Summoner's Abilities - Suggestions for new Abilities (and an analysis on existing ones)
This is a suggestion and analysis post, I am putting it in the Concepts and Creations category because I feel that a Suggested addition to the game should be in the Concepts and Creations area of the boards.
As a regular league player, and there's one thing that I have been noticing that the Summoner's Spells are very undiversified, that only a couple appear each game, almost guaranteed to show up. Within any Elo, these abilities are guaranteed to pop up, and the contenders are.
1st Place -
Flash - When activated, your champion blinks into another spot similar to where your Cursor is. Cooldown: 300 seconds, 5 minutes.
The staple in everyone's game, most people will use this to escape, deceive, engage, etc. The possibilities are endless with this ability, but it isn't very diverse if it is in every game I should think, much less being carried on every player.
2nd Place -
/
- Tied for second place, Ignite offers what Exhaust does not, a DoT that applies Grevious wounds and deals True damage over 5 seconds, which is useful for negating Lifesteal or finishing off someone, but not much use other than that. Exhaust, on the other hand, is the counterpart to Ignite (I believe so, anyways), by reducing the enemy's Armor and Magic Resist, Slowing the enemy's Movement speed and Attack speed, and even reducing the damage they deal for 2.5 seconds. Cooldown: 210 seconds each, 3 min 30 sec.
There is great potential that are within both spells, but Ignite is generally taken on people who wish to finish off their enemies early into the game, while its counterpart is used mostly for people who are against bursty champions or taken by supports to reduce the output of the enemy adc's damage. I personally love these spells being readily available at the same time, which allows one ability to be used and the other to be readily available if the other is down. My personal favorite combo.
3rd Place -
- Being the 3rd of the bunch, Teleport has an interesting mechanic. The champion teleports to the target after 4 seconds, while if used on a turret, has a 240 second cooldown if used on a turret, and a 200 second cooldown if cancelled. It provides teams with quick travel over the map to save turrets or get into a fight, and most Toplaners take it to join into a bot lane fight.
Cooldown: 300 seconds, 5 minutes, 240 if on turret, 4 minutes, 200 if cancelled, 3 minutes 20 seconds.
When I first started out, my favorite role was Top, being a solitary individual, I ran Teleport to get into a fight if it was needed, but I (Improperly) used it for getting back to lane quickly, which most people use it for. I see the potential that it already possesses, and it can be used for quite a bit.
| - - - Runnerups - - -
1st -
- For this lovely runnerup, Smite provided junglers with the means of securing and surviving in the jungle, and is a staple for the Jungler's clear and securing ability. With the introduction of buffs for smiting big monsters, people have taken it even more, and allowed junglers with better means of surviving In the junglers, allowing off-meta picks like
or
jungle.
Cooldown: 90 seconds, 1 min 30 seconds, 2 charges max, 15 sec in between charges.
The love of any jungler, smite provides the means of securing and surviving in the jungle. the allowance of True Damage on any large monster allows a Jungler to confidently steal a Dragon or Baron from the enemy, and with the introduction of the Jungle enchantments, Smite has also been used for its specialized smites that it has given people.
2nd -
- An ADC's lifeline in lane, Heal has the ability to both heal the ally and him/herself of some of their injuries allowing them to jump back into the fight. Heal also provides a nice feature, which would happen to be Movement speed for him and his ally, allowing them to esacpe or engage in a fight.
Cooldown: 240 seconds, 4 minutes.
I don't personally grab this, but it could be useful to the ADCs, unless the enemy has an Ignite on their hand to reduce the healing of the spell, I just don't think it is as strong as the top 3.
3rd -
- Aah, Ghost. Who would ever forget you? you provide a nice sum of 27% move speed bonus for 10 seconds, allowing people like
and
to catch up to their enemies for a juicy kill, and even provides a sustained escape for a little while.
Cooldown: 240 seconds, 4 minutes.
I don't dislike the Ghost spell, but it just doesn't seem very effective on most people, compared to Flash or Ignite. At least he gets chosen in some games, some don't get chosen at all.
| - - - Honorable Mentions - - -
(Zed is just a good example, no hate please :)
- Poor guy, couldn't shield the rest of Zed's ult.
Only if you could get me outta Zed's ult like your brother, 
- ARAM doesn't count in this situation, sorry.
- I don't like Poros
- Ditto
{{summoner:17}} - Dominion's ![]()
{{summoner:2}} - Pinks don't even do that well, would prefer this. (Too bad its gone.)
- Ditto from Clarvoyance, just Mana and Mana Potions this time.
| - - - RIP In Peace, my friends - - -
Promote http://vignette2.wikia.nocookie.net/leagueoflegends/images/c/c9/Promote.png/revision/latest?cb=20111115121115 -
is your daddy now.
Revive http://vignette2.wikia.nocookie.net/leagueoflegends/images/1/13/Revive.png/revision/latest?cb=20131212215408 - No more http://vignette2.wikia.nocookie.net/leagueoflegends/images/1/13/Revive.png/revision/latest?cb=20131212215408

Rally http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c7/Fortify.png/revision/latest?cb=20091125005803 - I miss you buddy, you were my friend in those dark times. (Description: Summons a beacon with 200 + (25 × level) health for 15 seconds which increases allied attack damage by 10 – 35.)
Stifle http://vignette2.wikia.nocookie.net/leagueoflegends/images/6/60/Stifle.png/revision/latest?cb=20101227175552 - Can't have an old LeBlanc anymore :c (Description: Silences a target enemy champion for 3 seconds, and removes any beneficial buffs they have.)
Surge http://vignette2.wikia.nocookie.net/leagueoflegends/images/1/1a/Surge.png/revision/latest?cb=20111115121114 - No more full hybrid
:c (Description: Empowers your champion, increasing ability power by 6 + (4 × level) and attack speed by 35% for 12 seconds.)
Well, those are for the olden days, and what is with us for now. Anyways, off to the suggestions!
Special thanks to my buddy here, the League of Legends Wikia, http://leagueoflegends.wikia.com/wiki/Summoner_spell For all of the spells info
Now it is time for our friendly suggestions area! Hopefully, these could add more Diversity to Summoner's Spells!
Morbid Resurrection - An enemy Minion or Monster is marked for Resurrection, dealing X (+X per lvl) damage to the Unit until it dies. When the targeted unit dies, they are resurrected at 50% of their maximum health, and have -20 Armor and Magic Resist, and last X seconds, but deal Double the damage they normally would, move at 425 ms , and apply a Debuff, slightly slowing the enemy unit and increasing the damage dealt by the Champion by a small amount for X seconds.
Cannot be applied to Epic or Large monsters, Voidlings, Tibbers, Super Minions, etc., but gain whatever buffs they had when they died. (Such as the Banner of Command buff, etc.)
Cooldown: 180 Charges: 2
Fortification - The nearest tower is Fortified, gaining a shield that blocks X (+X per level) damage. While fortified, the Turret targets the closest Champion and inspires nearby minions. Inspired minions are granted X bonus Armor and Magic Resist and their damage is amplified by a small amount. A Fortified Turret is granted X Armor and Magic Resist, and ignores all armor and deals 150% more damage to Champions
Cooldown: 240 Charges: 1
Illusion - Provides the champion with an Illusion of itself, while only able to move, the Illusion cannot attack, but shields the real champion for however much damage it takes until it dies. Attacking or casting Spells cancels this spell. Lasts X Seconds.
Does NOT block global targeted ults, such as Karthus's Requiem, or Soraka's Wish.
Cooldown: 180 Charges: 1
I will add more suggestions as it does, if I feel that it could be a great addition to the game. I wish to contribute to the game by adding in my suggestions, and hopefully Riot has the time to consider. Good luck on the Rift Summoners!
surge is use on new maw after guinsoos let it go