∏Nitrui, Thundercrack∏
Just a fun concept I had for a champion, purely for fun and all photos were NOT drawn by me and are merely here to give you readers a visual. Enjoy :)
Information Name: Nitrui Title: Thundercrack Appearance: http://imgur.com/aXV2znz Role(s): Control Mage Attack: 6/10 Defense: 5/10 Ability: 9/10 Difficulty: 7/10
Base/Growth Stats Health: 515 (+76) Attack Damage: 57 (+3.2) Attack Speed: 0.625 (1.36%) Movement Speed: 340 Health Regen: 6.1 (+0.77) Armor: 21 (+3) Magic Resist: 30 (+0) Mana: 335 - 1380 Melee: 525
Abilities
[Passive] - Bolted Lightning
Cost: N/A Cooldown: 15 seconds Range: Increases AA range to 550
Passive: Every 15 seconds, Nitrui's next basic attack against an enemy champion, minion, or neutral monster increases range by 25 and deals 20 - 55 (Based on Level) (+40% AP) bonus magic damage to the target hit and leaves behind a ~3 teemo long line of a thunder gate (looks a lot like a very small Jayce gate) that deals 30 - 135 (+55% AP) magic damage each second an enemy stands in it. Gates last 10 seconds before disappearing UNLESS a gate is moved (will talk about later). If a gate is moved the gate will last a TOTAL of 15 seconds. A maximum of 3 gates may be out at once.
[Q] - Thunder Clap
Cost: 35/45/65/85/90 Mana Cooldown: 15/13/12/11/9 Seconds Range: 900 In a straight line
Active: (First Cast): Nitrui sends out a clap of thunder (after a 0.5 second channel) from her hand in a straight line, dealing 55/65/75/95/110 (+40% magic damage) to the first enemy hit, slowing them as well for 45%. Nitrui can cast thunder clap again within 1.5 seconds if it hits an enemy. (Second Cast): Nitrui sends out another clap of thunder (after a 0.5 second channel) from her other hand in a straight line, dealing 100% of the damage dealt to the first enemy hit by the first clap of thunder and slowing for 60%. Nitrui can then cast thunder clap one last time within 1.5 seconds if it hits an enemy. (Third Cast): Nitrui claps both her hands together (after a 1 second channel) to deal 80/90/100/110/120 (+60% magic damage) to ALL targets hits, stunning the first enemy hit for 1.5 seconds and the others slowed for 60%.
[W] - Thunder Gate
Cost: 50 Mana at All Ranks Cooldown: Stores up to 2 Charges, Recharge time (20 seconds), Recast time (8 seconds) Range: 600 in a straight line
Passive: Nitrui's thunder gates deal 30/40/50/60/70% bonus damage against enemy minions and epic monsters.
Active: Nitrui channels a thunder gate for 1.5 second before flinging one out in a straight line. The gate deals 55/65/70/80/90 (+65% AP) magic damage to any enemy champions in passes through before staying in the desired location and behaving like a normal thunder gate (see Passive for more details).
[E] - Forked Lightning
Cost: 55/60/75/85/90 Mana Cooldown: 6 Seconds at All Ranks Range: Must be within 1000 Range of a thunder gate to cast ability
Active: Nitrui flings her current thunder gates on the rift into another desired location in a straight line, dealing the same amount of damage in (W - Thunder Gate) to any champion it passes through. Gates moved last 15 seconds total rather than standard 10 seconds. (This ability functions much like Orianna's Q)
[R] - Pierce and Disrupt
Cost: 100 Mana at All Ranks Cooldown: 140/120/100 Seconds Range: 1175 in a Cone
Active: Nitrui sends out a massive lightning shock in a cone after a 1.5 second channel, knocking her back a few units and dealing 200/275/350 (+65% AP) magic damage to all champions in the cone's radius. The enemy champion in the cone that has the largest TOTAL health at the time of the shock is dealt the same amount in TRUE DAMAGE. (This means that if only one person is in the lightning shock, they are guaranteed to take true damage)