Make the most hated champion you can
What would be the absolutely most hated possible champion if he/she were added to the game? Also, you can't do things that are outside of the game's jurisdiction like say that you can actually steal money from people in real life or something ridiculous like that.
Here's what I'd say:
Passive: Whenever a champion on your team gets a kill or assist, all cooldowns of all abilities and summoner spells of all players on your team are completely reset. Also, if any of them have a cost, refund the cost to the champion it belongs to for each cooldown reset this way. Additionally, the killed enemy champion loses 1 ad, 1 movespeed, 1 ap, 1 armor, and 1 mr for the rest of the game and you gain all the lost stats for the rest of the game. And the killed champion also loses half of his or her gold.
Q: Instantly teleport 600/700/800/900/1000 + 3AP units towards the cursor. Only usable when there's an enemy champion within 2000 units and the cooldown is reduced by 1 second for each such champion beyond the first. Knocks up all enemies within a 200 unit radius of where you teleport to for 0.5 seconds. 9/8/7/6/5 second cooldown. No cost.
W: Creates a field of radius 600 that heals allies for 50/60/70/80/90 + .4AP health/second and silences all enemy champions in the area. Additionally, all enemy champion in the area lose 30/40/50/60/70% bonus armor and mr. Lasts for 3 seconds and if an enemy is caught in it when it ends, teleport them to a random point anywhere on the map. Range is 500 units. If this heals an allied champion enough that they would have died if not for it, then its cooldown resets and the heal is doubled for each such reset. The heal amount resets back to normal if it hasn't gotten such a reset with 10 seconds. 12/11/10/9/8 second cooldown. No cost.
E: Grants self or any ally a spellshield. If the spellshield blocks an ability, the enemy that cast the ability is affected by it instead. In this case, it does an additional 50/100/150/200/250 + .8AP magic damage and if it causes CC or any other debuff, it lasts for an extra (20/30/40/50/60 + 0.1AP)% longer than usual. 15/14/13/12/11 second cooldown. No cost.
R: Activate this on any champion on either team except yourself. You now gain 5 charges of their ultimate that you can use within the next 20 seconds. You do not have to pay any resources to use their ultimate. You get the level of their ultimate that is the level this ultimate is. And if that ultimate does anything variable like Syndra's, it always does it as though you had the absolute maximum. And if you kill an enemy champion with their own ultimate, they join your team for the rest of the game. 300/270/240 second cooldown. No cost.
Oh and by the way, you have 700 base attack range and 600 base movespeed.
No one would ever want to play against this champion. Can anyone make one even worse?
is already universally accepted as an insane devil spawn?



