Some fair and balanced items for you guys.
The Ring of Lesser Invincibility
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30 AP, 10% CDR, 20 armor/MR
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When taking damage from a champion that drops you below 30% HP, you gain a shield for 15% HP. 90s CD.
The Bracelet of Invincibility
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75 AP, 20% CDR, 20 magic pen, 40 armor/MR
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When taking damage from a champ that drops you below 30% HP, you gain a shield for 20% HP (scaling with armor and MR), and gain 20% spellvamp and an additional 25 AP until leaving combat. 120s CD.
The Magic Sword
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70 AP, 10% CDR, 20 magic pen
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Gain 30 movement speed when out of combat
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Your first spellcast that hits a champion after being unseen for one second does 130% damage and slows by 99% for one second.
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If a ward can see you, this item will tell you, and reveal the ward so you can kill it. Even if this is on cooldown, you can still tell if someone sees you by watching the buff.
The Quiet Wand
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60 AP
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You ignore 45% of enemy magic resist.
The Soulsucker
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90 AP
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You heal for 20% of spell damage dealt, and can store overhealing into a shield for 20% of your max health.
Mariachi Machete
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90 AP, 20% CDR
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You passively take 25% less damage.
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You heal for 30% of all damage you deal with your spells.
The Spooky Knife
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300 HP, 50 AP, 10% CDR
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If you damage an enemy champ, you gain 20% MS towards them and take 15% less damage from them for 15 seconds.
Holy Spirit
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70 AP, 30 armor, 30 magic resist
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If you die, you come back to life at 50% health and 30% mana. 3m CD.
I just thought these items would make AP super fair, and give them more counterplay and weaknesses, since they're so broken right now.
... wait a minute, these broken items sound kind of familiar, don't they? Hm...
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