Siegfried, The Symbol Of Peace(Champion Concept)

Mr Voidling··3 votes·1,966 views

Art is 100% created by myself. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/eb52a72e-c938-4d8a-b073-76a95f5f63a7/dd04zik-f29b0d0a-84b1-46cf-8eb7-856916d7abe0.png/v1/fill/w_721,h_1109,q_70,strp/siegfried___the_symbol_of_peace_by_solareclipse28_dd04zik-pre.jpg https://www.deviantart.com/solareclipse28/art/Siegfried-The-Symbol-Of-Peace-786292940?ga_submit_new=10%3A1550560764


Siegfried, The Symbol Of Peace


STATS HP|600+90 H5|8+.9 MP|250+40 MP5|5+.68 AD|61+3.5 AS|.65+3.2 AR|26+4 MR|32+1.25 MS|335 RG|175



Passive: Salvation | Radius 450

Whenever Siegfried takes damage from Champions he heals allies in an area around himself for 10% of all damage taken(before resistances), reduced to 5% on non-champions.


Q: War is Peace | CD 12/11.5/11/10.5/10 | Cost 50/55/60/65/70 | Distance Traveled 350 | Spear Range 175 | Total Range 575

Siegfried dashes forward and deals 30/50/70/90/110+(90% Attack Damage, 20% Ability Power)physical damage to all units in the line, applying on-hit effects and taunting units hit by the end of his spear. Taunt lasts 1.7/1.9/2.1/2.3/2.5 seconds.


W: Raise Morale | CD 22/21/20/19/18 | Cost 70/75/80/85/90 | Range 550

Siegfried grants a unit increased AD by 8/16/24/32/40+(15% Bonus AR) and increased AP by 12/24/36/48/60+(30% Bonus MR) increasing over 4 Seconds and then persisting for 1 Second.


E: Resilience | CD 14 | Cost 40/45/50/55/60

Siegfried absorbs 40/45/50/55/60%(+15% Bonus Attack Damage) of all damage taken for 3 seconds into a shield after the effect ends that lasts for 3/3.5/4/4.5/5 seconds. Siegfried can recast early to transfer the damage absorbed into his next basic attack within 3 seconds instead, dealing 50%+(10% Ability Power) of the total amount in physical damage.


R: Banner of Victory | CD 25 | Cost 60/70/80+(10 per second) | Radius 700

Siegfried holds up his weapon and is unable to basic attack, but gains 50% tenacity and boosts all allies around him. Siegfried and allies gain 10/20/30% increased attack speed, 10/15/20% damage reduction, 4/8/12% increased movement speed, and 10/15/20% cooldown reduction. Upon activation nearby allies break free of any crowd control.

Passive: on-hit mark enemies to take 1/1.5/2%+(0.2% Ability Power) of all damage you receive as magic damage, stacking up to 5 times and lasting 5 seconds, refreshed on stack gain.


Definitely subject to change... So keep that in mind.

Without healing bonus or shields his passive basically heals for 10-15% of his life depending on resistances, if he gets 1-shot or whatnot, pretty sure that ain't busted...

Mana cost numbers might be too high.


We should wage war not to win war, but to win peace.

The purpose of all wars, is peace.

We make war that we may live in peace.

The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war.


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

9 Comments

Warlord Rhinark1 votes

Cool concept. He seems like a very versatile champion that can both be played offensively, defensively, and as a support.

However, the cooldown reduction on his ult sounds a bit lackluster. I'd buff it up to 10 / 15 / 20%, but reduce the attack speed to 10 / 20 / 30% to balance it out.

Also, how long does his ult last for? Until it's cancelled? Is it a toggle?

ChaosReyn1 votes

Toggle. +10/s means toggled.

Warlord Rhinark1 votes

{quoted}

Toggle. +10/s means toggled.

Weird for a toggle to have a cooldown for almost half a minute.

ChaosReyn1 votes

Swains used to be like that before his rework. about a season and a half before it, they changed it from a 2.5s toggle to a 40/30/20s toggle. They felt like the power from his ult was too great, and that once he deactivated it (or ran out of mana) he'd need to have a window of vulnerability.

This is the same concept as that only arguably more op: he can't personally attack, but he can still cast, and he allows 4 other people to do most of the work for him...so once he's done using it, his whole team needs that window of vulnerability.

Mr Voidling1 votes

For the most part I made him unable to attack during R to weaken him a bit and because I... Well I couldn't imagine how he WOULD attack? And if you aren't grouped up with at LEAST 2 other people then the trade-off probably isn't quite worth it. Definitely a team-fighting focused champion. I didn't want his R to just be a completely passive thing, so that's why it has the initial cc break and higher mana cost with decent cooldown. With no mana items he'll have 450 mana(lvl 6) probably lowered to at least 350 from being in lane, and full skill rotation will cost 230, add in probably another ability for 40 and you have 8 seconds of R before being oom. Current problem is that is W is arguably better than his R, in terms of power and availability.

Alternatively I could make him a toggle-able champion like Jayce/Nid? Have a Peace/War stance, so most the buffs would come from his Peace stance, and damaging effects from his War stance. Though that versatility might be too strong.

Nanuk Pihoqahiak1 votes

I feel like his W should work the opposite way. Instead of decaying it should increase over that timeframe. That way there's more skill involved with allies using it at its peak, rather than creating awkward situations where they're on cooldown or casting shortly after receiving the buff.

ChaosReyn1 votes

Didn't know you were an artist. Holy crap...


The versatility of this kit almost reminds me of Kayle in her prime. Able to play almost any role with decent effectiveness. Being unable to basic attack is a pretty rough trade-off...but the comical impact almost reminds me of Arthur from Ghosts n Goblins, where it's just some sort of almost out of place element where the knight carries their weapon in such a strange way that you can't help but wonder what they're even doing.

Mr Voidling1 votes

If by artist you mean "guy who does art roughly once-twice a year" then yes xD Though I do have 2 other champions that I drew up years ago, both of which were around the time Jhin came out I believe... Definitely before Kayn, hence the scythe user.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/eb52a72e-c938-4d8a-b073-76a95f5f63a7/d9vicjj-9976b79b-235b-485a-a002-8a478d485a7f.jpg/v1/fill/w_894,h_894,q_70,strp/detias___the_myriad_traveller_revised__by_solareclipse28_d9vicjj-pre.jpg Designed to be a Fighter/Ranger/Mage combo, so a x3 toggle champ.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/eb52a72e-c938-4d8a-b073-76a95f5f63a7/d9wo7jy-a0a16684-3466-40ca-945f-85b2a3925e30.jpg/v1/fill/w_894,h_894,q_70,strp/ielos___death_s_arm_by_solareclipse28_d9wo7jy-pre.jpg Designed to be more of a fighter/assassin, his passive was not being able to receive healing unless he killed units, all other healing was transferred into bonus AD. Some kind of lore was gonna tie that to his missing arm.

Who is Taliyah1 votes

100% pick/ban

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