Enki, The Harrowed God(Champion Concept)

Mr Voidling·4/12/2019, 1:15:58 AM·3 votes·4,507 views

I did not create the art, check out the artist yourself. https://cdnb.artstation.com/p/assets/images/images/005/276/557/large/jakub-bazyluk-aclaf-lutogniew-jakub-bazyluk.jpg?1489847561 https://www.artstation.com/artwork/R6WyW

50th Champion, yeeeaaahhh.


Enki, The Harrowed God

Originally Enki was known as the "God of Balance", but not exactly balance as most see it. Enki wasn't an inbetween being, rather than taking half the light and half the dark, Enki took on all of the light and then all of the dark, alternating between the two. One period of time he could be pure evil and the next pure good. The nature of Enki was very troubling to himself, as his evil half would later cause his good half much remorse. Enki was also a balancer of life and death, but over time Kindred grew tired of that aspect, Kindred believed that only they should be the moderators of life and death. Enki and Kindred made a deal, and decided to eliminate his evil half. Enki had one of his horns broken off, this upset the balance inside himself which was a desired effect, but mistakenly the wrong horn was taken and it destroyed almost all of the good inside of Enki. Now Enki keeps the broken horn tied around himself, with the magic it holds keeping him sane... most of the time. In order to protect all creatures Enki tries to remain in the desolate ruins of Icathia, but occasionally wonders too far while enraged.



STATS HP|650+105 H5|8+0.8 AD|62+4.5 AS|0.625+3.4 AR|30+4 MR|32.1+1.25 MS|330 RG|175


Passive: Rage/Evil Breakout Enki builds up Rage as he damages or kills units and as he gets hurt by champions/epic monsters, up to 100 Rage. While out of combat for 5 seconds Rage lowers by 5 per second. Damage: 1 rage, 5 rage for champions/epic monsters, increased to 5/25 on kill. Hurt: 5 rage.

Once Enki builds up 100 Rage he activates Evil Breakout, Rage will drain by 5 each second and Evil Breakout will end once it reaches 0. Evil Breakout: Enki is completely engulfed by his evil side, receiving 30% reduced Armor and Magic Resist, and has his Health drain by 2.5% Current Health per second, but receives 25-75% increased attack speed.


Q: Spark of Life | CD 12 | Range 700(200) Passive - Unmatched Rage: Enki gains 6/12/18/24/30% increased Attack Damage during Evil Breakout.

Active: Enki slides his blades across each other sending out a spark that travels forward, snaring all enemies passed through for 1/1.1/1.2/1.3/1.4 seconds. Close by enemies receive additional damage. Deals 70/110/150/190/230 (+50% Attack Damage) Physical Damage to all enemies passed through and 30/55/80/105/130 (+100% Bonus Attack Damage) bonus Physical Damage to nearby enemies.


W: Blade Twister | CD 10 | Range 300-400-500 Passive - Restless Rage: Enki gains 5/7.5/10/12.5/15% increased Movement Speed and Tenacity during Evil Breakout.

Active: Enki spins around with his blades damaging nearby enemies. Enki can recast during his spin to do another rotation with increased range, expelling a charge. Each rotation deals 30/50/70/90/110 (+40% Bonus Attack Damage) Physical Damage, and 50% more damage at the edge(150 units). Holds 3 charges.


E: Chain Kick | CD 18/17.5/17/16.5/16 | Range 400 | Passive - Relentless Rage: Enki gains 25/50/75/100/125 increased Attack Range during Evil Breakout.

Active: Enki slams his swords down out at an angle and pulls himself forward with a kick dealing 65/95/125/155/185 (+5% Max Health) Physical Damage to all enemies passed through and gaining a shield for 10/12.5/15/17.5/20% Missing Health that lasts 2.5 seconds.


R: Living Statue | CD 90/80/70 | Range 2,000 | Width 250-500 Passive - Endless Rage: Enki only drains 2/1.5/1% of Current Health per second during Evil Breakout and receives only 24/18/12% reduced Armor and Magic Resist.

Active: Enki slams both swords down in front of himself and sends out a slow traveling wave, growing in size as it travels, that turns all enemies hit to stone for 2/2.5/3 seconds, dealing 35/50/65 (+20% Bonus Attack Damage) Physical Damage every 0.5 seconds enemies are stoned, deals 50% damage to non-champions.



While the passive is active Enki turns red.

Evil Breakout can easily deal 50% of your life over its duration at early levels, be extremely careful about your rage. It cannot kill you by itself however. Sometimes if you aren't careful the rage might make you get angry, so it can translate from the game into real-life... scary stuff. End-game Rage becomes a very useful thing, as opposed to a terrible thing early-game. Keep in mind that dealing damage grants 1 rage, any form of damage period, so item 3077 can stack up rage incredibly fast, as well as teamfights where you abilities can hit multiple champions. Due to this your R can be an INCREDIBLE tool for building rage up fast as it will deal 4/5/6 instances of damage(mitigated by tenacity of course), this will grant 20-30 rage per champion, landing it in a teamfight can grant between 100-150 rage, add in tenacity and you're still pretty much guaranteed to hit max rage. Rank 3 R will cause a 20 second rage to deal about 18.2% of your current health, as each second deals SLIGHTLY less damage. From around 50-ish% 18.2% is a pretty nice improvement.

Be careful while you are near max rage in the early-game as your opponent will likely try to force a trade just to get your health to drain.

Q is a useful catching skill, but better if used at close range, pairing with E can be very effective. E+AA+Q+AA+W+W+W is your bread and butter all-in, but you can also try catching them with Q before using E to secure the all-in at slightly lower damage potential. Q is also good for farming when in a hard lane.

Death's Dance is almost required, as your passive requires healing to balance it out.

Darius full Tank and full AD gets 379-779 AD (and 35% armor shred), Enki gets 179-699 AD but also receives more attack range and attack speed. Darius might win in a matchup, but Enki is better suited for teamfight utility.


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GEpIMFz9-all-my-champion-concepts-page-3

8 Comments

Tautop4/13/2019, 5:31:41 AM2 votes

It will need to ajusted to be in the game but I like your idea. ^^

Dangerous Man4/12/2019, 1:25:35 AM1 votes

This is a beautiful concept, only thing is that the glowing colour seems identical to Riven's which makes him look less unique, the weapons at least. I like the passives though it's like a balanced version of old Aatrox and the face looks neat.

fichde4/12/2019, 3:52:39 PM1 votes

this shit is stupidly broken, not good sorry