Riker, The Hero For Hire (Top lane/Jungle Classic Fantasy Fighter)
#Artwork/appearance This is only a character concept. I definitely did not do the art (nor any art I have posted before. Sadly I'm not very artistically inclined...) But it's supposed to give you a general idea of Riker.
Some things to address: He only has the sword, which should be a lot larger than the one in the picture. He should not have the shield or axe, but pretty much everything's spot on.
#lore Originally from Demacia, Riker left during the end of the rune wars, seeking fortune and fame by adventuring through Runeterra. His many travels and tendency to seek out a reward earned him the title of "Hero For Hire.
He heard of the league of legends through some of his old comrads, and decided. "hey, it's just a gaint stage for me to make money and boost my name on, why not."
#Creation Concept Conceptually, he was designed off of the traditional TRPG Fighter, and his moves get their names from some abilities from Paizo's Pathfinder roleplaying system.
#Personality
Think: if Draven and Garen had a love child. (or don't. no, seriously, don't. we don't need more slash fanfiction)
#Moveset
##attacks
Basic attack: a slice of his blade Crit attack: a flourished spin of the blade behind his back before striking an enemy with it.
##Passive Hero For Hire
Riker's secondary resource is Reputation. He starts with no reputation. Whenever he kills a unit, he gains a set amount of reputation, which does many things based on the ranks of his abilities.
For killing an enemy minion or small neutral monster, you gain Five points of Reputation For Killing a large neutral monster you gain ten points of reputation For killing a champion, you gain twenty five points of reputation. For assisting in the killing of an epic monster, you gain fifty points of Reputation.
Riker rapidly loses Reputation when he hasn't attacked something in a short amount of time, and loses all stacks of Reputation on death. If a champion has killed him, they get an additional 1% of gold for every ten points of Reputation he has.
For every ten points of Reputation (for a maximum of one hundred) killing enemy units will yield an additional 1.5% percent gold.
This encourages farm and fits his theme of "hero for money and fame." As he's a top lane fighter/jungle fighter, he should try to build farm before he engages with enemies.
##Q: Power Attack/Bull Rush
Type: Auto-attack Reset / skillshot
Riker's next basic attack causes him to swing his sword in a cone in front of him, dealing 150/175/200/225/250% attack damage to everything in the area.
at 50 Reputation or higher, this ability becomes "Bull Rush"
Bull rush expands your range to further than melee levels, causing you to dash to the next person you auto attack, but deals an additional 125/150/175/200/225 base damage in its cone. furthermore, Riker loses 45/35/25/15/5% of his armor for 2.5 afterwords.
A power attack is a basic attribute of pathfinder's core "Fighter" class and is defined as a standard attack which deals more damage but is slightly less accurate. It'll be a good execute or standard punishment tool for when people gank.
A bull rush is a combat manuever in pathfinder which allows you to move forward (up to twice your max movement speed) and attack, at the cost of your armor bonus. In lane or jungle, this will be a handy ability to engage and take down enemies who are escaping.
##W: Invigorating Stance/Armor Mastery
Type: Stat Increase/passive
Riker passively 7/16/25/34/43% bonus armor. for every 1 point of Reputation he gains an additional .25% to armor.
At fifty points of Reputation, Riker gains a small bonus of 10/15/20/25/40% tenacity and movement speed based on his percentage of his total armor.
As Riker loses Reputation, he is healed for 1/2/3/4/5 points for every point of Reputation he loses
The standard sustain ability for most junglers/top laners, this gives him some resistance and life steal as he farms and gains reputation.
past fifty reputation, this also allows him to chase his enemies, and prevents him from being too heavily locked down by slows and CC.
##E: Critical Focus/Bleeding Criticals/ Dirty Fighting
Type: Stat increase/basic attack modifier/passive
Passively increases Riker's critical chance by .5% for every 1% of Reputation for a maximum of 25%
At fifty Reputation, this ability is replaced by Bleeding Criticals, which also causes his critical attacks to apply a bleed for 10/20/30/40/50% of AD over 3 seconds and a slow for 10/15/20/25/30% of the enemy's movement speed to his basic attacks.
This ability can be triggered to kick up a cloud of smoke around you, giving you 5/10/15/20/25% dodge while inside of it. You lose the passive bonuses to this ability while this ability is on cooldown.
Critical focus is a feat (think perks from fallout) that makes it easier for you to score critical hits in pathfinder. In game, it is a great way for Riker to deal damage. At fifty stacks, bleeding critical (another feat from pathfinder) helps execute his enemies.
##R: Blade Breaker
Type: Single targeted effect
Riker singles out a champion in melee range and swings his sword into them, hitting them with it. if this move kills an enemy, Riker will automatically target an enemy that is within its original range. The move ends if there is no one within range. This ability does 100/200/300+300% AD damage in the area, and for 2.5/2/1.5 seconds afterwords his attack damage is reduced by 50%
This ability consumes all of Riker's current Reputation, .5% of its damage as true damage for every 1 point of Reputation consumed This true damage only applies to the original target.
Essentially a flash execute, this helps Riker engage into team fights and clear the way for his allies, heavily nerfing him if he messes up.
#Closing Statements
Thank you guys so far for reading my champion concepts and giving your honest opinions on them! It really does mean a lot to me...
Some of the things I have planned are a rework for Stromboer and putting some more work on Lilith
I also plan on bringing more concepts, don't worry! I kind of wish there was a board to suggest items...
Anyway, please take the poll below, comment on ideas to make Riker a more developed champion, and feel free to check out my other champion concepts.
Most importantly though! I need you to definitely vote up top (near the title) so that either more people can see this, or so that no one can see this if that's your choice