Game Mode: Summoner's Rift, No Mercy
this game mode would be similar to Blitz, URF, and Vanilla Rift. it would be played on SR and have these features:
- all players get an aura that gives them bonus adaptive damage over time. (a global Gather Storm)
- all players get another aura with 25% CDR and consume 50% less mana on spells.
- Turrets would actually be able to do something. whether it be extra endurance so they don't melt or they have extra strong shots that would scare even a tank like
. - minions would move allot faster and/or appear in larger numbers.
- Jungle Camps would be tougher to kill.
- Rift Herald and Baron Nashor take turns spawning rather than Herald appearing once and is gone.
- there is no limit on the Dragon Buffs.
- there would be no surrendering at all. (hence the title No Mercy)
i doubt this would even be considered (hell i bet allot of players will throw toxic at me for this) but i thought it would a nice way to combine all of the previous game modes (that i have done) into one.