Yut'Nak, The Vicious Host (Champion Concept)

Mr Voidling··4 votes·2,716 views

Okay, so I have probably somewhat combined his passive with things that I've seen on the boards. In general I am NOT TRYING to use things I've seen on the boards, here I am just going with the flow of the image and the lore that I wrote. The lore came from the fact that, well... how would a champion end up with a head like that? I guess something taking over fits rather well. Which I do recall people making up concepts for a void champ that kinda did that, and his passive is probably extremely similar.

I did not create the art. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/9f7a88b7-3a2d-42cb-96ad-19f13fd098a3/d2qnvg6-0b3c82c4-e61c-4e8c-a33e-f34f0120670b.jpg https://www.deviantart.com/yvanquinet/art/Sorcerer-165716214


Yut'Nak, The Vicious Host

Yut was a proud chieftain of a relatively large tribe. Their residence was near Icathia in the jungles of Runeterra, and they lived there long before the 2nd Void War. After the events of the 2nd War his tribe was mercilessly slaughtered by the void, creatures that had fled from Icathia, and Yut was the only survivor after they had been defeated. Seeking vengeance on the void he used ancient shamanic powers to travel across realms, usually limited to visiting the Shadow Realm he ventured farther than anyone knew possible and arrived in the empty void. Immediately he knew that he had made a huge mistake, as the endless nothingness was in fact full... full of dark hideous creatures. Yut tried his best was unable to complete his mission for vengeance, he was struck down in battle and his body paralyzed. The creatures began fighting over which one got to eat his soon to be corpse, and during the distraction a small voidling snuck close by the body. The small creature "Nak" was unfit for normal evolution, and only granted a single name rather than double, but Nak saw a unique opportunity in front of it; a way to cheat nature and evolve. Nak sliced into Yut's back and crawled inside, shortly after nestling in Nak bursted its head out in place of Yut's originally head, consuming his head and all the knowledge he had, and Nak took complete control of the body. This process slightly fused the two together in evolution, granting Nak all the powers of the two combined, so Nak took on the name Yut'Nak signifying that he had ascended into his higher form. Yut'Nak then snuck off and traveled back to Runeterra, wreaking havoc in the lower jungles near Icathia.


STATS HP|560+85 HP5|9+06 MP|300+40 MP5|7+0.7 AD|60+4 AS|0.645+3 AR|33+2.5 MR|32.1+1.25 MS|335 RG|175


Passive: Vessel Control | CD 300 | Range 150

Upon death Yut'Nak becomes Nak with 50% health, changes his Basic Attack and all abilities to Infest, and gains the following stats: -5% health each second. Immunity to heals and shields. Damage received is converted into true damage. +20% increased movement speed. 1 Rejection stack.

Infest: Can be cast on a champion's corpse or a non-epic unit.

Unit: After a 0.5 second channel take control of the unit, granting it 100% of your bonus AD and draining 5% of its health each second per Rejection stack. Nak can recast this after 2 seconds to leave that vessel and attempt to take hold of a different body causing the unit to become immune to Infest and granting 1 Rejection stack. If a unit dies while Nak is controlling it then Nak also dies.

Champion Corpse: Nak takes their body and is resurrected as Yut'Nak with the same percent of life that Nak had. After 30 seconds Nak can target Yut's body as a Champion Corpse.


Q: Rift Spear | CD 10 | Cost 50/55/60/65/70 | Cast Range 700 | Spear Range 150

Yut'Nak stabs his spear through a rift and sends it out another rift in a target direction dealing 50/70/90/110/130+(80/90/100/110/120% Attack Damage) physical damage


W: Shadow Flames | CD 20/19/18/17/16 | Cost 80/85/90/95/100

Yut'Nak conjures dark flames from his back for 5 seconds dealing 10/15/20/25/30+(10% Ability Power) magic damage each second in an area around himself. If the full duration expires then his spear gets inflamed and deals 30/50/70/90/110+(20% Attack Damage) on its next instance of damage within 5 seconds.

Recast: Yut'Nak consumes the flames and heals him for 60/90/120/150/180+(25% Ability Power) Health.


E: Dark Bomb | CD 20/19/17/16/15 | Cost 65 | Range 400 | Radius 250

Yut'Nak stealths for 2/2.5/3/3.5/4 Seconds, revealing all stealthed champions around him.

Recast: Yut'Nak leaps to the floor in a direction and explodes, knocking all enemies he collides with airborn for 1.25 Seconds and dealing 70/105/140/175/210/245+(70% Attack Damage) Physical Damage to the area around him.


R: Void Voodoo | CD 60 | Cost 150 | Range 600 | Radius 400

Yut'Nak opens a rift that shoots a void pillar out of the ground and spreads Shadow Fire in the area. Pillars charge up a dark flare every 10 seconds that deals 100/200/300+(40% Attack Damage) magic damage and pushes enemies 150 units away, charge time is 50% faster for each champion in the radius, down to 1 second max. Pillars last 15 seconds or until destroyed, and have 800/1,200/1,600+(50% Bonus Health) Health, and have 40/60/80 resistances.

Shadow Fire: Deals 2/3/4%+(0.5% Ability Power) max health as magic damage each second.


Yut'Nak's passive is basically just a survival mechanic, it offers very little chance of actually surviving unless an enemy champion is already dead though. You can only survive for 10 seconds outside a body(with nobody attacking you), and 20 seconds tops inside a body, so good luck. If you survive long enough you can return to your body though as a reward, but be careful as enemies might be using it as a trap. His passive will make the unit gain an orb-like head. Nak basically looks like a ball with 3 pairs of spider-like legs, each pair getting longer from front to back, with his back being the longest.

Honestly I kinda went blank for E and R, haha.

Intended as an AD champion primarily, slight AP ratios there for build flexibility but not too much.


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

11 Comments

Death Rex1 votes

At first I read: Nut'Sak

Mr Voidling1 votes

Tea-bagging like you've never seen. Taunt must be a t-bag spam like Garen.

RisenFromTheAsh1 votes

So is he always constantly losing health? I don't quite understand how the respawn and getting to lane parts work. I love everything else and the kit meshes together really well, gj. My only critique is that that E ability is like the strongest initiation in the game low-key. It might need to be tuned a tiny bit, like a knock up only in the center type thing. [slayer-jinx-catface]

Mr Voidling1 votes

So maybe a knockup on a champion if he collides with said champion, more like a skill shot? That might work.


His passive makes him constantly lose life, but while he is controlling a minion/monster he drains their life instead, so he can live longer while controlling units to wait for an available champion corpse or his own to become usable again.

So you'll hop inside a unit and then jump off right before it dies(or else you die too) and then hop on another unit until it almost dies, and then you'll hop back to your body as soon as possible(30 seconds total wait time). In the meantime ANY dead champion can have its corpse used to revive you sooner. Kinda like a strange Zac passive, where running might save you but could also just delay your inevitable death and put you behind. I guess situational on whether you wanna try and live or not.

Gilgayu1 votes

Spear Range 150

So the actual skill shot range is 850? Or does it mean it can pierce through units.

Mr Voidling1 votes

Think Viktor E, it works like his laser but much faster since it's a spear stab. Top range of 850, but you can cast it closer.

OoTriloDiveroO1 votes

The concept is great,i very like it*[slayer-jinx-catface]*

But can you tell me one thing?how you did that thing with colors?it's very nice thing!

Gilgayu1 votes

Here, check out this thread https://boards.na.leagueoflegends.com/en/c/community-moderation/mouP6um4-boards-usage-guide-part-1-boards-markup

It explains basically everything you need to know for thread-making.

OoTriloDiveroO1 votes

Thanks!

Mr Voidling1 votes

https://boards.na.leagueoflegends.com/en/c/community-moderation/mouP6um4-boards-usage-guide-part-1-boards-markup

That's the board that talks about the special colors and whatnot. It is very useful.

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/s6voIZEW-delos-the-cursed-heirchampion-concept-demon-king-type

There is a better reference as to what you can do with the colors, when I actually spent the time to use them fully.

OoTriloDiveroO2 votes

Thank you,very much!

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