The only nerf Cait needs to be balanced

Niaphim··29 votes·2,146 views

Remove her headshot proc on E.

Yes, I believe her traps are fine. It is her signature. They are annoying, but let's be honest - if a champion is strong enough, it is going to be annoying, we can always find something to complain about.

I find it stupid how her skill pattern looks like one of an assassin rather than an adc who is supposed to dish out sustained damage. Her E is already a slow that helps to catch someone with traps and to hit a Q afterwards. It is already enough to be a lane bully. Add a guaranteed headshot on top of that and you get chunked for 2/3 of hp at level 3 if you ever step on a trap. When she gets 3-4 items, she can assassinate someone faster than dedicated assassins after their rework. IMO it is unnecessary power that should be removed.

28 Comments

PhDs Nuts8 votes

They could probably leave everything about her traps the same, but just reduce the distance she can place them. Her siege is completely risk free. Making her have to move a little closer to set her traps would make more thematic sense and give her more counterplay.

dominusx4 votes

i want 2 things for cait.

Traps last 1/3 of the time under towers. Traps have a bigger delay before activating so you dont simply cc someone and insta arm a trap below his nu^s.

GingerScoop4 votes

Cait is 100% balanced. There are many ways to abuse her. Her win ratio is steadily around 51% showing she is a solid adc. Just because you dont like her doesnt mean she needs a nerd, shes perfect the way she is IMO :)

Surfer Ashe2 votes

I don't understand this Caitlyn hate right now.

She's basically a pure damage ADC with situational utility that shines in sieging. She can't do shit vs a flank - even J4 will make her life a living nightmare

PokladnicaZla3 votes

Hey traps are annoying,,because you either step on them(and hope she's not near to proc her passive) or they expire.There isn't enough counterplay to that.

HoboBacon123 votes

If they were to remove the headshot feature she would be useless.

vOmvbrawfU3 votes

I like to play Cait. I don't even disagree with this nerf. If she turns out to be weak because of it (which I HIGHLY doubt), then they could adjust her in other areas. I don't think she is OP at all, but I don't think this would really hurt what she is supposed to be either.

Jezebelle2 votes

I'd prefer if they left the 'trapping' aspect of Cait's kit, it's fun and thematic, but I think they should up trap CD slightly, and make the CD static instead of affected by CDR.

MLDzXnRRR2 votes

remove her annoying quotes.

warpenguin5552 votes

There are other parts of Caitlyn that could also use some changes:

Passive: Ruunans shouldn't change effect the amount of attacks needed for a head shot Headshots + crit could be removed, toned down, or just not be applied on headshots from traps The fact that she can chain headshots (which removing the Net Headshot would also nerf)

W: Give us an outline of the trap when its placed behind terrian. Dont let her put traps right under people anymore Traps should die faster when under an enemy turret Trap range is kinda too long.

Obviously Riot should not do all of these in the same patch (i wouldn't be upset if they did though), but she has so much extra power that a champion as safe as her really shouldn't have.

Nami in Bush2 votes

triple crit headshot + full dmg Q while snared = balanced

SSJTribe4 votes

You seriously misplayed if you get hit by that.

1011001110003 votes

He got caught by a trap hidden behind turret model.

:^)

BladeSingularity1 votes

God ... I hate that scenario.

NineTailedMystic7 votes

or the Support hit you with any CC for cait to put the trap under you.

SH Azykan1 votes

this is the point 99% of people forget, it isnt just cait you have to worry about, alistar headbutt pulvs you? congratz you just ate 3 headshots from cait and likely never getting in range to return any damage on her, just on the alistar who is going to sustain it back up and is tanky as hell anyways...

The 2nd Horseman1 votes

Yeah but with that logic you also have someone to help fight caitlyn. Not saying cait's fair right now just if you involve more champions it scews things.

SH Azykan1 votes

but say your support is a zyra even, alistar can still heatbutt pulv either person in bot lane leading to cait getting off way more damage that even a zyra + lucian could return. sure zyra has good harass range, but you are at threat of being all in'd every time caits passive comes up simply because of how strong it is

Nami in Bush1 votes

Stepped on a trap = seriously misplayed

THE RlVER KlNG2 votes

She needs more, but that is a good start

Off Meta Evan2 votes

i think her primary issue is just her headshot in general, point and click high damage mechanics are never fun to play against and are terrible for game balance in most situations.

AirKingNeo1 votes

It should still have the same range but not the same bonus damage. Either remove the headshot damage bonus on a rooted target unless her headshot it already up or just have it as it is now but half damage from headshot bonus.

Critmaster Garen1 votes

she still shouldnt be able to place them under enemy turrets.

KatCraft1 votes

The problem isn't that Caitlyn is too strong, it's that the other adc's are terrible champions now. Trist, Lucian, Jinx, are just bad atm. Corki and Draven in even worse spots.

This results in players that pick the adc's that suck the least. If you nerf Cait it will be Jihn every game. Nerf Jhin and it will be Vayne every game.

The class as a whole is in a dodgy spot at the moment.

MinaZer01 votes

its not reallyCaitlyn , its item 3085

HeresyHorus1 votes

"I find it stupid how her skill pattern looks like one of an assassin rather than an adc who is supposed to dish out sustained damage"

having skill pattern like assassins is just like the cherry on the top of the cake when all adcs are capable of doing +400 dmg per targeted AA per 1 sec with just 3.5 items at mid game when even assassins and mages cant do that with their skills .

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