[Champion concept] Nym, the elemental tactician
Hello,
This is my first post ever but today, I want to share my idea of a champion concept I had a few days ago. First of all, as you can see from my summoner name, I'm not a native speaker so plz have mercy on me.
So my champion's name is Nym, unfortunately, I'm not good at drawing but I have a few details about his look. I noticed there is not a single teenager or early adult in league (Ekko is like 20 or more) so Nym could be between 16-18 years old. He would probably be dress like a mage (cape, hat,) but no staff because he would cast his spell from his hands (along with his auto attack).
His backstory: Nym is born in a village closes to Demacia. One day, his village was under attack by brigands. His mother, a powerful mage and his father, a tactician from Demacia had to defend the village by themselves but failed and got killed in combat but before the battle, the couple gave their baby to a young woman who ran away from the village to Demacia. However, Demacia was 3 days of walk from the village. For this reason, the young woman went throught a forest, knowing that the baby couldn't survive 3 days. One night, the baby got in contact with several elements of nature. The warmth of the little fire made by the young woman, the water the lady gave him to drink, the grass he's slepping on it, the chilliness of the night, the light of the little fire and the darkness of the night. His power started to grow after this night. The young woman arrived to Demacia and raised Nym as her own son. Today, Nym is studying to become a tactician like his father and joined the League for improving his skills in combat and his tactics.
Character: Nym is a powerful mage and tactician who uses his elemental powers for changing the side of a battle, helping teammates or destroying an important target. Nym is kind with everyone, even with Noxus, and like to teases everyone around him. In battle, Nym thinks twice before attacking, knowing the consequences of each action.
Passive: Elemental Powers Nym's spells have bonus effects depending on which element Nym uses. (the player can choose the element like Kindred can choose her target to mark). The ability to change between elements is 1 min cd and each of Nym's elements have cons.
The elements are: -Fire: Spells apply a dmg over time to a target (for balances purposes, early game it would be weak but at the end, powerful). Cdr doesnt affect Nym's spells in this element. -Water: Nym's spells do less dmg in this element but can heal teammates if the spells pass through an ally (like Ezreal's w work) and enemies hit by Nym's water spells get a debuff called ''Wet weakness'' which they take bonus dmg from all sources including Nym's spells and his allies. Refresh every time they get hit by a water spell. -Grass: A little more powerful than the water element but still weaker than the others elements. Nym's spells grants him spell vamp and in this element, Nym gains additional movement speed. -Ice: Nym's spells can stun enemies if they hit. However, an enemy can be only stun by only one of Nym's spells for 10 secs (like Braum's passive if you don't understand what I mean). Nym is slower in this element. -Light: Nym's spells apply a debuff to a target. They have their AD or AP reduced for 3 secs, this also stacks 3 times on a target. -Darkness: Nym's spells apply a blind if they hit a target, like Ice, his spells cannot be chain on the same target for 10 secs.
Q: Elemental Beam Nym casts a long range beam in a straight line, if the target hit, the beam will try to hit something else, shorter but priorize champions in range but will stop at his second target.
W: Elemental Shield Nym uses a shield on himself or an ally. The shield applys the elemental effect on a champion if he or she attack the shielded target.
E: Elemental Jump Nym jumps to a location, leaving a trail behind him for 5 secs, enemies who wallk into the trail get the elemental effect who Nym currently had.
R: Elemental Circle Nym channels for 1 sec a magic circle, the circle apply dmgs and the elemental power Nym had when casting the circle. The circle also make the element effect last more longer, 1 sec plus depending of how many enemies have been hit by the circle.
Gameplay: Nym would be in the category of champions who is easy to play but you need knowledges and good strategies for being able to win a fight or a game. Knowing which element is the most effective for one situation.
Pros:
- Fun to play
- Take skills, good knowledges and strategies
- Good character (personnality)
- Can be use in many team comp
Cons:
- Take skills, good knowledges and strategies
- Easy to play, hard to master
- Mana hungry
- Being a mage (squishy and not exaclty mobile)
Joke: Seeing all these battles, it's filled me with determina- euhh I mean courage, yeah... right. (Don't have others ideas for joke and taunt)
You may noticed I used a lot of champion's ideas but I'm no game designers. If you have anything to say, even critique, let me know.
Edit: I forgot to say 1 thing, first of all, I first thought of Nym having while hair. Not only for being a reference for 1 game but also because I had the idea of Nym changing his hair color depending of which element he got (ice being light blue, for example). But I expect this would take a lot of works to do (skins, you know) so maybe instead, the element would be show above his head (like Udyr when he changed between forms).