Azuel The Aether Smith
I have decided to post this idea after talking with a friend about the concept I have posted a concept of this idea before but this is a lot more fleshed out I have worked out a lot of the problems I felt this champion idea had. A thing I really built this idea around is that he literally creates weapons and armor out of magic energies. even his auto attack would have him create a sword as he swings it to strike enemies.
LORE : Born into a family of blacksmiths Azuel learned how to construct many weapons and armor early in his life But never felt fulfilled. Until He was approached by a talented mage who saw great potential in him. Without hesitation Azuel chose to fallow the mage and become his apprentice. Over the years Azuel mastered creating weapons and armor from the vary magic of Runetera herself
INTENDED ROLE : Top Lane/Support were the roles i had in mind when i was creating this champion. I really was working to come up with a supportive champion that could help/work well with assassin style champions. I think this champion would fill a gap in the support area that is only occupied by thresh at this time.
STATS HP: 600 + 85 per lvl MANA: 400 + 50 per lvl AD: 59 + 3.6 Per lvl AS: 0.690 + 2.75 Per lvl AR: 26.5 + 4 per lvl MR: 32.1 + 1.25 per lvl MS: 350 AR: 150 SKILL SET
passive: Once every 12 seconds Azuels next auto will return 50-160 (based on lvl) mana to him and do additional 5-25 (based on lvl) + 10% ap as magic dmg.
Q: Aether Blades: Azuel Creates and hurls a blade made of Aether damaging any champions it lands near and granting vision of the area it lands. I then remains until Aether Blades can be activated again or is picked up by Azuel or an ally. If an ally (applies to Azuel as well) picks up an aether blade they are granted a buff which deals magic damage and applies on hit effects every other auto attack. Additionaly if the Aether Blade is picked up it reduces the cool down by 2 seconds.(Ground effect skill shot with 950/200 range. Does 70 / 115 / 160 / 205 / 250 + 50% ap Magic Damage. 8 second cooldown. 50 mana cost. if Aether Blade is picked up every other auto applies on hit effects and Does an additional 10% of Azuels ap as magic dmg and lasts for 2/2.5/3/3.5/4 seconds.) OK I know there is A LOT going on here but this was the idea I started with and have played around with making it his ultimate similar to
or
with the goal of getting your whole team the passive but I think this is a better fit for the champion as a whole.
W: Aether Armor: Azuel Creates magnificent armor from the aether which protects them from CC and reduces dmg, or can be cast on an enemy as a root which amplifies damage (Makes Target ally CC immune and take 60% reduced dmg for 0.75/1/1.25/1.5/1.75 seconds, when cast on enemies roots target for 0.75 seconds and amplifies damage by 20%. cost 75 mana. with a 20/18/16/14/12 cool down) I would like this to be very clear visually and actually show armor on the allied champions for flavor instead of just being a shield circle but the function is what matters.
E: Aether Cain: Throws a spear and chains made from Aether damaging enemies then pulls himself to the last enemy or Aether blade struck using the chains. Aether chains Can be recast any time during the spell to be pulled to the most recent enemy or aether blade contacted. Also if an Aether Blade is struck by Aether Chains it is automatically recovered by Azuel.(Strait line skill shot with an 950/50 range 1800 speed costs 70 mana, 13/12/11/10/9 second CD, does 50/95/140/185/230 +40%AP magic dmg) Having this skill be able to attach to the blades is something that i just think would be fun and give him a lot of escape ability when he is in sticky situations as well as being his main engage tool
R: Aether Crush: Summons three large axes which are pulled along the ground dealing damage, pulling all enemies hit back toward Azuel and then slowing them. (650/ 80º cone skill shot which pulls in all enemies and dealing 150/250/350 + 40% ap and slowing all enemies hit by 40%)