Mizura, Guardian of the Waters

Nikushimi Zero··4 votes·7,441 views

Health: 530-1870 Health Regen: 5-17.5 Mana: 350-1370 Mana Regen: 7-22 Armor: 23-91 Magic Resist: 30 Attack Damage: 55-97 Attack Speed: 0.65-1.01 Range: 550 Movement Speed: 355 Primary Role: Mage

This champion and all my champions will be worked on as I release them. So the things you see may or may not be final! ^_^ Thank you for taking the time to come here and read on my champion. They are almost always being editing and hopefully improved upon.


Mizura is a medium-long range APC (Ability Power Carry) Mage focused on dealing damage over time. He is a very versatile champion that can hold his own in any lane or jungle. Though he has very low sustain. This can be counter acted with his high damage capabilities and defenses. While he is able to be played and can hold his own in any place on the map it is best to stick him to the mid lane and the bot lane to where he can more easily keep the field. Rather than in the jungle where his low sustain will be hard to keep him alive, while his DoT can help clear camps the enemy junglers with better sustain can win the day. Same with the top lane tanks and bruisers who can soak up his damage and punish him hard with their CC and damage.

His focus is to push the enemy champions back while maintaining control of the lane he is in. Able to harass enemy champions and hold firm.


Background: Years past when the first ships were sent into the sea they met with difficulty, death, danger, and finally found the safest routes and areas. From the storms and the sea turning against them when venturing into the unknown they stayed nearer to their shores and safety, but not all listened to that of the waters. There were some foolish enough to continue, and the waters had had enough. The trespass was not permitted and so it would permit nothing anymore. Even in the safety the land dwellers once held, the waters were unsettled with the awakening of an ancient land which had been trespassed upon, for even the peaceful waters shook with fear.


5 years ago.

"Sire, I have readied the ships to set sail. Shall I give them the go ahead?" The man clothed in a ministers robes asked.

"Yes, ready the men. Make sure they have everything they need for the journey. One hundred ships. We have to find something," The man with his back to the minister stared out the window towards the coastline and the sea. Clothed with the Demacian garb of a high ranking merchant he smiled. His eyes twinkling.

Reports came in weeks later still not reporting any sign of the ships. It was later marked off as them going rogue.


3 weeks ago.

"Sir, that's twenty ships missing again," the young dock worker stated to the dock master.

"Twenty? Damn pirates. Well, not too uncommon," The dock master turned from the window overlooking the docks and spread the sheets of paper before him. Studying them before noticing that the young worker was still there, "Is there anything else?"

"Sir....that's twenty ships....in a week," The young boy looked nervous as he shifted his feet.

"THIS WEEK!?" The dock master was flustered and started pacing glancing every once in a while out the window before slamming his fists on the table, "Confound it! Where were those ships headed?"

"They were mid Guardian's Sea on the way to Bilgewater. Then they were going to head to Bundle City, their final stop before returning. They never made it to Bilgewater," The young man gulped and shuffed his feet.

"Dismissed!" The dock master of Zaun angrilly shouted and started going through his papers again, "Twenty ships this week....ten ships the week before....I keep losing more ships. What is going on? This can't be the work of Pirates. It just can't."


One hour ago.

The coasts of all nations grew dark as a storm brewed over the Conqueror's Sea. The waters grew still and lifeless as everything came to a standstill. From the depths of the ocean came a growl unheard even from the void. From this growl came ships beaten, wracked with damage beyond repair and a crew of dead men and women....save for one on each which landed on every shore.

This day the merchant from Demacia got his ships and goods back, a dock master was able to fill in the missing numbers, and the random ships from other ports were now able to be accounted for, and with this sense of closure came chilling words from those of the single survivors on each ship before collapsing dead.

"Fear the waters. Tread not where you have no permission. The waters to the west in the Conqueror's Sea. The ones before started the trespass, and from them he was awoken. Those after the first disturb his watch and slumber. They have tread and the waters have called and he has answered. He is watching. He is waiting. He is guarding."

A few hours passed and a large fleet was amasssed to head into the sea to create a blocade to make sure their shores were


Appearance: All pictures used are not mine and credit goes to the original artist whoever it may be. I hold no ownership with the pictures. Only using them as a reference and source for my concept. Thank you.

http://writersgenesis.com/ow_userfiles/plugins/base/106-shi.png This is pretty much an exact look of what he looks like. The only difference being is that water flows around him in a sorta of energy/lightning sort of way. Usually around his arms and feet except when he is idle then the water dissipates, but also around his torso. His white hair as a slight light blue glow to it almost like hightlights but not being highlights.

The lower half of his body he wears much like what Ezreal wears except with a lot more advanced Hextech equipment that glows blue much like the rest of his outfit.

His "weapon" or basic attack is much like the water bending from Avatar the Last Airbender.

Age: ??? He looks to be about Ezreal's age, but due to his origins he has lived a lot longer, but is still considered a child/young adult in his culture. Height: 5' 7" Weight: 147lbs. Average/Slim build like the picture.

Movement: Whenever he his moving he moves upon water as if he is gliding much like how Malzahar does.


Passive: http://www.hiveworkshop.com/forums/resource_images/14/icons_13495_btn.jpg The Waters- Waters ebb and flow no matter what. Unending and undying. Even dams and other obstacles succumb to the waters over time. Through time water continues to flow.

Whenever Mizura is hit with a stun, CC effect, slow, or displacement it does not effect him and he is immune to them for 3s.

Cooldown: 60s

Note: The effect is shown by water coursing around him.


Q http://www.hiveworkshop.com/forums/resource_images/17/icons_16386_btn.jpg Waters Wrath: Targeting a target champion he encases their head within a water bubble causing 10/15/20/25/30 (+30% AP) magic damage every second for 5s.

As Time Passes: For each stack of As Time Passes on an enemy the damage of Waters Wrath is increased by 5 (+5%) and duration increase of 1s.

Cost: 50/60/70/80/90 Cooldown: 13/11/9/7/5s Range: 750

Note: This ability envelopes the targets head with a water bubble. Effectively "Drowning" them. This means that while the bubble is active, another one cannot be placed on the champion.


W http://www.hiveworkshop.com/forums/resource_images/12/icons_11731_btn.jpg Depths Call: Mizura calls upon the depths and creates a whirlpool at target location slowing enemy champions by 15/20/25/30/35% for 5s. Enemies within the whirlpool are slowly pulled towards its center and are dealt 20/25/30/35/40 (+20% AP) magic damage per second while within the whirlpool. The slow is constant while within the whirlpool. The Whirlpool lasts for 6s.

As Time Passes: Enemies with As Time Passes stacks upon them are slowed for 2% per stack of As Time Passes. Damage is increased by 5 (+3% AP) per stack of As Time Passes.

Cost: 70/75/80/85/90 Cooldown: 17/15/13/11/9s Range/Radius: 1000 unit radius cast range. 550 unit radius Whirlpool. Begins at a small pool of water on the ground and grows into the whirlpool. Summon Time: While the cast time is instant the whirlpool itself takes about 1s to fully grow into the max size.


E http://www.hiveworkshop.com/forums/resource_images/7/icons_6654_btn.jpg As Time Passes: Just as water reaches places it could not over time by eating away at the very foundation of the world so too does Mizura, if only a little sooner.

For the next 10s Mizura's range is increased by 100/125/150/175/200. His attack speed is increased by 5/10/15/20/25%.

Each basic attack while As Time Passes is active adds a stack of Erosion on target. Each stack does 10/15/20/25/30 (+5% AP) magic damage every second for 3s. Max Stacks 2/3/4/5/6.

Cost: 70/75/80/85/90 Cooldown: 21/19/17/15/13s


R http://www.hiveworkshop.com/forums/resource_images/15/icons_14705_btn.jpg Fluidity: Passive: Each rank in fluidity adds 1s to abilities duration and decreases their cooldowns by 1/2/3s.

Active: Mizura's water begins glowing and after 0.5s it surrounds him in flowing water that lasts for 5s. Enemies within range take 50/60/70 (+5% AP) magic every second. Enemies within the radius are also drawn inwards. After the duration is done the water releases and blasts out knocking back all enemies 400 units from him. Minions caught in the radius are brought up into the water and spin around inside it becoming unable to attack or move.

As Time Passes: For each stack of As Time Passes on an enemy they are slowed by 5% and take an extra 5 (+2% AP).

Cost: 130/150/170 Cooldown: 130s Radius: 400 unit radius around Mizura.

Note: The passive of Fluidity does not effect Fluidity itself for the first rank. On the second and third rank Fluidity gains the 1s duration for a max of 7s duration for Fluidity. The other abilities are effected at the first rank of Fluidity.


Combos: These combos are deadly and can completely take out a single enemy champion or help control the field when being ganked.

Drown! Q->W Water take you! Q->W->E->Stacks To the depths! E->Stacks->Q->W Demise by water! E->Stacks->Q->W->R (Once enemy is within the whirlpool get close and use the ultimate)

There are quite a few combinations but these are the basics. The use of his abilities is to damage over time and decimate single enemies and control the fight when getting gank or ganking.


Voice: His voice is much like Ezreals except a bit younger sounding and cockier with a bit of anger to it.

Quotes: When Selected: "The Waters are Awake."

Moving: "Like the tides I move." "Flowing." "Swift like the current." "I move with the flow." "Upstream to battle." "Downstream to their demise." "Waters go where they please."

Attacking: "Waters take you!" "Drown in misery!" "To the depths!" "Return to the water!"

Jokes: "There once was a battalion of ships....and now there's not." Laughs

Taunts: "Please, you cannot move against the tide!" "Come on....Do you not know how to swim?"

When he dies: "The waters never fade!"

When he dies he descends into a pool of water much like with how Zed crawls into his hole, but instead of crawling where he falls water comes underneath him and pulls him in before disappearing.


Synergy: He works well with Nami Nami as they both can control the battle field. With both in bottom lane Mizura's control and damage along with the stuns and heals from Nami can easily make for a deadly combination.

Viktor Viktor and Mizura work amazingly well together. With both of their damage and Viktors ability to stun can set up Mizura to use his W to hold and damage the enemy even more while Viktors Death Ray attacks enemies within the vicinity.

Counters to Mizura will include many MR tanks. Soaking up a lot of his damage and dealing out damage to Mizura.

Zac Zac , can initiate the fight with Mizura at close range soaking up the damage with his tanky MR and health. Allowing Mizura to waste his passive, and using his timing correct on his abilities can help slow Mizura enough to get the kill. Couple with the help from other champions it could easily put the pressure upon Mizura.

Another combination that can easily be used to displace him without activating his ability is Fiddlesticks Fiddlesticks . While Mizura can far outdamage and control than Fiddlesticks he can still come out on top against Mizura due to the one advantage in control that Fiddlesticks has. First casting Fear does not activate Mizura's passive. Silencing Mizura can put an end to his casting and leave him open to the kill by Fiddlesticks or other champions assisting.

Mizura can easily synergy and be counters by intuitive players and champions.


Essential Items: item 3027 item 3065 item 3165 Offensive Items: item 3004 item 3115 item 3135 Defensive Items: item 3025 item 3091 item 3056 Utility Items: item 3269


There you have Mizura! Now, I may add some things to the champion and I am always working on them! Please leave feedback (constructive and not just hate please). If you do not like the champ or it isn't your play style then that's fine! Let me know below in the comments your thoughts and everything! Vote +/- on the champion based on what you of the kit and lore and everything and not just on "You don't like him because I don't" or "This isn't a kit I would play." etc! ^^ Though if you do that's fine as well! I would just like some accurate feedback ^^ Thanks! <3

Also, feel free to ask ANY questions you have about him and feel free to converse with me to improve him ^_^ Thanks again!

12 Comments

MalphiteThePower3 votes

First Thoughts

Occupies a spot where, if he was a champion in the game, he’d be treated like Poppy or old Evelynn, and instantly nerfed if he ever became slightly popular. Regardless of whether you play him top or mid, his kit is ridiculously binary and has very little room for active counterplay. Either you can fight him and you destroy him because he’s a mid-range mage/marksman with low mobility, low crowd control and poor innate survivability (Zed, Le Blanc, Ahri in mid, Irelia, Renekton, Hecarim in top lane), you out-range and out-poke him (Xerath, Ziggs, Azir, etc) or he sits on top of you and you’re stuck farming at your turret (Kassadin’s the main one that comes to mind). The fact that he’s possibly one of the easiest champions to play, micro-wise, also hurts; he’s got a point and click ability, two ‘fire and forget’ AOEs and an AA modifier.

Stats

Why does he have 355 MS and 600 range? The only champion with more than 340 base MS with a ranged auto is Gnar, and his scales with level (he starts with 335, if I recall). Long range AA champions are typically capped at 330 base ms. Additionally, champions with the ability to gain range on their AAs are typically handicapped with average or below average base ranges (see: Trist (550), Kog (500), Twitch (550), Jinx (525)).

Also, ranged champions do not get scaling MR. Even the ones meant to be built tanky. There would have to be a really good reason lore-wise for it to be considered, like if your champion was specifically an anti-mage, and Mizura kinda doesn’t have one.

In general his stats are too high across the board for what he is.

Individual Skills

General Note – Scaling Mana costs on basic damaging abilities are your friend.

Passive – Holy crap, this is either absurd or useless and there’s basically no middle ground. Either your opponent can trigger it with something not-vital (especially bad if it’s an Ashe auto-attack or a Rylai’s proc) or your just automatically neutralise them as a champion (Warwick and Malzahar are very unhappy with this passive). In its current state, this is not an ability that should be anywhere near league.

Q – The numbers on this thing are very wonky. On one hand, it’s 150 damage base at max rank. On the other hand, it has a 150% AP ratio. Its closest comparison, Malefic Visions (Malz’s E) deals 170 more damage base, but has 150 less range (most important part), scales up to costing nearly double (though it does have the mana refunding element) and nearly half the AP ratio (150% v 80%). And that’s before applying the AA debuff. With three stacks applied, Water’s Wrath (by itself) deals 360 damage + 360% AP. Once you reach 700 AP (which is definitely doable), it breaks even with a fully channelled Nunu ultimate. At level 16, with the extended duration from his ult, it reaches like a 500% AP ratio or something. That’s more than a full spell rotation from most champions, and all you did was attack three times and click on your opponent. Ignoring the numbers, which are adjustable, it’s just a very vanilla, very formulaic skill. If your opponent is in range, you spend 50 mana and they swear at you over the internet.

W – This one’s a bit unclear. I’m assuming that ‘pulled towards the centre’ is not an actual ‘hard crowd control’; more like a slow when moving away and a speed up when moving towards (?). It’s not bad, though the fact that you haven’t specified a casting time or anything makes it feel, again, not the most difficult skill to use in the game. In general, though, I don’t really have much of a problem with it.

E – Does it start cooling down before or after the buff expires? If it’s before, Mizura effectively has 800 range permanently once you hit level 13. Which is stupid. If it starts cooling down afterwards, it’s a little better. In general, though, the fact that there is legitimately no risk in Mizura AAing his opponent a bunch, before pressing ‘Q’ on them is part of the reason I consider him to be ‘toxic’.

R – AOE dps. Generally inferior to Renekton’s ultimate in terms of numbers, aside from level 1. Also manages to be less interesting than Renekton’s. Did you actually balance his other abilities with his ultimate’s passive in mind, or did you just add it in because you felt like it? Because a 2 second CD on his Q prior to item based CDR seems a little over the top.

Playstyle

So he goes mid/top in the match-ups he wins, and dumpsters whoever’s up there, or he tries to survive to late game with his ridiculous AP ratios and hope that the enemy team doesn’t know how to deal with the no CC no mobility carry. To whoever thinks he should build bruiser-y or should go for the corki-build with T-Force -> semi-AP, you probably haven’t identified just how absurd his AP ratios are, considering they’re all listed at the ‘per second’ rate, rather than the total damage they deal. His base damages are so low (level 18, he does 345 damage/second + 100% of his AP with all his dots going at once) that going for hybrid or tank is pointless and his range is good enough that. Admittedly, his DPS isn’t quite at the level of Cassiopeia, but Mizura doesn’t need to worry about aiming skill-shots, nor target selection, considering how long all his dots last.

BTW, the fact that you didn’t list Zhonya’s Hourglass as part of his core build is criminal :P

Kit Personality

I can see what you’re trying to go for. Mizura’s meant to represent the whole ‘Water wears down mountains’ and stuff, but his mechanics are already so heavily tied to poison that he can’t help but feel like the missing link between Teemo and Singed. His abilities feel too ‘precise’ for a water champion, with his reliance on single target, point and click effects. That, and the relative simplicity of his kit, in terms of gameplay, doesn’t really mesh with his character’s personality; if we’re talking about someone who sounds ‘cockier than Ezreal’, ‘slow, inexorable, grind you down with a thousand cuts that you can’t evade or negate’ doesn’t really fit.

Suggestions

  • Remove his passive and make something new. His current one is mostly brainless, doesn’t synergise with his kit, horribly binary and is only tenuously related to his lore.

  • Fix the numbers on his base stats and abilities so they aren’t so out of whack with the rest of league.

  • Keeping with the ‘water wears stuff away’ theme, increase the number of Erosion stacks that can be applied and make each individual stack do less. Perhaps make them shred MR instead of dealing damage? If need be, you can make it stack quicker as he levels or something.

  • Make his ultimate something more than just an AOE DPS with the potential for a tiny slow. League has a lot of iterations of this ability, each with its own twist. Fiddles channels, then blinks. Renekton gains health and fury. Zac has a very short duration and knocks people around whilst doing it. Nasus gains health and steals AD. Rammus gets to hit turrets (he kinda gets a pass on account of basically being the first). I’d personally combine his W and his ult and open up his W for something else, but that’s just me.

Nikushimi Zero1 votes

Thanks for the feedback! Apologies for my slow response to answering the comments! I've been a bit busy after posting this champion and didn't want to rush my reply.

I will reply in order of what you have said. I've gone over what you've wrote and I do find a lot of it interesting, but keeping some things the way they are is a bit more...to him, but hey! I am always working on improving things!

First thoughts Could you clarify what you mean by "Ridiculously Binary". I'm not sure if you mean he is generic or just that he has a lot of numbers.

The point of him is to be a force that can easily hold and push. Though having a difficulty with people who can burst him. You say he has no counter play then list the counters. I'm a bit confused by this. Burst damage, AP tanks, and quite a few ganks can counter him with the right ingenuity. With mistakes made by his opponent though he can easily take control.

I see your point on the whole "Point and Click" thing and the "AoE's that you can forget. This champion, although easy, still requires timing and placement of all of his abilities. Without activating his stacks and going into combos most champions can bail out and heal or they can tank it and just punish him for lack of comboing his abilities.

There are a few champions that come to mind (Unless recently changed, in which case Idk them) that are incredibly easy. Kat comes to mind with her point and click abilities and yet people love her. Ryze was someone recently who had a change and had a point point and click abilities before changing to a skillshot (This to me doesn't represent the champion). Anyways, there are a few champions who are easy with their kits, but still much like Kat they need to be fed and have the power before becoming anything of reckoning.

His passive is something I had thought everyone would actually HATE and say that it was so OP. Which is why I made it have 60s. I was going to have it have a cooldown of 20-30s but with my experience I had thought everyone would hate a champion with a passive that makes them immune to slows, stuns, CC etc every 20-30s because it could be too OP. Give me your thoughts (Though you have) on it because I'd like to keep the passive but make it better if possible.

Stats He has 355 base MS because of his lore as well as him in general. While water moves very slow the currents are strong and fast. His range his because of the range of water in all actuality. I wanted to make his range as long as Caitlyns, but decided that might be too much. His 600 range is to make him not outclassed by other mages who have a lot higher base damage. With his E though I can see about lowering it. The movement speed though his just him. There aren't many with that movement speed and it makes sense (For me) to have him with that speed.

His MR....well, it was mainly because of how I see water or any elements/elementals and such. They usually are resistant to magic, and that is why I had him have scaled MR. However, this can be taken away.

I wouldn't say his stats are too high as there are a few who have more attack power (A lot more). In fact his attack damage is just above Lulu's making him the 4th worst base damage champion. His AA is nothing without his ability and even then it is on the low end. His health is mediocre for some mages, and his mana his in the mid to high range. To me, he is pretty inbetween instead of too high, but of course I am willing to change some things.

Individual skills The reason I didn't have scaling mana cost was....I don't know in all honesty. I usually try to generalize and median it all out for a static cost. However, increasing some I can see the advantage.

Passive- His passive was meant to give and show freedom of water. As state above the original CD was going to be lower but I was afraid people would call it OP. As for Ashe's AA....do they stun, slow, displace, or CC now? Last I knew her AA did an automatic crit after a time. So her AA wouldn't do anything to initiate his passive. The scepter though....yes, could be used to counter his passive. Imo the passive should be reworked to keep what I want, but make it better. This was t make sure water continues to flow, if you get my meaning. I didn't want it as an ability as it would be sorta mute and possibly even a useless ability, but as a passive it could be always working and always useful to have when the CD was down and going into a huge team fight.

The passive was made with Morgana in mind truly. Her stun is just INSANE along with the challenges he would face in bottom lane with a Lux. Would it possibly be better to have his passive auto deny the first stun/slow/CC/displacement and such, then afterwords have all slows/CC/stuns/Displacements be 50% less or something? I would like to keep the passive and hopefully work it into a way that will work.

Before we start on the skills. Remember, damage wise this is all raw damage, even your calculations. All champions have MR which means that they will have a lot of reduced damage taken. At I believe 25 MR the damage they take is 0.8 damage received. Not the complete total damage. This can effectively lower the damage and with higher MR (Which if fighting against a Mage you SHOULD have MR) this is reduced further. All the numbers so far are RAW even the damage you did.

Q You're talking about this as if is OP right off the bat. The only time this skill will deal any substantial damage is with the full stacks of As Time Passes and the duration boosts from his ultimate. It does require some setup before hand. However, raising the mana costs and adjusting a few things would be doable.

650-700 range instead (The same range as Irelia's Q which is also point and click and quite insane damage at higher ranks), and upping mana costs per rank might help this skill be a bit more balanced.

The skill itself is over time. Meaning at the max rank with max stacks and duration this attack will be doing 45 + 45% AP every second for, at max of 8s and 150 + 15% AP every second for 6s at max stacks. This is where it gets deadly. The base of the Q is nothing. Even if it is a point and click ability (There are quite a few in League). I made the champion in mind of comboing with the other DoT to actually be effective. Otherwise the damage is null and void no matter what. The combos is what makes it deadly.

W Yeah, it's just like a whirlpool. Those struggling against it are still being pulled in, but slowly, and those going towards instead are moved to the center faster.

Also, I didn't. I overlooked that and had assumed people might imagine a whirlpool appear slowing instead of BOOM! Whirlpool XD But that was my fault. I shall add a summon time for it.

E The cooldown I was thinking was a lot like with Kayle. Starting to cooldown the moment it is pressed. Because, effective she can become permanently at range since hers, at max CDR can give her a 1s CD on it once it wears off. It starts at 11s and then once her 10s bonus is done. BOOM! back to 1s and BOOM! Back to ranged and the extra damage.

With E, I think the main issue is the damage. Though, as I stated the damage combo's with the rest of the Damage over Time effects is what makes this champion deadly. It is the main attraction of him. I made this ability to combo with his Q. Which is why the Q is so low on damage while the E is not. It is meant to benefit and help Q.

Any thoughts on this to balance it out would be nice ^_^

R His passive was made the way it was because originally I had it adding damage and duration to the other abilities. This, I thought, would make people see him as OP with damage and the addition of more damage why not keep to As Time Passes?

So, the CDR was put to supplement and seem more like a "Fluidity" as it were so the abilities could "Flow out" more easily. Make sense? Seemed better for his kit. Q itself is a weak ability. The Q, since it goes over and opponents head, cannot be cast upon the same target until the duration is over. This I will put in on my Q.

His R also needs a charge/channel before being into place as I see this now.

All in all, yes. I made his abilities with the passive in mind. They may need a few tweaks, but Q was supposed to end up (At max levels) to be a very fast casting ability. Along with W to help control.

Final thoughts including your kit responses and playstyle His AP ratios, to me, aren't so absurd since as you said they are all damage over time. The point of him was to make him a whittling away at the enemy champion. Much like water does with erosion and drowning. Not like poison. Though any damage over time effects can be taken as poison.

The hourglass wasn't suggested because it is way overused :P But it is a possible item to be built on him.

I wouldn't say he just automatically wins against top lane opponents or any opponent for that matter. His damage overtime effects are definitely powerful once added up, but slowly drowning and eating away at an enemy takes time. Time for the team to adjust and counter him. Even at the damage he deals. Most enemies will see the damage and should either counter him by getting in his face, or getting some MR. Imo he wouldn't insta win the exchanges. Maybe I'm misreading what you said as well.

Going tanky isn't exactly the best option or that people should even though it DOES help mitigate the damage he does. In all honesty he needs all of his abilities to do damage to the enemy team. While they are point and click abilities they require timing. I will be updating everything here shortly. Hopefully not ripping him too much apart in the process.

Suggestions:

Binary? What do you mean by that anyways? I'd like to keep it, but maybe fix it and change it to work better. Suggestions?

The numbers on him aren't too out of whack. The damages he can do over time add up to a lot. That was the point. To add up if the enemy allowed. Low levels and with no items the damage does nothing. However, I will be overlooking everything.

Thinking of doing just that. Lowering the damage they deal and possibly, possibly adding more stacks.

MalphiteThePower1 votes

Definition of Binary 'Binary', when used to refer to a champion in League, means 'able to function or completely shut out with no middle ground'. It's a slightly less loaded term than 'Feast or Famine'. It's typically used to refer to either a champion who needs to snowball heavily, or they fall off hard, or a champion who has critical deficiencies in their kit that prevent them from fighting a specific type of enemy. Mizura fits into the latter category; either he gets assassinated/poked out or he takes over a game without the enemy having any real say in the matter. Mizura's worth as a champion is almost entirely decided at champion select.

Side Note BTW, yes, there was an Ashe rework recently. Her passive now makes her autos slow. It used to be she was able to slow with her Q, which also adjusted her auto attacks.

On Poison versus DoTs in general Whilst there's some over lap with fire, Poison as a DOT is primarily characterised by 'One Prick is All It Takes'. Poison is applied in one instance and then does its work over time, despite the initial instance being comparatively innocuous. Teemo's 5 seconds of DoT per auto is what I consider the archetypical poison effect in League; there's champions with slightly different ways of demonstrating poison, but generally, they all start with that philosophy in mind. Water Erosion, on the other hand, is all about constant exposure. Sure, water can carve out massive gorges and fell mountains, but only with excessive amounts, whether that's in one big splash (Like a Tidal Wave, or like how Nami is characterised), or little by little over type (like how you're trying to characterise Mizura). A water champion based around that kind of thing should be the kind who has to stay near his opponent and constantly reapply their effects. Whilst I think it could use something more interesting than just a straight DPS effect, his ultimate does fit this.

Water's Wrath, on the other hand, doesn't feel like a 'water effect' and especially not a 'I'M DROWNING' effect. Once you proc all three 'As Time Passes' auto-attacks, you click on them with Water's Wrath and they take the full damage whilst Mizura goes off and gets somethng to eat. What do I associate with drowning? Well, it's not like drowning is something that happens immediately. You have to run out of air first. If you want a dot that fits with drowning more, I would say make it an effect that applies stacks over time and doesn't deal damage until it reaches that point. Make it so that he can have ridiculous damage, but only he stays on top of his target.

More on his Q The problem with saying 'It's a dot, so it's okay that it does a bunch of damage' is that it's only okay for a DOT to be especially high damage when there is a way to mitigate that damage. Morgana's W, Nasus's E and similar abilities are all okay with high bases/AP ratios because you are not obligated to stand in the middle of them. To contrast, take Malzaha's E. It's around on par with your standard single target nuke, despite being a DoT. If you want a look at what kind of rewards a champion should get for stacking dots on a target with point and click stuff, Swain's the obvious choice. Swain gets a 30% boost for putting his dots all on the same person. That's all.

Got more to say, but my lunch break is over. Will hopefully continue this later.

Nikushimi Zero1 votes

Definitely would like to hear more. As I said, I am always looking forward to editing and bettering my champions. I create a lot so getting their kits perfect is fun.

Also, didn't know that with Ashe. They're reworking people like crazy. O.o I went back to Ryze the other day and I was just....shocked. It was so different from the Ryze I'm used to. His E is now much more confined and his Q is practically null and void if you want to hit a champion because of minion waves or tanks going in the way of it. For the most part its the same but the change was really....strange and just put me off when playing him.

The reason I thought of the water bubble as drowning because of the damage over time is because when the bubble is on top of you you're taking water into your lungs. Effectively damaging you every second that water keeps going into your lungs.

I can definitely see about changing Q around a bit. I wanted them all to have a good big combo to utterly destroy single opponents. And control in groups.

I wouldn't want to completely redo the champion because for those who have liked this I feel I would be cheating them XD Then again it is my champion.

I am looking forward to more of your feedback!

P.s. I did change a few things before you replied and everything. Not sure if you saw them. They were very minuscule changes but changes nonetheless.

Nikushimi Zero1 votes

This second reply is because it wouldn't all fit in the first.

Suggestions about the ult

Combining his ult and W seems good, but the fact that it will take away from the MAIN ability combo I had in mind for the champion is a bit sad.

His main combo was always going to be Q->W or W->Q for the "Drowning" combo. Taking that away seems to be a crime, but I will think of something. Thanks for all the feedback!

Nikushimi Zero1 votes

Oh, and the reason for his voice being "Cocky" instead of mellow and calm is because he is very confident in his abilities. While slow and take time he is very sure they will do the job.

Having his abilities lore wise (Not kit wise) he is pretty much a "Demigod". Though it doesn't say name in there the technical race he is descended from is of an ancient and powerful one. Capable of creating storms and even splitting the sea should they wish it. That is why he is cockier than Ezreal and why he is cocky in general.

Anyways, that's just a small detail.

Without Mercy1 votes

Ok, here are a few problems I see:

Passive: Pretty useless. Let's say you get slowed by a small amount that would otherwise not matter, but it pops your passive. Now it has no use and is on a 60s cooldown. I recommend starting from scratch on that. Maybe something like his autos deal bonus magic damage to enemies who are cc'd, which would go better with his kit.

Ap scaling: Is garbage. Who would build ap on him if it gets like 5% or lower scaling? Even if it stacks, it seems better to build him as an adc or hybrid due to his e. Even his q only has 30% scaling, plus maybe 3 stacks of 5% scaling which is still low.

Recommended items: If i played this champ, I would go with mana, attack speed, magic pen, cdr, and some attack damage. Sorcerer's Shoes, Trinity Force, Liandrys Torment, Manamune, possibly Morellonomicon if having mana issues even with Manamune. It seems like Trinity Force would be THE ITEM on this guy, much like Corki.

Edit: Could you leave some constructive feedback on my own champion idea? "Zhard the Centipede Queen"

Nikushimi Zero1 votes

Passive was going to have a lower CD in all honesty, but had thought it might be too OP by some peoples standards.

The reason his AP scaling is low is because of the damage over time. If each time you got attacked or attacked and did 40% or 50% AP every second for 5 seconds that adds up to a lot of AP%. 5s of 50% AP would be 50% AP plus the damage AND at the end it would've done a total of 250% AP damage.

I did think of Trinity Force as an option. So it could definitely be possible for someone to build with it.

I am currently working on edits and such when I have the time. So this champion is far from done.

Without Mercy1 votes

Oh I didn't realize it was a 5 second duration. Maybe the passive can have a cooldown modifier similar to Karma's?

Nikushimi Zero1 votes

You mean having the CD be reduced for every ability that damages an enemy? That could work.

Currently this champion is on hold for edits, but I am going over my champion concepts lately to edit and redo or possibly rehash as something else. I am definitely working on perfecting my craft.

Thanks for the feedback! ^_^

And yes, it does have a 5s duration. ^_^

Without Mercy1 votes

Oh I didn't realize it was a 5 second duration. Maybe the passive can have a cooldown modifier similar to Karma's?

DJ Di01 votes

White haired Water mage? I got u:

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