Champion concept Kal'mar titan of the abyss
contents appearance role stats abilites backstory Quotes skin ideas poll (please answer) CCOS bonus (to be added upon acceptance to next month's)
Appearance: Massive void creature the size of mega Gnar with proportionally short legs, long arms and wide shoulders. Lacks any kind of head, the top half of its torso splits open to expose the mouth with six eyes surrounding it. Forearms have large chitin plates along them and its hands end in large three digit claws while the feet end in two digit claws. Stands and walks in a hunched position with his fists on the ground like a gorilla. A cloud of green mist constantly surrounds it, and grows thicker and more visible as its corrosion bar fills. When its ultimate is unlocked and not active it grows chitinous plates on its shoulders, shins and back.
Role: Tank/fighter
Stats Health:591-2102 Health regen: Corrosion: 100 Melee: 150 Attack damage:61-118 Attack speed:0.642 (+0%-33.6%) Armour:26.5-87.4 Magic resist:31.8-54.3 Movement speed:330
Abilities Passive: Biohazard Minimum damage per second:2Xlvl (+1% max health) Maximum/healing damage per second: 3Xlvl (+1.5% max health) Kal’mar lacks mana, instead he has a corrosion bar that fills as he deals damage with his attacks and abilities or receives damage from enemies. Kal’mar gains 5 Corrosion with each successful attack and 5 corrosion every time he takes damage, both effect are doubled against champions, and corrosion decays at 5 per second once he leaves combat for 10 seconds.
Kal’mar deals magic damage every second to nearby enemies when he has been in combat in the last 4 seconds, damage dealt by biohazard doesn’t put him in combat, and restores his own health based on half the damage dealt, this healing is reduced to 25% against monsters and minions and the healing is capped at the maximum damage per second it can deal. The higher his corrosion is the higher the damage per second he deals, up to 50% bonus damage.
Q: Earth splitter Generates: 20 corrosion per enemy hit Range: 350x100 Damage per smash: 20/40/60/80/100 (+70% AD) (+24% AP) (+4% max health) Damage of final smash:30/60/90/120/150 (+105% AD) (+36%AP) (+6% max health) Slow:10%/12.5%/15%/17.5%/20% Cooldown:10
Kal’mar channels for 3 seconds, during this time he is free to move normally but cannot use abilities or use basic attacks. While he channels he will smash the ground three times each second he channels, dealing physical damage to and slowing all enemies hit. The final smash will deal 150% damage, have a 100% wider AoE and will instead knock up enemies hit for 1 second. Interrupting crowd controls will only prevent Kal’mar from beginning the 1 second wind up for each smash, if Kal’mar is hit with an interrupt during the windup then he will still make the smash, but will not begin the wind up for the next smash. Kal’mar is also slowed by 15% for 0.5 seconds after he completes each smash. (Aiming for this ability works like this: The smash will always be directed toward the cursor but in the last 0.25 seconds before the smash is made its direction is locked in and can’t be changed in any way)
W: Bio-arcane blast Cost: 50 corrosion Range: 300/ 55 degrees Damage: 65/105/155/195/235 (+60% AP) Slow: 40%/50%/60%/70%/80% Cooldown: 13/12/11/10/9/8 seconds
Kal’mar spews a thick corrosive slime in a cone in front of him that deals magic damage and sticks to enemies hit for 3 seconds. Enemies affected by the slime are grounded, take 150% damage from biohazard and are slowed, the slow decays over the duration. Kal’mar is unable to cast bio-arcane blast without the necessary corrosion.
E: Titan’s charge Range:600 Maximum bonus movement speed:10%/15%/20%/25%/30% Cost: 100% current momentum Minimum damage: 50/75/100/125/150/175 (+25% AP) Maximum damage: 100/150/200/250/300 (+50% AP) Slow: 15%/20%/25%/30%/35% Stun time: 1/1.1/1.2/1.3/1.4 seconds Cooldown: 20 seconds
Passive: Kal’mar gains momentum as he moves around while this ability is off cooldown, granting him increased movement speed the higher it is.
Active: Kal’mar charges forward in a straight line, dealing magic damage to and slowing all enemies he hits for 2 second and stopping at the first enemy champion he hits. The charge speed and damage are increased by up to 100% based on the momentum consumed. If he consumes 100 momentum then he will damage and stun all nearby enemies when he stops either at the end of his charge or when he hits a champion, surrounding enemies take 50% damage and are stunned for half the time.
R: Wrath of the void Bonus armour/magic resist: 10/20/30 (+10% bonus armour/magic resist) Range: 750 Bonus damage per chunk: 40/80/120 (+7.5% AP) Throw damage per chunk:150/250/350 (+40%AP) Cooldown: 100 seconds
Passive: Kal’mar grows chitinous growths all over his body that grant him increased armour and magic resist. These bonuses are lost while wrath of the void as active.
Active: Kal’mar rips chunks of chitin from his body and carries it with him for up to 10 seconds. Each chunk he holds grants his auto attacks, earth shatter and titan’s rush bonus magic damage. Additionally, regardless of if he is holding the chunks or not: he gains full corrosion, all his attacks apply biohazard’s damage to enemies each second for 3 seconds and the healing cap of biohazard is doubled. Kal’mar is healed for 25% of the damage the DoT deals and is counted as coming from biohazard for interacting with its healing cap and bio-arcane blast.
Wrath of the void can be reactivated to hurl one of the chunks in a straight line, dealing magic damage to and slightly knocking back the first enemy hit. Kal’mar can reactivate Wrath of the void a second time to throw the other chunk, enemies hit by both chunks take 50% damage from the second and are not knocked back.
Backstory The prophet’s call cannot be ignored. Malzahar’s mere presence in our world calls monstrosities from all corners of the void to our fragile dimension. It seems the worst has finally come forth from the darkness, a terrifying colossus fit to crush an army with its massive fists and devour the greatest of beasts whole. Such a titan is known only as Kal’mar to it last surviving progeny, Kog’maw. Materialising in Icathia the titanic voidborn was apparently overwhelmed by the strange sights of the world and was sent into a frenzy; tearing through the shuriman desert and crushing any foolish enough to get in its way, not even the void burrower Rek’sai was left unscathed by its rampage. It was no until it reached the capitol and faced not one but two ascended and their army that the beast’s rampage was ended as its senses returned in the face of defeat and it retreated into the sands. With the initial shock subsided Kal’mar has at last begun what it was drawn to Runeterra for in the first place: to reunite with its spawn and together destroy the protector and the voidwalker, the two beings able to defend Runeterra from the might of their home. “I’m freaked out by what I’ve heard either can do by themselves, it keeps me up at night thinking what they could do together”-Jax (when asked about what he knew of Kal’mar)
Quotes (Kal’mar will more often than not simply roar or growl in place of normal dialogue. Taunts and jokes will still be played normally when prompted)
Upon selection “kill to live, live to kill”
Attacking “Smash” “Kill all humans” “You...not enjoy this” “Break...everything” “Smell weak man”
Movement “World...too bright” “Find them” “Want to smash, want to kill” “Where. Is. He?” “Miss home, want to go back”
Activating earth splitter “SMASH!”
Activating titan’s charge “CHARGE!”
Activating wrath of the void “KILL THEM! KILL THEM ALL!”
Taunting Kal’mar beats his chest and slams the ground “We crush...with one finger” “Three times you size...what hope you have?” “Enough talk. It time to smash”
Taunting aureilon sol “If you smart, why you...prisoner?” / ”Though you be stronger” Taunting Kassadin “You steal void, we take back”/”Get out of way, or die”
Taunting near allied Kog’maw “Terror here, daddy here”/”come, food this way”
Taunting Sion “You big, but we bigger”/”We make dead again”
Taunting swain/azir/Quinn/anivia “Smell chicken”/”Make birdie bye-bye”
Taunting ascended/Iceborn/Aspect/Aurelion sol/Ryze/Soraka/bard/Syndra/kindred/ /brand/anivia “Puny god”
Taunting Taric “All Wall break sooner or later”/”Why still alive? Kill you already”
Joke Kal’mar begins flexing and showing off his arms “Keep forget leg day” “Humans think dumb because not talk much. Not dumb, just don’t like talk”
Skin ideas Battle cast omega Kal’mar Pretty much to same as all other battle cast skins, bio arcane blast becomes a thick tar, living weapon becomes a flaming aura and wrath of the void becomes hunks of melted steel. In addition his dialogue becomes clearer and more articulated