Changes to Support items && New summoner spell. opinions?

Plague Infested··1 votes·528 views
  1. Changes similar to this will increase the amount of players picking support, which reduces auto fill.
  2. The passive I've given the gold-income items will allow a behind bot lane to play safer
  3. Supports get more experience in the mid-game: _ support is usually very far behind in experience due to roaming and warding, and the 66% exp gained due to a duo lane especially when caught while warding._
  4. Putting the gold incomes in similar situation as jungle items: _requiring a summoner spell will allow us to give them these buffs without solo lanes taking the items as they would be very efficient. _

item 2302 > removed item 2301 > removed item 2303 > removed item 2049 > removed item 2045 > removed item 1418 2 > 3 item 3649 Summoner spell: scout's eye Cooldown: None Stores 2 charges @ lv 1, increased to 3 @ 6 increased to 4 @ level 11. Consume a charge to place a item 3649 Use on allied champion within 500 range to grant a decaying shield 70-300 (based on level), as well as increasing the caster's movement speed by 50% decaying over 2 seconds, Consuming 2 charges in the process. Charges are refilled to max when visiting the shop.

NEW: Passive: Scout's Honor: Gaining experience when near an allied champion who is at least 2 levels above you grants 50% increased experience. You must have Scout's eye to purchase an item with this passive.

item 3303 -8 gold per charge > 15 gold per charge
- NEW: Passive: Scout's Honor

item 3098 - 15 gold per charge > 25 gold per charge - NEW: Passive: Scout's Honor

item 3092 - 20 gold per charge > 30 gold per charge - NEW: Passive: Scout's Honor

item 3302 - 15 health regen per charge > 30 health regen per charge - NEW: executes even when allies arent near. - NEW: Passive: Scout's Honor

item 3097 - 40 health regen per charge > 60 health regen per charge - NEW: executes even when allies arent near. - NEW: Passive: Scout's Honor

item 3401 - 50 health regen per charge > 80 health regen per charge -NEW: executes even when allies arent near.
-NEW: Passive: Scout's Honor

item 3301 - coins give 8% missing mana > 12% missing mana - coins give 20 gold > 30 gold -NEW: Passive: Scout's Honor

item 3096 - Coins give 8% missing mana > 12% missing mana - coins give 30 gold > 40 gold -NEW: Passive: Scout's honor

item 3069 - coins give 8% missing mana > 12% missing mana - coins give 30 gold > 40 gold - NEW: Passive: Scout's honor

8 Comments

aggron881 votes

scout honor is cool but ancient coin buffs are op and change 5 items for 1 isnt a very good idea

Plague Infested1 votes

the idea is make support more played, allow a healthier game state. a behind support has to get sightstone. has to pay for 150health and wards, when they are already extremely behind due to a duo lane, no CS, 66% xp.

ill give you that, ancient coin is strong right now, but it strong in comparison to what its been, i dont think the item is over powered. its just stronger than it was.

Edit* oh u mean my version i see

Trap or a Trick1 votes

only REAL issue I have is that I wont be as tanky early game, also I don't think relic should execute if allies aren't nearby

Plague Infested1 votes

why wouldnt u be as tanky early? i know u cant exhaust to save yourself but the 150 health off ur first back sightstone, would instead be used for item 3114 or a item 3801 to build into redemption, the latter mades you tankier, the former gives you CDR. either way redemption is nuts right now :]

eh i was trying to think of something that give relic since all i could do is increase its sustain, not its gold-income. idk what else could be done to do it. maybe increase its gold per sec instead

xHawk1 votes

I think taking away exhaust/ignite is a serious detriment to the support position. Also, I think this gives people all the more reason to play "support" but go full AP or something like that. It's good in concept but in practice I dislike the idea. Also, the EXP thing is just part of playing support and being behind 2 levels doesn't really matter all that much as a support. I think your idea is interesting but changes core gameplay mechanics that shouldn't be changed.

Imperial Pandaa1 votes

I'm still seeing that Summoner being used in other lanes.

Top and mid just gained dive potential with that shield. On the plus side you can't use it until level 6. The vision perspective is still useful for multiple lanes, always. Lee sin could probably even take it instead of flash in the jg. I do like how it specifies that it has to be cast on an ally. Self cast would be ridiculous.

I would not both either the Relic line of Ancient Coin line in that manner though. A tank top could sacrifice the damage and get a quicker wave clear for level 2 with the execute if not needed around allies or even trading then executing for health back.. I understand it was made with supports in mind, but just too much change Ancient Coin would be abusive for Top, Mid, or even ADC (as a second item buy). Increasing the gold given from coins and mana means faster income and more ability poke. Now, I can understand the "Why would an ADC buy it?" question. It would be good in two situations: 1. Getting pushed under tower. Since the coins produce as long as you don't last hit, even if you miss farm under tower won't penalize you as much. 2. The support has item 3302 . Siege Minions will always drop a coin when killed (Also not on the same cd for coin drop as regular minions). So not only is the support giving you the gold from the siege minion but there is also extra gold or maybe mana from it as well.

item 3303 would just see a resurgence in the mid lan with poke mages, maybe top with Swain .

The only down side being to the solo lanes is that they lose a summoner in exchange. The vision and vision control could be worth the trade though.

Plague Infested1 votes

i see your point with the adc getting coin second item. i disagree with top/mid though. reasoning being without a teleport on your team your pressure just isnt great. i think teleport is just too valuable to give up. as far as mid lane goes, ignite/exh/cleanse are just far more lane impactful. and TP is better in a farm lane

i think maybe the coin numbers are too high, perhaps we make it so coins and spellthief stacks only apply if near an ally idk it was just an idea that would obviously require a balancing team's attention, that i think would make support more enjoyable with the xp buff, the gold generation buff, and the freedom of having your wards without being forced to buy a sightstone

Imperial Pandaa2 votes

[{quoted}](name=Plague Infested,realm=NA,application-id=A8FQeEA8,discussion-id=nWvRZqoK,comment-id=00030000,timestamp=2017-06-12T15:35:33.866+0000)

reasoning being without a teleport on your team your pressure just isnt great. i think teleport is just too valuable to give up.

Fair, mind the ones who may not need it though. Those with Global or near global ults.

i think maybe the coin numbers are too high, perhaps we make it so coins and spellthief stacks only apply if near an ally idk it was just an idea that would obviously require a balancing team's attention, that i think would make support more enjoyable with the xp >buff, the gold generation buff, and the freedom of having your wards without being forced to buy a sightstone

I understand what you are trying to accomplish, and realize balancing would need to be made. That is the whole point of this. I'm not saying it is bad, just going ahead and pointing out some immediate concerns of my own.

More from Concepts & Creations

More by Plague Infested