[Champion Concept] Yuka - the Blade Dancer
Champion Type
Fighter/Assassin
Champion Concept
Yuka is a bruiser who survives in the thick of combat by avoiding damage rather than enduring it. She's fit for fighting one-on-one even while her target's allies are trying to kill her from behind, but she works by focusing on one enemy at a time.
Lore
Gender: Female Race: Human Birthplace: Iori Village, Ionia Residence: Ionia, no fixed abode Occupation: Wandering bladeswoman, vigilante Faction: Ionia
A beautiful but deadly executioner of those who have overstepped, Yuka dances through battlefields, reaching and striking down her targets in a flash, parrying and dodging incoming attacks without fail.
Yuka grew up in the quiet village of Iori. Doted on by her mother and never knowing her father, who died to illness before she was even born, Yuka idolized her mother and strove to be like her in every way. One day, after an afternoon spent exploring a tranquil forest, Yuka stumbled upon her mother in a clearing, though not in a way that she ever had before. Her mother was quietly practicing with a beautiful polearm - a naginata, her movements mesmerizing and dance-like. After nearly an hour of being watched, Yuka's mother finally turned and smiled softly at her. Almost immediately, Yuka asked her mother to teach her to fight the way she had. After nearly a month's constant begging, Yuka eventually got her wish.
Uryi style, as her mother taught her, was about finesse, motion, and focus, dodging and weaving between enemy strikes while never taking your eyes from your primary enemy. Awareness of your surroundings was also key to the style. The forest clearing was a quiet place, perfect for learning to focus on the minute differences in the world around her, and Yuka spent hours there, just learning to clear her mind to make use of Uryi style. A year after the day Yuka discovered her mother in the forest, Yuka received her first training weapon and began learning the motions of Uryi style. Years flew by, and Yuka mastered her mother's dance-like martial art, but her mother never bequeathed her a true weapon of her own. Something was lacking in the eager but still-innocent Yuka.
Perhaps she would have discovered the truth in a different way, but the realities of the world had a different plan for Yuka. One day, while Yuka's mother was battling a minor illness, Noxian invaders closed in on Iori village. Her mother and the others in the village that were fit to bear arms marched to protect their home, but only her mother's naginata returned to Yuka. Yuka's mother's poise and focus had been compromised by her illness, and an enemy's blade struck true. Without shedding a tear, Yuka took her mother's weapon in hand and went off alone to face the Noxians. She found them, a squad of two dozen or more soldiers, a few hours south of her village, and immediately raised her weapon and demanded a duel with the man who had killed its former owner.
From amidst the Noxian ranks one soldier laughed, a heavily-armored man with a wicked broadsword. Snarling in rage, Yuka charged, weaving and dodging between a gale of blades on all sides. She reached her foe in seconds, and felled him with a single jab to the joints of his chestplate. With her mother avenged, Yuka turned, selected a new enemy, and struck him down. On she fought, choosing an enemy, killing him, and then selecting another, while the heavens above let down a sheet of rain. Only after all the Noxians were dead did Yuka allow herself to fall to her knees and grieve openly for her mother.
Left with nothing but her mother's teachings and blade, Yuka enlisted in the army and helped fight back the invaders, but her own fighting didn't end with the war. No matter how she tried, she couldn't find peace in her life. Instead, she wandered the land quietly, tracking down enemies who threatened her homeland and striking them down.
Her small battle with the Noxian squad had never ended. The battlefield had simply become all of Valoran, and the Noxians had become anybody who threatened Ionia.
“Yuka is strong, but the war touched her deeply. I fear that she stands on a blade’s edge between balance and chaos.” – Irelia.
Rivals:
Friend:
Allies: 
Appearance
http://imgur.com/zKthUlk -Credit to mismi
While fighting, her movements begin somewhat stiff, with her attack animations becoming looser and more graceful as she builds up stacks of Poise. Once she has 6 or more, she would begin making parrying motions occasionally when taking enemy autoattacks. For her taunt animation, she stirs up a storm of blossoms and slices every one of them in half with a few slices of her weapon, while during her joke she tries the same but merely causes them to blow away from her. During her dance animation she plants the pointed end of her weapon in the ground, leans against it, and begins quietly playing a Shamisen. During her death animation, she first drives her naginata into the ground and leans forward against it. She quickly sinks to her knees and bows her head, but doesn't fall to the ground.
During her recall, she stands quietly while a breeze whips up around her, causing her hair and loose clothing to dance in it. Near the end of her animation, a storm of blossoms appears around her, obscuring her, and then drift away, revealing her to have vanished. The same happens in reverse back at her team's fountain when she reappears at it. After casting Petal Gale, Yuka leaves motion blurs as she moves, and is obscured by flowing petals.
While running, she holds her arms out slightly behind her, her weapon in her right hand with its blade pointed away from her. During the beginnings of her walking animation after performing an autoattack, she holds her weapon ready, but after a time shifts into her normal movement animation. During her fast running animation, she leans closer to the ground, takes much faster strides, and holds her arms nearly parallel with her back.
Statistics
Health: 570 - 2040 Health Regen: 8.3 - 18.5 Mana: 343 - 892 Mana Regen: 8.4 - 19.8 Melee: 175
Attack Damage: 58 - 114 Attack Speed: 0.665 (+0% – 54.4%) Armor: 23.0 - 87.5 Magic Resistance: 32.1 - 53.4 Movement Speed: 345
Abilities
Innate: Blossom Dance
Yuka gains one Poise every time she lands a basic attack, stacking up to 10 times. For each Poise, Yuka gains (.5+(.1 per level))% damage reduction against all non-turret basic attacks. Every 3 seconds, Yuka consumes one Poise to heal (4+(1.5 per level)) health.
Starting at level 11, Yuka consumes one Poise every second while at five or more Poise.
Q: Piercing Strike
Cost: 30/35/40/45/50 mana Cooldown: 14/13/12/11/10 seconds Range: 650
Active: Yuka dashes to 125 units on the other side of the target enemy, deals (40/55/70/85/100 + 100% AD) physical damage, and applies on-hit effects.
The cooldown of Feather Strike is reduced by .5 seconds whenever Yuka gains Poise.
W: Ionian Wrath
Cost: 50 mana Range: 900 Cooldown: 24 seconds after activation
Passive: While Ionian Wrath is off cooldown, whenever an enemy champion inflicts damage to Yuka or a nearby allied champion, that enemy becomes Yuka's Focus for 6 seconds or until a different enemy champion inflicts greater damage with a single ability or basic attack to Yuka or a nearby allied champion than Yuka's Focus did.
Active: Yuka's Focus becomes Yuka's Target for 8 seconds, granting her vision of them and increasing her attack speed by (30/40/50/60/70)% for the same duration. Whenever Yuka's Target deals damage to Yuka with a basic attack, Yuka gains one Poise.
Yuka gains 30 movement speed while moving toward Yuka's Focus or Yuka's Target. Enemies can only see which enemy is Yuka's Focus if they have vision of Yuka.
(The damage dealt that determined Yuka's Focus is stored as a buff on Yuka until Yuka's Focus expires. This damage must be exceeded on either Yuka or an ally for her focus to switch. In the event of aoe damage, each champion within range is considered separately. In the case of damage over time abilities, the sum of the damage over time is considered once the damage of time effect completes. In the case of split damage from abilities or modified basic attacks, the sum of all damage types is considered per ability or attack.)
E: Numbing Thrust
Cost: 40/45/50/55/60 mana Cooldown: 12/11/10/9/8 seconds
Active: Yuka's next basic attack within 6 seconds deals (50/75/100/125/150 + 50% AP) bonus magic damage and slows her target's movement speed by 50% and their attack speed by half that amount for 1.5 seconds.
Numbing Thrust resets Yuka's autoattack timer.
Ionian Wrath: Yuka's Target is stunned for the duration instead of slowed.
R: Petal Gale
Cost: 100 mana Cooldown: 110/90/70 seconds Range: 450
Yuka flourishes her weapon, becoming untargetable for .5 seconds, and then lashes out with a circular slash, inflicting (60/100/140 + (40% Bonus AD)) physical damage to nearby enemies.
For eight seconds, Petal Gale can be continually recast with a static 1-second cooldown between casts at the cost of 3 Poise per cast.
Recommended builds:
Summoner's Rift:
Starting:
*2
Early:


Essential:

Offensive:

Defensive:

Consumables:

Summoner's Rift (Jungle):
Starting:

Early:

Essential:

Offensive:

Defensive:

Consumables:

Howling Abyss:
Starting:
*2
Essential:

Offensive:

Defensive:

Consumables: 
Twisted Treeline:
Starting:

Essential:

Offensive:

Defensive:

Consumables: 
Crystal Scar:
Starting:
*2
Essential:

Offensive:

Defensive:

Consumables: 
Strategy
Laning Yuka is adept at fighting at the top and even bottom lane, as she innately sustains herself and staves off damage from autoattacks while doing so. Always be sure to have high Poise before going in to trade, as it will reduce the damage you take both from your laning opponent and from their minions. Reconsider fighting early on, as Blossom Dance becomes very powerful as Yuka levels up, and she'll need attack speed to get the most out of it. Remember that activating Ionia's Wrath makes it very plain when you intend to all-in!
Be careful when considering using Yuka in the mid lane, as enemy mages are not at all bothered by Blossom Dance and can poke her from afar more quickly than Yuka can keep herself healed. The sustain from Blossom Dance is useless if Yuka cannot safely attack to build it up!
Be wary of ganks, as Yuka's only mobility is targeted and moves her toward an enemy. However, dodging an Elise's Cocoon or Lee Sin's Sonic Wave with Piercing Strike can save you a lot of damage.
Jungling
Yuka boasts sustained clears thanks to Blossom Dance, but her lack of aoe damage means she's a slow clearer. Always start with
Hunter's Machete. Either
Skirmisher's Sabre or
Stalker's Blade will work fine for Yuka, depending on your needs. For your enchant, Devourer would be best in most situations, as it would increase the speed at which Yuka gains Poise, giving her more survivability and hastening the speed at which she can cast Piercing Strike. Even with Devourer, be certain to gank when possible and secure the Dragon and Scuttle Crab.
Ganking Fortunately, you'll almost always know which enemy is Yuka's Focus when coming to gank, so there's no uncertainty about which enemy will be stunned by Numbing Slice. Be sure to activate Ionian Wrath as you move in, as it enables Numbing Slice to stun its victim and increases the damage Yuka deals. Be wary of counterganks early on, as Yuka is very poor at 2v2 combat until she has learned Petal Gale and has more attack speed to quickly gain Poise. While ganking the top or bottom lane, consider building Poise on the Scuttle Crab to increase your chances of survival.
Teamfighting If possible, wait for an ally to engage, and then activate Ionian Wrath and go in. Whichever enemy happens to be Yuka's Focus will likely be a useful foe to strike down, as they will almost certainly be an enemy carry. Use Piercing Strike and Petal Gale to reach your target safely and then to avoid their allies' attempts to peel you from them. Don't attempt to fight the enemy front line unless they happen to be Yuka's Target, as Yuka's only form of innate staying power relies on cooldowns and being able to keep fighting.
Countering Yuka Yuka thrives on trading autoattacks with enemy champions. Any champion that doesn't need to attack to defeat her, such as mages or AD casters, will put a lot of pressure on her. Enemies with strong combat-sustain are also effective against her, as Blossom Dance is slow to heal until Yuka's built up Poise. Mobile champions are also preferred, as Yuka needs to be able to reach and strike her target to build Poise or make use of Numbing Slice or Ionian Wrath.
If you see an ally become Yuka's Target, do everything in your power to protect them from Yuka. Her ability to trade with enemies is much weaker when they are not her target. Enemies with strong burst can kill Yuka before she's had a chance to build up Poise. Try to bully her early on and then pressure her away from your minions, as this will prevent her from building up Poise. Lastly, enemies with convenient sources of true damage are effective against her, as Blossom Dance will not reduce true damage. Try to avoid fighting her directly after she makes use of Petal Gale, as it boosts her defensive for a short time afterward.
Quotes
Champion Selection "My blade carves out justice."
Upon starting a match "The fighting never seems to end." "Maybe this time I'll find peace." "As long as Ionia is threatened, I'll carry my blade."
Attacking "There's no hatred, just purpose." "For my people." "What clumsy form." "Sorry, you're in my way." "The only way out is through." "My target lies on the other side of you." "If you wish to cut me down, don't expect mercy." "Your path ends at me." "You will feel no pain." "Cross blades with me!" "I don't hate you, you're simply in my way." "Rest in peace." "I'll give you a final battle!" "I'll make it swift!"
Attacking Yuka's Target
"I do this for Ionia."
"Die!"
"My spear brings justice!"
"I am
Farya's arrowhead!"
"Can you feel your sins crawling on your back?"
"Make your peace!"
"You can't escape from me!"
"Face me, coward!"
"You can't run from your crimes!"
"You're beyond redemption!"
"
Wolyo will have you!"
"Justice falls."
"Your punishment is long overdue.
Movement "What lies before me?" "Focus only on what lies ahead." "Don't let your attention waver." "Someday this will all be over..." "I'll find my peace." "There's nothing but my duty." "This path is my burden to bear." "Gotta keep moving." "Don't stop to think." "Will I ever reach Mother's skill?" "Just look for the next target." "Another step toward peace." "One more step ahead of my past..." "Put one foot before the other..." "Put the past behind me." "I'll rest when the fighting is over." "Someday I'll find a place to call home." "I can't rest, not while Ionia is threatened." "Until the end, my naginata will remain in-hand." "Never stop moving." "Don't stop until sundown..." "There's always another wrong to right." "Justice won't be done if I just stay in one place.
Taunt (creates a storm of blossoms, and then slices them all in half with a flurry of cuts) "Precision is the key to victory." "My blade will find their way into the smallest gaps of any armor." "There's no defense against aim as keen as mine." "There's no need for speed or strength when I can turn your clumsiness against you." "Face me, it will only take a few strokes." "Don't be afraid, it will only hurt if I want it to." "It won't hurt for long."
Taunting an enemy
Ahri
"Murderous animal."
"A monster like you could never be human!"
"Did you think remorse was enough to cleanse your sins, Ahri?"
"Die like the beast you are, Ahri!"
Taunting an enemy
Darius
"Butcher..."
"Swain's about to lose his right hand..."
"It's time Noxus' hand was severed."
"Face me, Hand of Noxus, so that I might sever you!"
Taunting an enemy
Fiora
"You've found your worthy opponent."
"I'd like to cross blades with you!"
"Demacian swordswoman, let us duel!"
"Let's put each other to the test!"
Taunting an enemy
Irelia
"Let's match blades, Irelia!"
"Uryi style against Hiiten style!"
"We'll see whose will is stronger today!"
"I've longed for the chance to try your edge, Irelia!"
Taunting an enemy
Jax
"Ours will be a glorious battle!"
"I've heard tales of your exploits since I was a little girl!"
"Do me the honor of facing me, Grandmaster!"
"Come, let's find our limits!"
Taunting an enemy
Master Yi
"I'll honor you with a worthy duel, Yi."
"Let's see the strength of Wuju style!"
"Uryi style will overcome Wuju style!"
"Come, let's test one another!"
Taunting an enemy
Riven
"Have you no convictions at all, Riven?"
"You saw the true heart of Noxus, and you simply turned away!"
"Hated by your own people, despised by mine. Where could you hope to turn?"
"My people will have their due, Riven!"
Taunting an enemy
Syndra
"They were right to restrain you, Syndra."
"You're nothing more than a puppet of the power you wield!"
"Poor wretch, driven insane by your own power."
"Raw power isn't true strength, Syndra."
Taunting an enemy
Varus
"Come, I'll make it all stop."
"Rest, Varus, you've suffered enough."
"I'll help you rejoin your family."
"It's time you slept, Varus."
Taunting an enemy
Yasuo
"Come, Yasuo, your exile is over."
"Face justice, traitor."
"Your wandering comes to an end today, Yasuo."
"There's no way home for you, traitor."
Laugh (Laughs quietly)
Joke "Precision is the key to - cutting blossoms properly..." "My blade will find their way - into these blossoms, I hope." "There's no defense against aim as keen - as me when I'm on a good day." "There's no need for speed or strength when - you miss blossoms..." "Face me, it will only take a few strokes - unless I miss a few." "Don't be afraid, it will only hurt if I want it to - actually, you might want to start worrying." "It won't hurt for long - or maybe not..."
Upon casting Piercing Strike "Here!" "Keep up!" "Never stop moving!" "Standing still is death!"
Upon casting Ionia's Wrath "I know my target." "My purpose is made clear." "They won't get away with their crimes." "Justice is coming." "They won't escape from me." "My path is clear."
Upon casting Numbing Thrust "Be still!" "Calm yourself!" "You're open!" "Your guard was sloppy!"
Upon stunning Yuka's Target with Numbing Thrust "Kisama!" "Shinjimae!" "Doke!" "Hetakuso!" "Koshinuke!" "Ijiwaru!"
Upon casting Petal Gale "Sakeru!" "Dance!" "Like the blossoms!" "Yyuudou!" "Keep moving!" "Ugoke!" "Hana!"
Upon dodging an enemy
Fiora's Riposte with Petal Gale
"One step ahead!"
"Poor form!"
"Too slow!"
Upon dodging an enemy
Darius' Noxian Guillotine with Petal Gale
"You can't cut a feather with an axe!"
"What a cumbersome blow!"
"Your axe meets nothing!"
Upon dodging an enemy
Riven's Wind Slash or an enemy
Yasuo's third Steel Tempest with Petal Gale
"Just a harmless breeze!"
"Petals dance on the winds!"
"I dance and the wind will not harm me!"
Upon buying
Boots of Speed
"Speed is the cornerstone of Uryi style."
"These will see me across the battlefield."
Upon buying
Ninja Tabi
"Let's see them land a single blow."
"Their clumsy form will be their undoing."
Upon buying
Mercury's Treads
"Staying still is death on the battlefield."
"These will protect me from my enemies' tricks."
Upon buying
Guinsoo's Rageblade
"And so my dance becomes deadlier yet."
"My blade will rip through the battlefield."
Upon buying
Blade of the Ruined King
"Cut through their very life!"
"Let my foe's strength be mine."
Upon buying
Trinity Force
"Three forces in unison."
"Balance is strength."
Upon buying
Maw of Malmortius
"Neither magic nor blades shall be my end."
"Drink deep of mana, my blade."
Upon buying
Hextech Gunblade
"Magic and might come together."
*Tradition meets innovation."
Upon buying
Devourer
"They will see two of me."
"Strike twice, strike true.
Upon buying
Randuin's Omen
"I'll not even feel their blows."
"They can try in vain to harm me."
Upon buying
Frozen Heart
"A chilled heart to cool their rage."
"Calm the hate of those I face."
Upon buying
Spirit Visage
"Staying alive is the key to victory."
"I can feel my strength growing!"
Upon buying
Thornmail
"They'll be their own undoing."
"Let no wound go unanswered!"
Upon buying
Elixir of Wrath
"Ruin is upon them!"
"Ionia's wrath will be their end!"
Upon buying a
Vision Ward
"Vigilance is the key to survival."
"One more eye to watch my back."
Upon placing a ward "Sneaking foes will not be my end." "Leave nothing to chance." "Keep watch over every angle." "The battleground is teeming with hidden blades."
Revision History
12/3
Q: Feather Strike
Renamed to Piercing Strike
W: Ionian Wrath
Cooldown increased to 24 seconds from 22.
Yuka's Target duration increased to 8 seconds from 6 seconds.
E: Numbing Slice
Renamed to Numbing Thrust
Changed to:
Cost: 40/45/50/55/60 mana Cooldown: 12/11/10/9/8 seconds
Active: Yuka's next basic attack within 6 seconds deals (50/75/100/125/150 + 50% AP) bonus magic damage and slows her target's movement speed by 50% and their attack speed by half that amount for 1.5 seconds.
Numbing Thrust resets Yuka's autoattack timer.
Ionian Wrath: Yuka's Target is stunned for the duration.
From:
Cost: 70/75/80/85/90 mana Cooldown: 16/14/12/10/8 seconds Range: 950/350
Active: Yuka fires a bolt of energy from her weapon toward a target area which explodes on arrival, dealing (60/100/140/180/220 + 70% AP) magic damage to all enemies in the area. Additionally, enemies in the center of the area are slowed by 60% for 2 seconds.
Ionian Wrath: Yuka's Target is stunned for 1 second if at the center of the area, and then slowed for the normal duration.
R: Petal Gale
Changed to:
Cost: 100 mana Cooldown: 110/90/70 seconds Range: 450
Yuka flourishes her weapon, becoming untargetable for .5 seconds, and then lashes out with a circular slash, inflicting (60/100/140 + (40% Bonus AD)) physical damage to nearby enemies.
For eight seconds, Petal Gale can be continually recast with a static 1-second cooldown between casts at the cost of 3 Poise per cast.
From:
Cost: 100 mana Cooldown: 100/85/70 seconds Range: 450
Yuka flourishes her weapon, becoming untargetable for .5 seconds, and then lashes out with a circular slash, inflicting (80/120/160 + (40% Bonus AD)) physical damage to nearby enemies.
Petal Gale can be cast twice more with a static 1-second cooldown between casts at no additional cost for 6 seconds.
For the next 8 seconds, Yuka gains (10/15/20)% bonus armor and magic resistance.
11/30
R: Petal Gale
Damage increased to (150/250/350 + 75% Bonus AD) from (100/200/300 + 75% Bonus AD)
Bonus armor and magic resistance changed to scale with the number of avoided skills and attacks.
11/29
Q: Feather Strike
Changed to:
Cost: 30/35/40/45/50 mana Cooldown: 14/13/12/11/10 seconds Range: 650
Active: Yuka dashes behind the target enemy, deals (40/55/70/85/100 + 100% AD) physical damage, and applies on-hit effects.
The cooldown of Feather Strike is reduced by .5 seconds whenever Yuka gains Poise.
From:
Cost: 30/35/40/45/50 mana Cooldown: 12/11/10/9/8 seconds Range: 650
Active: Yuka blinks to the target enemy, becoming untargetable in the process, deals (20/45/70/95/120 + 100% AD) physical damage and applies on-hit effects, and reappears behind her target.
The cooldown of Feather Strike is reduced by .5 seconds whenever Yuka gains Poise. Feather Strike resets Yuka’s autoattack timer.
W: Ionian Wrath
Changed to:
Cost: 50 mana Range: 900 Cooldown: 22 seconds after activation
Passive: While Ionian Wrath is off cooldown, whenever an enemy champion inflicts damage to Yuka or a nearby allied champion, that enemy becomes Yuka's Focus for 6 seconds or until a different enemy champion inflicts greater damage to Yuka or a nearby allied champion that Yuka's Focus did.
Active: Yuka's Focus becomes Yuka's Target for 6 seconds, granting her vision of them and increasing her attack speed by (30/40/50/60/70)% for the same duration. Whenever Yuka's Target deals damage to Yuka with a basic attack, Yuka gains one Poise.
Yuka gains 30 movement speed while moving toward Yuka's Focus or Yuka's Target. Enemies can only see which enemy is Yuka's Focus if they have vision of Yuka.
From:
Cost: 50/55/60/65/70 mana Range: 900 Cooldown: 24 seconds after activation
Passive: While Ionian Wrath is off cooldown, whenever an enemy champion inflicts damage to Yuka or a nearby allied champion, that enemy becomes Yuka's Focus for 6 seconds or until a different enemy champion inflicts greater damage to Yuka or a nearby allied champion that Yuka's Focus did.
Active: Yuka's Focus becomes Yuka's Target for (6/6.5/7/7.5/8) seconds, granting her vision of them. When attacking Yuka's Target, Yuka deals (10/12.5/15/17.5/20)% of her basic attack damage as true damage. Whenever Yuka's Target deals damage to Yuka with a basic attack, Yuka gains one Poise.
Yuka gains 30 movement speed while moving toward Yuka's Focus or Yuka's Target. Enemies can only see which enemy is Yuka's Focus if they have vision of Yuka.
E: Numbing Slice
Changed to:
Cost: 70/75/80/85/90 mana Cooldown: 16/14/12/10/8 seconds Range: 950/350
Active: Yuka fires a bolt of energy from her weapon toward a target area which explodes on arrival, dealing (60/100/140/180/220 + 70% AP) magic damage to all enemies in the area. Additionally, enemies in the center of the area are slowed by 60% for 2 seconds.
Ionian Wrath: Yuka's Target is stunned for 1 second if at the center of the area, and then slowed for the normal duration.
From:
E: Numbing Slice
Cost: 75 mana Cooldown: 16/14/12/10/8 seconds Range: 950
Active: Yuka fires a bolt of energy from her weapon in a line, dealing (40/70/100/130/160 + 45% AP) magic damage to the first enemy hit and marking them for 4 seconds.
Basic attacks detonate the mark, dealing (20/40/60/80/100 + 45% AP) bonus magic damage that triggers spell effects and slows the target’s movement speed by 50% for 1.5 seconds, and their attack speed by half that amount for the same duration.
Ionian Wrath: Yuka's Target becomes stunned instead of slowed.
Changed to:
Cost: 100 mana Cooldown: 100/85/70 seconds Range: 450
Yuka flourishes her weapon, becoming untargetable for 1 second, and then lashes out with a circular slash, dealing (100/200/300 + (75% Bonus AD)) physical damage to nearby enemies.
For the next 8 seconds, Yuka gains (10/15/20)% bonus armor and magic resistance.
From:
Cost: 100 mana Cooldown: 100/85/70 seconds Range: 450
Yuka flourishes her weapon, becoming untargetable for .5 seconds, and then lashes out with a circular slash, inflicting (80/120/160 + (40% Bonus AD)) physical damage to nearby enemies.
Petal Gale can be cast twice more with a static 1-second cooldown between casts at no additional cost for 6 seconds.
For the next 8 seconds, Yuka gains (10/15/20)% bonus armor and magic resistance.
11/28
Q: Feather Strike
Changed to:
Cost: 30/35/40/45/50 mana Cooldown: 12/11/10/9/8 seconds Range: 650
Active: Yuka blinks to the target enemy, becoming untargetable in the process, deals (20/45/70/95/120 + 100% AD) physical damage and applies on-hit effects, and reappears behind her target.
The cooldown of Feather Strike is reduced by .5 seconds whenever Yuka gains Poise. Feather Strike resets Yuka’s autoattack timer.
From:
Cost: 60/70/80/90/100 mana Cooldown: 14/13/12/11/10 seconds Range: 650
Active: Yuka blinks to the target enemy and all enemies between them and her starting point, becoming untargetable in the process, deals (20/60/100/140/180 + 100% AD) physical damage to each of them, and reappears next to her primary target. Feather Strike triggers on-hit effects to Yuka's primary target. The cooldown of Feather Strike is reduced by .5 seconds whenever Yuka gains Poise.
R: Petal Gale
Changed to:
Cost: 100 mana Cooldown: 100/85/70 seconds Range: 450
Yuka flourishes her weapon, becoming untargetable for .5 seconds, and then lashes out with a circular slash, inflicting (80/120/160 + (40% Bonus AD)) physical damage to nearby enemies.
Petal Gale can be cast twice more with a static 1-second cooldown between casts at no additional cost for 6 seconds.
From:
Cost: 100 mana Cooldown: 100/85/70 seconds Range: 600
Yuka flourishes her weapon, parrying all incoming non-turret damage and hostile crowd control effects for the next 0.5 seconds, and then lashes out with a circular slash, inflicting (80/110/140 + (50% Bonus AD)) physical damage to nearby enemies, increasing by 20% for each champion-originated damage or hostile crowd control effect parried, up to a maximum of 200% total damage.
Petal Gale can be cast twice more (static 1-second cooldown between casts) at no additional cost for 6 seconds.
11/27
Created
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I had a look at Elorin, the Pale Lady