(Rework Concept) Malphite, The living mountain

ChemMori·11/13/2017, 2:49:40 AM·1 votes·384 views

The land around Runeterra holds many mysteries, but none so as the tale of the living earth. Some say that its hard to make maps of a certain area outside the reaches of Damacia, as the mountains are never in the same place as they have been seen last. Whatever causes this abnormality, its a wonder how it came to exist, and if there are other like it.

Passive: The Mountain Man Malphites body interrupts all Projectiles. (think of this like a Braum shield), his body of which grows in size scaling with his armor.

Q: Seismic Shock Malphite slams his arm on the ground, doing aoe damage

W: Magnitude 10 Malphite stomps on the ground, disorienting any enemies standing in the radius. They lose 50% attack speed and are slowed by 70% percent

E: Deadly force Passive: Malphites punches use the force of a whole mountain, doing aoe physical damage Active: Malphites next auto attack is empowered, dealing additional magic damage scaling off his armor)

R: unstoppable force Malphite charges in a direction, knocking up any enemies in a radius where his ult ends. Additionally, he destroys any terrain along the way for 10 seconds. Allies and enemies alike can travel through destroyed terrain.

This is kind of a quick concept i thought of, and i wanted to put it out before i forgot it. I would love to hear suggestions and feedback, as im not very good at balancing.

3 Comments

Dessem11/13/2017, 6:56:12 PM1 votes

What exactly do you feel are the current problems with Malphite, and in what way do you think this rework fixes those problems?

passıon11/13/2017, 11:33:02 PM1 votes

So basically his original E is now 2 abilities, his ult is now a Bard journey, and his new E is an auto attack reset.

xd