Mammon, The Last Ancient - Kit & Lore

lostbob117··1 votes·291 views

Hey guys, I made up a new Champion. I don't have a picture though.


LORE "Exploration numbe- Whatever, I don't even remember! Who cares about that lame intro anyways? So guys, I was exploring this Ruined City, it was in the middle of Conqueror's Sea. Not even marked on any map! Like I was using one of those anyways... So back to this Ruined City. I was coming back from Shadow Isles going to Demacia and I saw it, and I though I'd check it out. However something was out of place. I saw tracks of someone being there recently, yet it's supposed to be abandoned. I decided to look around for a bit, maybe I might have found something cool. There wasn't much, just rubbish, then I heard a voice yelling 'You dare step on the soil of the Ancients?! I shall destroy you here and now!' I turned back and ran for my ship. Cutting the rope and jumping aboard quickly. Then, a man appeared as I was sailing off. He shot a huge blast at my ship, damaging it badly, however he didn't damage any vital part. He must not know what ships are. Anyways, what is an Ancient? Never heard of such a thing!" -Ezreal, The Prodigal Explorer's Report

Boy... I will erase you from existance... JUST YOU WAIT!


KIT Mammon starts with 370 base MS, however he cannot gain more.

Passive - Ancient Spells

Mammon replaces his Summoner spells and recall with the following:

Creation - Mammon creates a pillar that counts as terrain that can be destroyed by enemy champions or Mammon himself. It stays

there until destroyed. When Mammon destroys a pillar it explodes dealing damage.

Destruction - Mammon is allowed to build smite items. If a Smite item is built, the effect of this changes to smite. If there

are no smite items built on Mammon, Mammon gains this effect: Mammom instantly destory his pillar that he targets.

Ancient Recall - This recall cannot be stopped by minions.

Q - 800unit Punch Mammon punches and stretches his arm and moves aside and damages anyone his arm hits.

W - Sound Stomp Mammon stomps on the ground, creating massive soundwaves that damage and slows the enemies that they hit.

E - Transportation Mammon Transports instantly to a location close to him. While he is transporting he is invulnable.

R - Ancient Cannon Mammon charges 2 blasts in his right arm. Each Blast takes a duration to charge. When he shoots them they travel across the map and deals damage to enemy units they touch. If they hit a pillar, it explodes and does extra damage.

(Context on Kit: I intend him to scale off AP, making him scale extremely well late game, with a really weak early game. However, he'll have extreme safety. His E will have about a 30 or 35 second CD at Lv1, that scales down as you Level it up. His other abilities will all have a ap ratio that scales as it levels up. His MS also allows him to have a 6th item to scale better for late game. However it could hold him down a bit with MS he could have gotten more of. I think maybe it's better to make the MS scale though so it's not so high early game.)

Thoughts?

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