Items that avoid champ weaknesses must be removed for the sake of balance
I'm talking about
.
For example, Rumble should rely on the E slow to reach enemies and keep them in the Q aoe as much as he can. But, thanks to protobelt, he can bypass the issue of reaching his enemies, and rylay slow on Q will add even more unnecessary and low-counterplay stickness.
Elise has a similar problem: her kit offers a stun to set up the combo and a strong mobility tool to engage/disengage. This should be enough, right? But with rylay and protobelt she gets more mobility and a slow on every ability.
We can relate this to azir and mini gnar: they should hit their Q in order to chase or kite reliably, but thanks to rylay/mallet they don't need to hit the skillshot, and their kit must be balanced around this; so they end up with >45% win rate.
Last but not least, we have Mordekaiser.
He is the most rilay-addicted champion, and thanks to his Malicious Mains on the boards, everyone is aware of this. Unless we don't want to leave him at 20% win rate until his VGU, we can't remove rylay for this time. OR we add some soft cc to his abilities and give him decent stats, as a short term adjustment while we wait for the rework.
Anyway, with this thread i just wanted to say that for the long term, riot needs to remove or drastically change this items, because they warp the balance of several champions (all the champions i listed above except morde have low win rate in diamond and lower elos but are top tier in competitive play.
Sorry for bad grammar/syntax, i'm italian.
would of been removed which affectively makes any assassin into a unkillable highly mobile troller, any juggernaut able to chase down targets with insane ease.
since its the cookie cutter mage grab item to make so many types of burst mages, especially
and
to be hard to kill, enough mana to let them sustain themselves and enough AP and 'mana regain efficency' to constantly snowball you.
whose suppose to have a 'range weakness' but that is easily resolved and pushed further into letting her high damage poke squishies and tank bust tanks, regardless of how much health or armor they stack.