Quinn rework concept
I'm a big fan of Quinn's design, both character-wise and kit-wise, but I've long felt that she has a few issues that need to be ironed out in order to make her effective as a marksman. I apologize in advance to anyone who is looking for Quinn to be retooled as an assassin; my goal here is to better allow Quinn's passive and ult to consistently and effectively serve her as a Marksman, while making a minimum of large-scale changes to her kit.
The changes are as follows:
Passive - Quinn's passive no longer applies randomly, but is applied by her abilities. The mark is no longer consumed on hit; however, hits against marked targets do less bonus damage, the mark has shorter duration and can only be applied to champions. It will still reveal affected targets.
Q - No longer blinds, but instead applies Quinn's passive to all champions it hits.
W - Passive buff for hitting marked targets gives a smaller AS/MS buff that stacks up (like Jinx's minigun stacks).
E - Same as before.
R - This is the most significant change. Quinn no is no longer replaced by Valor, but calls Valor to the battlefield as a Tibbers-like pet unit. Valor's health, armor, and magic resistance are flat values that scale with Quinn's ult level. Valor's Attack damage is equal to a percentage of Quinn's own AD. The percentage increases with ult level. Valor's attack speed and movement speed are high flat values that don't increase with ult level. While Valor is on the field, Quinn's Q is used to direct his movement and attacks. Valor's basic attacks apply her passive to champions. Valor will functionally be an antithesis to Tibbers - fast and with strong basic attacks, but fragile. His leash range will be relatively long (he can roam further than Tibbers, but can't teleport and must roam back to Quinn if he gets out of her range). Quinn can activate her ult again while Valor is still active in order to despawn him (after a short channel) and jump to his location, performing the Skystrike execute that currently concludes her ult.