Warwick Rework Concept - The Big Bad Wolf
This is a kit concept I put together for Warwick over the last few weeks - I'd love to hear what others think about it. My goal here is to make Warwick feel more like the predator/people-chaser his lore and his wolf-man identity make him out to be.
Passive - Blood Scent Warwick's third basic attack against the same target gives him their scent, instantly dealing 15% of their maximum health as magic damage and granting Warwick vision of them for 8 seconds. Warwick's basic attacks against Scented targets refresh the duration of the vision and deal 20/30/40/50 (levels 1/6/11/16) magic damage on hit, healing Warwick for the same amount. Warwick cannot reapply the %health damage until the Scent has been lost.
Q - Hungering Strike (Same mana cost and cooldown as live) Warwick lashes out at all enemies within 400 units, dealing 75/125/175/225/275 (+100% AP) magic damage to each enemy hit and healing himself for 50% of the total damage done.
W - Frenzy (18 second cooldown, 35 mana) Passive: Warwick gains 15/20/25/30/35% attack speed for 2 seconds whenever he strikes a Scented champion. Active: Warwick gains double his passive attack speed bonus for 6 seconds. The passive bonus is disabled during this time.
E - Leap (10 second cooldown, 80 mana) Warwick leaps 450 units in the given direction. Upon landing, his next basic attack is empowered to deal 20/25/30/35/40% bonus damage and slow the target by 70% for 1 second. If the empowered attack strikes a Scented champion, the cooldown of leap is reduced by 50%.
R - Hunter's Call (150/125/100 second cooldown, 100 mana) Warwick gains vision of all enemy champions within 4000 units for 8 seconds. While moving towards enemy champions during this time, Warwick gains 20/35/50% increased movement speed and his leap range is increased by 300 units. Warwick's first basic attack will remove his movement speed bonus and fear all enemies within 500 units for 1.5 seconds.
What do you think?