[Champion Concept] Athanasia - The Spell Chronicler (Reworked)
Bringing back an older concept of mine after spending some time rethinking some of her mechanics. Specifically, this change to her concept is geared more toward emphasizing her mixture of ally buffing and damage dealing.
Here's a link to the older version: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JAfBxEHP-athanasia-the-spell-chronicler
** Champion Type**
Mage/Support
** Champion Concept **
Athanasia is a versatile mage who chains her spells to defeat an enemy, rather than crush them with a single spell. At the cost of some damage, her skills offer great utility to both herself and her team, and she’s able to achieve decent levels of damage scaling without building full AP.
Thematically, I wanted to make a play on the classic image of a master mage. Instead of a hunched whitebeard Athanasia is an eternally-young sorceress who tries to behave as if she’s older than she looks. Instead of casting spells of awesome ruin she casts many small spells at once. Visually this would be represented multiple runes appearing near the sight of her spells, and in her magics themselves appearing more as interwoven layers of different spells working in concert.
** Lore **
Gender: Female Race: Human Birthplace: Unknown (Ancient Runeterra) Residence: No fixed abode Occupation: Compiler of spells Faction: Independent
There are many mages in Runeterra who achieved fame through great magical power or through developing potent spells, but nobody ever became famous by becoming a living magical library. Not until Athanasia.
The youngest of eight daughters born to an ancient and famous family of mages, Athanasia became something of a disappointment when she demonstrated little innate magical skill. Any other individual might have simply resigned themselves to a life of mediocrity, but Athanasia’s was only driven to succeed by her disadvantage. She decided at a young age that she would supplement quality with quantity by learning every spell ever devised.
However, the life of a single person is far too short to learn every spell known to man, so one of Athanasia’s first undertakings was to find the means to give herself the time to accomplish her goal. Athanasia somehow cut herself off from time and freed herself from aging while still a little girl, giving her all the time she would ever need. How long she spent in tireless study is a secret to all, but what is known is that the fruits of her research has been chronicled in a single massive grimoire that seems to have a mind of its own, and follows Athanasia wherever she goes.
Athanasia’s grimoire is a treasure to modern mages, but she comes and goes like the wind, and her movements are hard to track. She goes, always, to where there is the most for her to learn.
Rivals:
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Friends:
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- At one time, Athanasia was one of the many instructors that Ryze had during his long journey. They parted on friendly terms, but she's disappointed in some of the decisions he's made, particularly his association with Lilith.
- Due to their natures, Zilean is one of Athanasia's close friends. She's interested in learning more of the time magic he knows, but he refuses to impart it on her.
- Swain and Athanasia have exchanged ideas, theories, and spells many times throughout their past, mostly before Swain became the Grand Martial of Noxus. The pair still occasionally meet, though always in secret. She thinks little of Leblanc, however.
- She's actually jealous of Ezreal, as he's everything she wasn't. A magical prodigy, yet he doesn't apply himself to learning magic. She considers him to be wasting his talents.
- Although she appreciates his interest in knowledge, she dislikes his methods. He's pursued her several times in the past to "collect" knowledge on her and the spells she knows.
Appearance
A young white-haired sorceress wearing elaborate (and slightly oversized) robes, eternally followed by a thick leather-bound tone that’s nearly as large as she is. The casting animation of each of her spells involve numerous layers of runes, giving them the appearance of being multiple spells cast simultaneously. While empowered by her basic skills, Athanasia or the effected ally will be enshrouded by fire, ice, or lightning. While her ultimate is active, her spellbook glows intensely. During her recall animation, Athanasia casts a long spell that teleports her back to the fountain.
Statistics
Health: 523 - 1933 Health Regeneration: 5.8 - 15.5 Mana: 352 - 1200 Mana Regeneration: 8.8 - 16.0 Ranged: 550
Attack Damage: 52 - 104 Attack Speed: 0.625 (+0% – 38.3%) Armor: 20.6 - 84.0 Magic Resist: 30.0 Movement Speed: 325
Abilities
http://i.imgur.com/GVe75Mh.png Passive: Eternal Learning
Once every 2 seconds, whenever Athanasia or an allied champion kills an enemy within 1200 units of her location, she gains 1 Spellpage (2 for large monster, large minion, or champion kills).
http://i.imgur.com/yp9r5Lu.png Q: Spells of Flame
Cost: 60/70/80/90/100 Mana Cooldown: 16/15/14/13/12 seconds Range: 950
On ground cast: Athanasia creates a trail of fire in a line. After a .625 second delay, the line erupts, dealing (80 / 120 / 160 / 200 / 240 + 60% AP) magic damage to all enemies standing inside it and reducing their Magic Resistance by (5 / 10 / 15 / 20 / 25 %) for 4 seconds. Athanasia is also bestowed with Rising Heat. Spells of Flame cannot reduce the magic resist of the same target more than once in 4 seconds.
On allied champion cast: Athanasia empowers a target ally and herself with Rising Heat, refunding half of the mana cost for Spells of Flame.
Rising Heat: For the next 3 seconds, the effected champion’s next 3 basic attacks will inflict (20 / 40 / 60 / 80 + 20% Spellpages) bonus magic damage on-hit. Rising Heat increases in power as Athanasia increases the rank of Chain Magic.
http://i.imgur.com/CyiJI0O.png W: Enchantments of Frost
Cost: 90 Mana Cooldown: 18/16/14/12/10 seconds Range: 850 (cast range)/175 (impact radius)
On ground cast: Athanasia marks a circular location on the ground that freezes after a 1 second delay, dealing (60/110/160/210/260 + 40% AP) magic damage to enemies in the area and stunning them for (1 / 1.25 / 1.5 / 1.75 / 2) seconds. Athanasia is also bestowed with Purifying Waters. Enchantments of Frost cannot stun the same target more than once in 6 seconds.
On allied champion cast: Athanasia empowers a target ally and herself with Purifying Waters, refunding one third of the mana cost for Enchantments of Frost.
Purifying Waters: For the next 3 seconds, the effected champion gains (10 / 13.3 / 16.6 / 20 % + (1% per 50 Spellpages)) crowd control reduction. Additionally, removes all stuns, roots, taunts, fears, silences and slows from the effected champion. Purifying Waters increases in power as Athanasia increases the rank of Chain Magic.
http://i.imgur.com/iCtyzAM.png E: Incantations of Fulmination
Cost: 50/55/60/65/70 Mana Cooldown: 8 seconds Range: 950 (cast range)/200 (aura radius)
On ground cast: Athanasia fires a bolt of lightning in a line that deals (50/75/100/125/150 + 35% AP) magic damage to the first enemy hit and slows their movement speed by (35 / 40 / 45 / 50 / 55 %) for 1.5 seconds. Additionally, an aura of lightning is left at the location where the lightning struck, inflicting the same magic damage again to enemies standing in it over the course of 3 seconds. Athanasia is bestowed with Charging Lightning. Inctantations of Fulmination cannot slow the same target more than once in 4 seconds.
On allied champion cast: Athanasia empowers a target ally and herself with Charging Lightning, refunding two thirds of the mana cost for Incantations of Fulmination.
Charging Lightning: The effected champion gains (30 / 45 / 60 / 75 + 5% Spellpages) movement speed, which decays over 3 seconds. Charging Lightning increases in power as Athanasia increases the rank of Chain Magic.
http://i.imgur.com/AB3Usoc.png ** R: Chain Magic**
Cooldown: 60 seconds
Passive: Athansia reduces the cooldown of _Chain Magic _ by (2/3/4) seconds each time she damages an enemy champion with one of her abilities or Rising Heat-empowered auto attacks, and by (4/6/8) seconds each time she casts one of her abilities on an allied champion.
Active: Athanasia empowers herself for 5 seconds, reducing the mana cost and cooldown of the next ability she casts to 0.
(Chain Magic and the on-ally versions of her basic spells have no cast time and do not interrupt Athanasia’s previous orders)
Quotes
Selection quote: There’s always more to learn.
Game start: Ah, the thrill of a new discovery! Behold, you're about to see real magic. There's much to learn here. Loot their nexus, I'll have their spells!
Attacking: So uncivilized. We all have to get our hands dirty eventually. I've got a thousand spells to put you down. Show me something before you die! Only I can live forever. Got about a hundred spells to practice, care to help? I won't die before my book's been filled! A hundred spells coming your way! You're nothing but a learning experience for me. I'll learn a bit more from taking you down! Just another fool looking to steal my book. Thanks for your contribution! Acquiring knowledge! I was looking for a chance to try this new spell out!
Movement: Come on, book! I can sense the magic. There's more to learn that way! Always on the move. You can't learn anything without looking around a bit. Discovery awaits! I'll go where the magic leads. Always more to learn. I never could stay in one place for long. I've already learned everything to learn here. This place holds no more interest to me! A thousand spells are just waiting to be learned! Follow me, book! Time to go! I'm done learning here.
Taunting: You're a thousand years too young to challenge me! Just another obstacle on my path! I faced a dozen scarier enemies than you! I was mastering spells before you were even born!
Taunting an enemy
Ahri:
Care to make a donation, Fox? Your spells weren't earned either way.
You stole your magic, Ahri, it's only right that I steal it myself.
You’re nothing but a cunning thief, Ahri!
Taunting an enemy
Ezreal:
Nothing but wasted potential.
Go study more, boy!
Time for a true display of failure!
It's all disappointment.
Taunting an enemy
Leblanc:
You’re nothing but a trickster, Leblanc!
Those little tricks of yours won't fool me, Leblanc.
Your illusionary magic could be useful, time to surrender your secrets!
Taunting an enemy
Lissandra:
You’re not the only one able to look at the big picture, witch.
You've gotta know a lot of magic. Ready for me to take it from you?
Let's see that ice magic, witch, I've got a lot to learn!
Taunting an enemy
Ryze:
Hey, you learned a little bit of skill!
What a crude display...
I told you there's more to magic than raw power, Ryze.
So much time on the run and nothing to show for it!
Taunting an enemy
Swain:
Teach me your crow magic, Swain!
It's about time I figure out just what you are.
Are you really even human, Swain?
Come on, Swain, let’s trade secrets.
Taunting an enemy
Tahm Kench:
I could help you fill that bottomless gut, want to make a deal?
You couldn't trick me back then, and you won't do it now.
A beast like you needs to be put down.
A monstrous bottom feeder preying upon the gullible - I'll make this quick.
Taunting an enemy
Veigar:
All you're good for is destroying things!
Master of evil? But you only know how to blow things up.
I'll be taking your dark spells now.
Taunting an enemy
Vel'Koz:
Is that even magic? I'll learn it either way.
Thank you for your contribution!
Subject expires quickly when frozen, burned, and electrocuted.
This time, I'll be the one stealing knowledge.
Taunting an enemy
Zilean:
C'mon, Zilean, teach me your time magic!
You've got all the time in the world to lose to me.
If I beat you this time you've gotta teach me your secrets.
Joke: (Athanasia sits back on her open book, falls over the edge of it, and pouts) I'm perfectly mature in every - owie! There's a proper way to do - I meant to do that, really! I'm a lady in every - Stop looking at me! Don't treat me like a chil - I'm not a child, I'm not!
Casting http://i.imgur.com/yp9r5Lu.png Spells of Flame: Burn! Ignis! Teine! _ Fotiá_! Shred their defenses! Burn them alive!
Casting http://i.imgur.com/CyiJI0O.png Enchantments of Frost: Freeze! Glacies! Deigh! _ Págos_! Hold them where they stand! Chill them to the bone!
Casting http://i.imgur.com/iCtyzAM.png Incantations of Fulmination: Zap! Fulgur! Dealanach! Astrapí! Slow them to a crawl! Writhe in agony!
Strengths
-Athanasia is an extremely versatile mage, being able to both hurt enemies and assist her allies. -http://i.imgur.com/yp9r5Lu.png Spells of Flame and http://i.imgur.com/CyiJI0O.png Enchantments of Frost_don't need to hit to get some benefit: they provide effective zoning measures. - http://i.imgur.com/iCtyzAM.png Incantations of Fulmination_ both slows the victim and hastes herself, allowing her to easily kite enemies that lack effective gap closers. -While _ http://i.imgur.com/AB3Usoc.png Chain Magic_ doesn't have any immediate strengths, it further opens up her spell combos or allows her to buff two allies at once.
Weaknesses
-Athanasia is squishy and has no shields or heals. Getting on top of her will result in an easy kill. -All of Athanasia's skills are skillshots and require chaining with each other to get the most out of them. -She doesn't undergo a hard power spike at level 6 like some other mages. -Early on, her mana costs are quite high and she has no innate mana sustain. -_ http://i.imgur.com/AB3Usoc.png Chain Magic_ is purely a utility skill in nature. Athanasia relies on her basic skills to act.
Strategy
-Comboing your spells is paramount to inflicting strong damage, as Athanasia's skills individually are not immediately strong, and _ http://i.imgur.com/AB3Usoc.png Chain Magic_ provides no flashy effects in combat. -Opening up a spell chain with http://i.imgur.com/yp9r5Lu.png Spells of Flame increases her damage greatly. -_ http://i.imgur.com/iCtyzAM.png Incantations of Fulmination_ slows her target, letting her land http://i.imgur.com/yp9r5Lu.png Spells of Flame and http://i.imgur.com/CyiJI0O.png Enchantments of Frost more easily. -Although landing _ http://i.imgur.com/iCtyzAM.png Incantations of Fulmination_ first will help her in hitting her other spells, casting her http://i.imgur.com/CyiJI0O.png Enchantments of Frost so that it lands just as her _ http://i.imgur.com/iCtyzAM.png Incantations of Fulmination_ strikes her target will force them to remain for the duration of most of the lightning aura left by her _ http://i.imgur.com/iCtyzAM.png Incantations of Fulmination_. -In team fights, keep an eye on your carries. Casting your http://i.imgur.com/CyiJI0O.png Enchantments of Frost on them or on an assassin can save them from certain death. -When running from a battle with an ally, cast _ http://i.imgur.com/iCtyzAM.png Incantations of Fulmination_ on them. You'll both be sped up. -The inflict the greatest damage possible, your optimum combo would be RQWEQ. http://i.imgur.com/yp9r5Lu.png Spells of Flame does the most upfront damage of her spells and individual auras left by _ http://i.imgur.com/iCtyzAM.png Incantations of Fulmination_ would not stack damage with each other.