Eston, The Adjudicator(Piltover's Judge - Champion Concept)

Mr Voidling··2 votes·1,225 views

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Eston, The Adjudicator


Basic Lore: Eston acts as judge in Piltover, assisted by Caitlyn and Vi in pursuit of keeping the peace, determined of keeping Piltover from becoming like Zaun. Most of his effects that he wears have been fashioned by Jayce, the cities standing hero inventor, mostly for protection against people who have been released and might have it out for him. But as a renowned resident of Piltover he himself has also dabbled in his own area of inventions. Eston prefers to keep his creations secret, but also wants people to see him as a powerful man to gain respect; as nobody will think a judge can protect them and bring peace if he can't even protect himself. And he wants his fellow law enforcement members to look up to him.

Or something to that effect.


STATS HP|610+85 H5|8+0.6 MP|320+30 MP5|7+0.7 AD|64+4 AS|0.63+2.5 AR|28+3.5 MR|32.1+1.25 MS|340 RG|175


Passive: Artillery Defenses Eston blocks the next projectile to hit him. 40-20 second cooldown. Basic attacking champions reduces the cooldown by 10% of its base cd.

Q: Gravitating Force | CD 8 | Cost 45/50/55/60/65 Eston pulls himself up to 300 units toward a friendly or enemy target and empowers his next attack within 3 seconds with Atmospheric Pressure.

Atmospheric Pressure: deal 30/50/70/90/110+(40% AP, 75% Bonus AD) bonus magic damage to all enemies in a 150 radius of the impact, slowing them by 25% and grounding them for 1.5/2/2.5/3/3.5 seconds.

W: Shockwave Trap | CD 25 | Cost 40/50/60/70/80 | Range 450 Eston lays a trap that arms in 2 seconds, cloaking itself. When triggered Shockwave Trap deals 20/30/40/50/60+(10% AP) magic damage, pushes the enemy 300 units in a direction, and deals 10/30/50/70/90+(5% max health) bonus physical damage if they collide with a wall. Traps last 40/50/60/70/80 seconds. (Direction pushed works like Viktor E on cast)

E: Guard Drone | CD 20/18/16/14/12 | Cost 30/35/40/45/50 | Range 500/550/600/650\700 Eston issues a drone to shield an allied unit for 30/45/60/75/90+(4/4.5/5/5.5/6% Max Health) over 4 seconds. If the shield is depleted then the drone flies at the enemy who broke it, dealing 40/50/60/70/80+(25% AD) physical damage. If the shield persists over the 4 seconds then the drone breaks apart into nano tech and heals the ally for 10/15/20/25/30+(5% AP) health, increased by 100% for every 25% of target's missing life up to a max of 40/60/80/100/120+(20% AP). Stackable with 2 charges, 1 second cd between casts.

R: Order in the Court!/Absolute Verdict! | CD 200/170/140 | Cost 150 | Range -- Eston throws his Hex Crystal into the sky and then shatters it with his Gavel after 0.4 seconds, causing a large aoe that alters time for all projectiles and champions hit, freezing projectiles in place for 2/2.5/3 seconds. All enemy units hit are frozen for 0.5/0.75/1 second. The aoe is a circular wave that travels 2,000 units each second in all directions, traveling completely across the map in about 8 seconds.

Absolute Verdict: Enemy champions hit by the wave are marked for 5 seconds, recasting consumes all marks to deal 7.5/10/12.5%(+0.5% per Target's Kill Participation) Target's Missing Health as Magic Damage to all marked targets. (Caps at 30 Participations for max penalty of 15% or total of 27.5% missing health)


Works well as a top laner or support. Might adjust his R, or completely rework it. I really couldn't think of anything...


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

6 Comments

ChaosReyn1 votes

Slams Gavel into someone's face

"ORDER IN THE COURT!" Grounded!

ChaosReyn1 votes

R: Absolute Verdict - Eston throws his energy thing in a line, stopping at the first enemy champion hit and stunning them for 2s. Eston then dashes to the target and smashes them with his Gavel, dealing heavy damage and executing targets below 20/25/30% hp.

Just a quick idea. the mother of all judgment: gavel to the face.

[slayer-jinx-wink]

Mr Voidling1 votes

I was trying to think up a semi-judge semi-tech R, it was pretty hard. Honestly thought about some kind of R called Life Sentence or Death Penalty or what not, but it didn't really float. Though honestly just changing its name to "Order in the Court!" would be kinda cool xP

I want him to have a little more impact outside of single target though, since most of his damage is very centered, and top laners/supports need a bit of aoe damage or zone control for team fights. I suppose I could add in a "targets below 12/16/20% health who are hit while frozen in time are executed" or something to that effect. And I should add in a name for his energy thing, I forgot I didn't do that xD

Or I could always keep it and add in a passive to his R to help him out... that could work. I'm going to rerwork his R.

ChaosReyn1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=oRQTGPr6,comment-id=00010000,timestamp=2019-01-04T00:03:47.283+0000)

I was trying to think up a semi-judge semi-tech R, it was pretty hard. Honestly thought about some kind of R called Life Sentence or Death Penalty or what not, but it didn't really float. Though honestly just changing its name to "Order in the Court!" would be kinda cool xP

I want him to have a little more impact outside of single target though, since most of his damage is very centered, and top laners/supports need a bit of aoe damage or zone control for team fights. I suppose I could add in a "targets below 12/16/20% health who are hit while frozen in time are executed" or something to that effect. And I should add in a name for his energy thing, I forgot I didn't do that xD

Or I could always keep it and add in a passive to his R to help him out... that could work. I'm going to rerwork his R.

That definitely smoothed it over. He felt like he was missing judge-themed abilities, and was just some hextech wielding vigilante. That rework definitely put the "I'm your judge, jury, and executioner" aesthetic in place.

Senteth1 votes

That is a long silence for an unavoidable global with an execute.

I would suggest cutting one or the other. Either one would be fine but having both is too much.

I mean you could balance it by toning the numbers down but that would make it feel less impactful on both ends while still being quite strong.

Mr Voidling1 votes

Well the idea behind it is that you don't take any direct damage, so it is completely useless against champions out of combat. Most R's do some amount of damage, whilst this does 0. Given, his W is AMAZING cc, so he can probably do without the silence and just have the execute with a very brief freeze(like Zil Bomb stun where they stay in place/animation). Interrupting channels I guess.

EDIT: Now acts more as a judgement/punishment for killing. Briefly stunning enemies for 0.5-1 second and dealing % of missing health as magic damage. No true damage or executes. Though I might swap to true damage if it isn't strong enough.

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