Hivemind, The Heart of The Swarm

Indorfin·11/23/2014, 7:25:31 AM·1 votes·846 views

Role: Tank/Fighter

This melee champion relies on a swarm of robotic hornets, as well as robotic wings and gauntlets to thrive in long fights. Hivemind has a lot of potential as both a tank, and a duelist. A tank/CDR build could create a very disruptive teamfight presence, while an attack speed build could create high amounts of sustained single target damage.

Passive: Paralysis Damaging an enemy champion with a spell stacks Paralysis, up to 10 stacks (damaging multiple enemies with the same spell does not yield additional stacks). Auto attacks apply 3/4/5% slow (decaying to 0% over 1 second) to enemy champions per stack of Paralysis. Stacks last 1.5 seconds. 1 second is added to duration of Paralysis stacks each time an enemy champion is auto-attacked (up to 10 seconds), and if the duration of the stacks is below 1.5 seconds, damaging an enemy champion with a spell will increase duration to 1.5 seconds.

Q: Sting Range: 500 (700 if target is swarmed) Cooldown: 10 seconds Mana cost: 100/90/80/70/60 Hivemind dashes to an enemy, silencing them for 1/1.25/1.5/1.75/2 seconds. If target is swarmed, Hivemind instead stuns for the same duration, and deals 10% increased damage to them for the duration of the stun.

W: Scatter Range: 200/250/300/350/400 Cooldown: 9/8/7/6/5 seconds Mana cost: 30 Hivemind's wasps scatter, dealing 50 (+.5 AP) magic damage to all enemies in range. Damaged enemies that are swarmed are slowed by 20/25/30/35/40% for 2 seconds.

E: Hive Bomb AoE range: 300 Projectile range: 500 Cooldown: 20 seconds Mana cost: 50/55/60/65/70 Hivemind holds a hive that covers the surrounding area in a cloud of wasps, dealing 20 (+.2 AP) physical damage a second for 5 seconds. Any enemies that take 3 seconds worth of damage are swarmed for 3/3.5/4/4.5/5 seconds. Any enemies already marked by swarm have swarm duration refreshed immediately upon taking damage from Hive Bomb. After 5 seconds, Hive Bomb explodes, dealing 100 (+.8 AP) magic damage and causing all enemies in range of the explosion to deal 10/20/30/40/50% reduced damage to Hivemind for 2 seconds. Each enemy champion swarmed by Hive Bomb reduces the cooldown of Hive Bomb by 2 seconds. Hive Bomb can be reactivated to throw the hive.

R: Skewer Cooldown: 120/90/60 seconds Duration: 10 seconds Passive: Auto-attacks deal 1/1.5/2% of target's missing health as physical damage on-hit to swarmed enemies. Active: Attack speed increased by 50/75/100%. Auto-attacks swarm targets. +45/60/75 movement speed when moving towards swarmed champions.

2 Comments

Some Dylhole11/23/2014, 8:18:08 AM2 votes

Sounds cool, but Skarners ult is already called impale.

Indorfin11/23/2014, 8:35:42 AM1 votes

Crap, I knew is sounded familiar.