Exp on support item

SnakDatSmilesBak··4 votes·1,449 views

No tldr too lazy just read the second paragraph if u r like me

Everyone knows bot lane gets consistently gang-banged by 4-5 people. Part of why this happens is because the bot lane duo is so far behind in exp that they're level 4-5 while enemy top, mid, and jg can be level 6 almost 5 minutes into the game, way earlier than the bot lane duo.

My humble idea is to create a new line of support item. Ideally it should build into an item like redemption, an item with a powerful effect but doesn't really make the user too much more individually powerful. This new support item has no extra damage but only a small gold gain passive like the other support items but it would also have an exp bonus for staying near an ally. That way it can't be abused by other lanes (unless they go duo as well in which case we might start seeing more variety in a very stale top and mid meta).

Experience should be a trade-off for putting two players in one lane, it's part of the reason why the meta works like it does; adc and support need less xp so they go bot. This is why this support item should offer little to no combat stats and almost all of its power budget should be given to its gold and experience passives to give utility supports more of a reason to build this, as opposed to someone like Brand (who scales well off of levels) getting scaling from both levels and his support item. I'd suggest 0 ap/ad and some regen stats, but not enough to make it a better health or mana regen item than coin or the blue supp item. Defensive stats and CDR are debatable bc IMO CDR feels right on a utility support focused item but it might be too strong.

My favorite things about this idea are as follows: pros ----It gives supports more of a chance to fend off ganks and better protect a vulnerable adc. ----Perhaps with an item that doesn't punish duo lanes with as much experience loss we might start seeing supports show up in top lane since some top laners, like most adcs, scale better off of gold than levels. Also since the item doesn't offer combat stats only champs with built in utility that scales with levels want to build this, aka supports. ----It unlocks so more play potential for roaming supports.

My least favorite things about this item are as follows: cons (with some counter argument bc I couldn't resist) ----You can get some nasty stuff like 2 champs in lane both using these items to get a big exp advantage, albeit with reduced gold and combat and slot efficiency (which should be a big enough trade off to make this balanced anyways). ----Malzahar support hits level 6 even sooner, but then again so does taric and soraka. ----We saw what happened when the jungler got extra xp, it's possible a utility support may be just as oppressive. I don't see this happening though because very few utility supports can affect the map the same way jungles can.

Let me know what you think about this. If you see any more pros/cons lmk and I'll try to add em to the OP.

17 Comments

DarkLordArbitur1 votes

or just make the exp boost item only capable of being built when sightstone is built.

SnakDatSmilesBak1 votes

What about lee sin who sometimes gets sightstone? idk i think that pairing the item with the requirement to stay close to an ally for long periods of time is the only way to make sure its a support only item edit: why's it say u commented 9 days ago lul

DarkLordArbitur1 votes
  1. the item should be a kind of item that rewards champions for not taking the ADC cs, so it would be useless on him, since he would have to sit there and watch things die to get extra exp. think the OPPOSITE of morde passive, which rewards full exp on minion kills. an item that rewards full exp on minion kills that dont credit the player with kill gold.
  2. check yer computer settings. yer date is probably wrong.
SnakDatSmilesBak1 votes

Well that's what I'm saying: that you need an ally there with you or you dont get the xp bonus. I just don't see why you wanna make it so you have to buy a sightstone. And ya ur right thanks bro

DarkLordArbitur1 votes

because that will get supports to actually buy the sightstone, which is a support staple. i dont know about you, but when im in a normal game, and in some of my ranked games, a lot of supports ignore sightstone in favor of more stats.

SnakDatSmilesBak1 votes

In that case, why would a support buy this item which offers little to no offensive stats? I still don't see why sightstone needs to be tied to an item like this. It should just be free for supports...but thats a whole post by itself.

DarkLordArbitur1 votes

But then how are you going to tie it to supports? With autofill, you can't use the support role to do it, because people swap roles all the time, and in pro play the item would quickly become useless. You can't tie it to champions, because that's enforcing the meta in a way that would cause people to quit the game entirely. Free or not, it should be an item that is tied directly to an item a support should get every game i.e. sightstone items, and the buff it gives should be given in such a way that it is entirely suboptimal to invest in it unless you are a support. For instance, an item that is similar to Cull in that it's a massive gold boost to use up the passive and then sell the item would provide incentive for supports to buy it since it would provide that much-needed exp boost, as well as a gold boost. Tying it to something supports need to do, like warding or poking, would reward doing things in the laning phase. If it has no other stats otherwise, no one will buy it, however, so giving it something to make it look juicy would be nice. Making it an item that binds to an allied champion and passing extra stats to that champion would also be nice. That said, let's look at our options.

  1. Item that rewards support moves with exp. This move would be effective in that it would bring out attempts to actually do what supports do, but it also causes hasty actions and is most easily exploited.
  2. Item that binds to an allied champion and passes stats. This item has been set up before. This item could be a sustain item for the ADC that we haven't seen yet, to be built off the item 3028 to pass the hp regen over, and provide extra exp in return on the condition that the ADC gets the last hit. This is reliant on the ADC, and is more effective as an item.
Alzon1 votes

Or have it work like Cull, where it's a one-purchase deal that procs charges off of minions killed by nearby allied champions and grants a large burst of experience when all charges are depleted.

DarkLordArbitur1 votes

Allies can abuse that later in the game and supports would still be left dry.

SnakDatSmilesBak1 votes

Experience isn't as needed as other items in the late game. And even if someone dc'd and came back then it's still a huge trade-off for 0 combat stats when you're underleveled and underfarmed.

Alzon1 votes

Also, what amounts to a "large burst of experience" early game isn't all that much late game.

AlienPrimate1 votes

700 gold

50% hp regen 50% mana regen

Unique Passive - Gain 50% more exp from nearby minion/champion kills by your allies.

Unique Active - Holds a control ward that refreshes upon visiting the shop.

This would not be useful for anyone but a support. The free control wards would make up the cost of the item over the game and the exp passive could not be abused by anyone else. It doesn't provide free gold so adc's couldn't use it and just not last hit or they would fall behind too far in gold. The regen stats can be helpful early game but are useless later when the exp bonus no longer matters.

SnakDatSmilesBak1 votes

It'd be so cool if this item built out of a faerie charm, rejuv bead, and control ward. Perfect build path if a support falls really far behind and can't afford redemption asap, at least the support can support with scaling peel/utility.

The problem with this thing is that any support would build this because it frees up an item slot for a control ward and gives very generously both hp and mana regen and a frankly very strong passive. It's op as fuck lol can't have all of this one 700g item imo

SnakDatSmilesBak1 votes

My idea to "tie it to supports" was to only allow the item to grant the exp bonus if an ally stayed in a certain range of another ally and only if the champion owning the item wasn't last hitting.

Hmm I guess it could give stats to an adc but i can see this being hard to balance as if one support buys this and another doesn't that support will be higher level than the support that didn't buy this item and will be able to buff their adc. I could see this easily leading to balance issues.

I agree that there should be an item that rewards warding. The warding game could be a lot more fleshed out. As of right now there's only 2 things to do with wards, either clear them or set them. I'd like to see more creative wards and maybe this item could enhance wards. Maybe even give them offensive or defensive effects.

There's a lot of ways Riot can go with a new support item, however it needs to be toned to only fit a certain amount of characters. So there needs to be a passive or active that rewards only a certain type of support style, and most importantly it needs to be balanced as an equal option to the rest of the support styles/classes.

DarkLordArbitur1 votes

UNIQUE passive - wards set ignite enemies, dealing 5-23 true damage per second to champions. because if it can see you, you need to die. XD jk

Alzon1 votes

How about a bind and charge mechanic like Zeke's Herald? The item gives the holder a small boost of EXP at 100 charges, which accumulate at a rate of just over three every second (30 seconds, or one minion wave, for full charge). In return, the bound partner gets a small heal, or maybe a portion of their mana is refilled. The bind/charge range should be larger than Zeke's to allow for warding. Perhaps about the same range as the active on Banner of Command?

SnakDatSmilesBak1 votes

I like the bind and charge mechanic idea! And i agree that the range should be long enough to allow for warding in lane but not long enough that it still applies when a support roams and wards say jg or mid or ganks it.

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