weaker turrets?

Inkling Commando··23 votes·9,416 views

after playing a game with the new Turret Plating i think, in my opinion, that the back turrets got weaker. after getting the first turret down i was half way on the inner turret before i was chased off. then when the enemy was advancing on our inhib turret it is melted. and i dont think the plating helps the outer turrets any.

6 Comments

DarkTree17 votes

yeah, they wanted it to SEEM like you were losing turrets slower at first because of turret plating and turret first blood not happening until around/at least 14 minutes against a competent team but they actually nerfed all turrets base stats after turret plating is over, because they want games to be shorter.

Inkling Commando1 votes

and yet i have been in at least 3 40 min games in the last 24 hours. so if the end goal was to shorten games then it did not work.

Bârd4 votes

The outer turrets have zero armor/MR once the plating falls.

So yeah, they're a bit harder to take pre-14 minutes but they just collapse without plating.

On the other hand, they hurt a lot more now.

Inkling Commando3 votes

i never noticed them doing more damage

Terchio1 votes

It's a welcome change, but not necessarily noticeable in the bulk of tower dives.

AD scaling on them over doubled from 4 AD/min to 9 AD/min. However, this changes outer turrets from 152 AD - 180 AD at the 7:30 mark, to 152 AD - 215 AD at the 7:30 mark. Outer turrets now scale to 278 AD when the plating falls, but previously scaling stopped at 180 AD at that 7:30 mark. The other towers all got their scalings increased from 4 AD/min to 9 AD/min, but those scalings capped quicker now at 17:00. Even though the old towers scaled late into the 28:00 mark, the new sharp scaling makes the new turrets slightly stronger at its 17:00 cap compared to where it used to be at its 28:00 cap.

To go over that info, early game, the outer turret is going to start to sting slightly more until the 7:30 mark, at which point it will actually start to get potent. At 14:00, outer turret armor falls off, at its peak damage. All other towers should be quite potent at that point, and will only scale another 3 minutes until 17:00. The tower strength on those towers will be stronger at their 17:00 cap than the old ones were at the 28:00 cap, so definitely be wary of tower-diving inner turrets when midgame comes around now.

SgtAwesomeness3 votes

yeah after 14 they just fall over, before its a little stronger than they used to be

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