place enemies. In dueling situations, Aspected Disintegration makes her surprisingly sustainable allowing her to negate a large chunk of damage while Chaotic Convergence enables her to cut off enemy escape routes.