Kayle rework concept
Hi, i'm italian so sorry for my english. Grammar nazis mercy pls D:
Ok, here we go!
These days i created a rework concept for kayle. She really needs an update because his kit is flat, without counterplay, and really difficult to balance.
Enchanter/Skirmisher HP 560+75/lvl MANA 340+40/lvl RANGE 150 SPEED 335 P-HOLY FERVOR When kayle autoattacks an enemy, he will be marked with "holy fervor". Subsequent autoattacks by kayle and his teammates will shred 2/3/4% of the target armor and magic resist, up to 10/15/20%. When this limit is reached, kayle and nearby allies will get a 100/200/300(+15%AP) hp shield for 5 seconds. (25 seconds cooldown for the shield).
Q-RECKONING After a short delay, Kayle shoot a purging blast from his sword, dealing 50/80/110/140/170(+55%AP) magic damage and marking all the enemies hit with the "reckoning" debuff for 8 seconds. Kayle autoattacks vs this targets will slow them by 30/35/40/45/50%(+5%AP) for 0,8 seconds. Every autoattack will reset the slow duration. CD:15 seconds COST:70/80/90/100/110 mana
W-JUSTICE WINGS Kayle or a target ally gets 40/50/60/70/80 movement speed, 30/35/40/45/50% attack speed and ignore collisions for 6 seconds. This effects rapidly decay after 3 seconds. CD:20/18/16/14/12 seconds COST: 30 mana
E-RIGHTEOUS FURY For 9 seconds Kayle's autoattacks gain 200/225/250/275/300 range and hit all the enemies in a small arch near the target for 40/45/50/55/60% of kayle total AD. This autoattacks are still considered melee and apply every on hit effect. Passive: Kayle autoattacks deal 3/3,5/4/4,5/5%(+2%AP)(+5% BONUS AD) of target max healt, as on hit magic damage. CD:14/13/12/10/9 seconds COST:40/50/60/70/80 mana R-Angelic mercy After a 1 second delay Kayle start canalyzing and heal immediately 100/200/300 (+15%AP)(15% missing health) health, then 50/100/150(+8%AP)(8% missing health) health every second for 5 seconds. If an allied champion is healed over is HP amount, he gets a shield equal to the extra heal for 6 seconds.
I would really like to hear your opinions and critics! Thanks for reading :)
In which case after they are bought Kayle becomes a second carry in practical use shredding armor and melting squishies.
And I am very sue you don't want to do that.
However I LOVE the Idea you gave her in the W, An attack speed buff (nothing huge) would be great on Kayle and force players to be more creative with their build paths, however I can't advise replacing her ultimate with a heal. It's simply too Iconic on Kayle now it's like taking away Garren's spin or Jinx's rockets. I have some Ideas too here: