Champion idea
Description/Title: The mist commander Role: top/jungle, probably support
All numbers below are subject to balancing, I just put some reference values that represent intended gameplay.
Autoattack radius: around 250-300 (above melee range, but lower than for "normal" ranged champions)
Ability scaling: AP
Abilities:
Q: Mist cloud. Point and click, short range (400-500). Deals damage over time to the target and in a small AoE. 15s cooldown, 8s duration. Comment: Similar to Malzahar's dot, less damage to single target, AoE radius should be sufficient to tag all monsters in a jungle camp. Damage is spread over a relatively long duration. Counterplay: not staying too close to each other and to affected minions/monsters.
W: Adaptation. Passive: being hit by physical or magical attacks increases damage reduction from a corresponding damage school by 10% (up to 50%) but increases damage taken from the opposite school by the same percentage. Active: revert the bonus to opposite (20s cooldown) Comment: The effect is permanent and updates every second (compares number of magic and physical hits taken during the last second). Champion should get a texture color change for "physical" and "magical" resistance states for clarity. Counterplay: focus with a proper carry, change focus in teamfight if necessary.
E: Challenge. Skillshot, medium range (600-700). Creates a ring of mist around target with a missing segment between the mist commander and the target. Ring shrinks gradually. If an enemy champion passes a mist part of the ring, they become blinded for 3 seconds. 15s cooldown. Comment: Engage tool Counterplay: Look on map and decide whether to retreat and blindly run to safety or to accept a fight.
R: Empower. Transforms all applied Mist Clouds (Q) into Devouring mist. Devouring mist deals increased damage and spreads to nearby targets. Comment: AoE damage, works even when enemies are out of sight, probably could use a stack system. Counterplay: not staying too close to each other and to affected minions/monsters (same as Q).
Suggested gameplay: AoE DoT dealer. Weak in 1v1, but fairly durable due to W passive. Becomes dangerous in siege scenarios (minion wave for spreading R) and stacked fights. Can be easily killed with proper focus. Dangerous for enemy low health champions as they can be chain-tagged.
Yay/nay?
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