〈Champion Concept - needs art〉Gorim ⚔ The War Master

Leonidas Freedom·9/19/2015, 1:43:41 PM·7 votes·1,047 views

#Lore Gorim is the first and only Noxian War Criminal. During the rune wars, Gorim lead six legions against the crownguard legions on the field of battle, and lept into the fray with his trademarked weapons, knocking waves of men down with single swings as he fought his way into the horde. As stormclouds boiled overhead, the scarred, war-hardened man met his foe, General Crownguard of Demacia. As if this duel was fated for destiny, a patch had cleared in the battle and the rain began to fall. the slaughter that surrounded them formed a perfect arena for fated fight. casting aside their weapons, the two men lept at one another, trading blow after blow.

As Gorim felt his strength waning, a soldier lept upon General Crownguard's back and dug his blade in, before being batted away - his head crushed by the warrior's blow. He was wounded, and The War Master had the chance to grab up his hammer and strike the finishing blow... but that was dishonorable. He instead withdrew the blade from General Crownguard's back and tended to the wounds and - with a crack of thunder - he sank seemlessly into the sea of men impaling each other on their spears.

When the higher ups of Noxus heard what Gorim had done, he was sentenced to what they knew would be his most agonized punishment: To serve Noxus faithfully until the end of days, a punishment that harmed his honor much more than his body.


#Appearance

Gorim is a very buff, heavily scarred man who initially wears no armor, carries no weapons, and is in heavy chains. as players level up his ult, he unlocks the juggernaut's armor, the bloodforged hammer, the holdout's saber, and the giant's club, all which appear on his body.


#Laning Gorim is - surprisingly enough - an AD fighting... Support. the secondary component to his ult is similar (aka pretty much exactly like) kha'zix' evolution.


#Moveset.

#Passive - Strategic Might

Gorim's basic attacks deal only 40% of his AD

Prime target Gorim's basic attacks and basic abilities apply Target marks. Allies (and only allies) may trigger Target marks with anything that applies on hit effects. doing so deals 30% of Gorim's AD as bonus damage.

Called Out Gorim's upgraded abilities leave a painted target, dealing 20% of his AD as physical damage when allies trigger them with any attack. enemies who have been called out lose 30 armor until it disappears.


#Q - Rapid Advance/Surgical Strike

Rapid Advance Gorim charges forward, knocking minions aside and dealing 5/10/15/20/30% of his AD in physical damage to them. If he connects with an enemy champion, they are stunned for 2.5 seconds and take 10/20/30/40/50+30% of his AD in physical damage.

This applies a target marker

Surgical Strike Gorim dives forward, ignoring enemy minions and becomes untargetable for .5 seconds, striking any champions he hits in the gut, dealing 10/20/30/40/50+40% of his AD in physical damage and Calls the Target Out


#W - Improvised Cover / Bladewall

Improvised Cover Gorim slams his fist into the ground and causes a thin ridge to block the next incoming projectile, preventing movement past it for its 1.5 second duration. enemies hit by this rift will be knocked up for .5 seconds and be marked as a prime target.

Bladewall Gorim slams his sword into the ground and causes a collection of similar blades to appear out of the ground before him. enemies unfortunate enough to be hit by these blades take 40% of Gorim's AD as physical damage and will be knocked up for .5 seconds, as well as called out.


#E - Break Away / Blind Agression

Break away if Gorim is under the effects of a stun, he may activate this ability to break the stun and cause a small explosion outward from him, dealing 15% of his ad and 5/10/15/20/25% of his armor in physical damage to any enemies in the area. anyone hit by this becomes a prime target.

Blind Aggression if gorim is under the effects of a stun, he may activate this ability to swirm around with his club extended, approaching toward his cursor as he swirls around, dealing 5/10/15/20/25% of his AD. this ability reduces the armor of anyone hit by 10% and applies on hit effects. it also calls people out.


#R - Sacrifice The Body / For Honor cast on an ally only

Sacrifice The Body for a short period of time, Gorim's basic attacks deal 100/110/120% of his AD, and all damage done to the ally he cast this on, he instead takes 80/70/60% of the damage. they take none. lasts for 3 seconds.

For Honor For a short period of time, gorim becomes immune to CC and takes 100/% of the damage done to the ally he cast it on, but his armor is increased by 100/200/300 for the duration. lasts 3 seconds.

whenever Sacrifice The Body/ For honor is leveled up, you may choose to obtain one of three things (up to a maximum of three)

bloodforger's Warhammer: changes Rapid Advance to Surgical Strikes and gives Gorim 15 points of Armor Penetration

The Holdout's Saber: Changes Improvised Cover into Bladewall and increases Gorim's AD by 60 points.

The Giant's Mace: changes Break Free into Blind Aggression and increases Gorim's attack range by 50 points.

The Juggernaut's Armor: Unlocks For Honor and increases Gorim's armor by 50

9 Comments

Lance The Mage9/19/2015, 1:56:48 PM2 votes

You won't stop making new concepts eh?

The Call Outs/Prime Targets trigger once after marking or after a time?

Does Surgical Strike keep the Stun or is it utterly gone?

That's all I ask. I assume Mana/CD will follow shortly.

Enchant9/19/2015, 6:33:00 PM2 votes

If you want people(me*) to make concept art, you should include his visuals/the way he looks, to provide some main points I should consider when making a piece of concept art! And he maybe needs some toning, because right now he doesn't look balanced(you might consider taking away the whole double-abilities part(which i think will make him boring XDDD)) GL HF!

The Mighty Flea9/19/2015, 5:28:34 PM1 votes

Its kit is so overloaded that it makes Yasuo look bad.