Yuaru, the Master of Raid

isthismonkaS·8/14/2016, 6:41:49 PM·3 votes·1,105 views

Information Name: Yuaru Title: The Master of Raid Appearance: http://i.imgur.com/tX9Ec1D.jpg Role(s): Fighter Attack: 9/10 Defense: 5/10 Ability: 2/10 Difficulty: 9/10

Base/Growth Stats Health: 558 (+85) Attack Damage: 52.375 (+3.3) Attack Speed: 0.658 (+3%) Movement Speed: 340 Health Regen: 6.51 (+0.9) Armor: 22.38 (+3.5) Magic Resist: 30 (+0) No Secondary Bar Melee: 175

Abilities

[Passive] - Spear of Injustice

Cost: N/A Cooldown: 15 Seconds Range: 500

Passive: Every 15 seconds, Yuaru's next auto attack will cause him to throw his spear at a target, gaining 425 additional range and dealing an additional 10/15/20/25/30 (+35% of Attack Damage). The spear will then stay on the enemy unit for 5 seconds before returning back to Yuaru. Without his spear, Yuaru is forced to punch enemies as auto attacks, dealing 5% less damage on hit. If Yuaru hits the same enemy that has the spear on them within 5 seconds, he will immediately regain the spear. If the spear kills a unit, it immediately is returned back to Yuaru.

[Q] - Martial Stance

Cost: N/A Cooldown: 8 Seconds at All Ranks Range: N/A

Active: Yuaru roots himself in place for a maximum of 2 seconds and goes into a martial stance. While in this stance, the next ability or auto attack casted by Yuaru will be enhanced and will unroot Yuaru: (Can be cancelled by reactivating this ability or with crowd control)

Regular Auto Attack: Yuaru's auto attack will also deal 10/11/12/13/14% of the target's maximum health in Attack Damage.

Passive Auto Attack: Yuaru's spear will bounce off of the target, immediately regaining it back.

W: The gust now deals an additional 80 (+70% of Attack Damage).

E: The smash will now knock up everyone inside the area, no matter which way they are facing.

[W] - Burning Vengeance

Cost: N/A Cooldown: 15/14/12/11/9 Range: 625

Active: Yuaru sends out a gust of fire and wind, dealing 35/45/65/80/100 (+80% of Ability Power) to the targeted enemy and also slowing them for 50/60/65/70/80% for 2 seconds when walking towards Yuaru.

[E] - Leverage

Cost: N/A Cooldown: Range: 650

Active: Yuaru smashes the ground in front of him after 1 second, dealing 65/80/95/110/120 (+55% of Attack Damage), knocking up all enemies in the area facing away from him, and slowing all units facing him for 65% for 1.25/1.5/2/2.25/2.5 seconds.

[R] - Shaolin Warrior

Cost: N/A Cooldown: 120/100/90 Seconds Range on Recast Ability: 250

Active: Yuaru channels his inner warrior strength for 1 second. After one second, Yuaru gains 40 movement speed, +20% attack speed, and can recast Shaolin Warrior for a unique effect. Recasting this ability will cause Yuaru to swing his sword violently in a direction, displacing enemies depending on the direction the sword went (sword alternates directions every other swing). This ability is on a 1 second cooldown during the effect. Spells can not be cast while swinging the sword. The entire effect lasts 10 seconds. Each swing does 100/150/200 (+50% of Attack Damage).

Skins

http://i.imgur.com/TYXyX2b.jpg

Release Skin: Dread Knight Yuaru Cost: 975

http://i.imgur.com/SSQl4SE.jpg

Legendary Skin: Red Cross Yuaru Cost: 1820

4 Comments

Arakadia8/14/2016, 7:45:19 PM1 votes

Pretty cool, I like it.

His W feels too weak if he didnt Martial Stance too. Its got a pretty good disengage but its damage is lackluster without the Q and it doesn't slow if your chasing.

Ult is pretty neat. E is meh, I don't really like it.

Wicis8/14/2016, 9:36:51 PM1 votes

What would happen if he killed what he hit with the spear? Would it return to him? It probably would, but it's not clear.

Sorthol8/15/2016, 10:24:12 AM1 votes

5% less dmg when without spear sounds a bit clunky, how about making his regular range a bit higher, and just lowering the range to about a half when he's without spear ? Also, as far as i understand W is point and click. Should be a skillshot for that 9/10 difficulty. Also no cooldown on E