A champion Kit I've had for a while

MortalTravisty·5/26/2016, 3:30:55 AM·3 votes·513 views

this is an idea for a champion kit, I don't have the in depth knowledge that is required for full numbers and cool downs would all be things that I understand would require riot to work out. The thought started with me trying to come up with something that could be played in the initiator/bruiser roll. While there are champions that fill these rolls well there are none that i really enjoy playing consistently so i was talking with a friend about what things we enjoy most about playing the game. What we cam up with was that we both enjoy champions that have a lot of room to out play your enemy, even if it means that they have worse risk reward then other champions that do similar things. So here is my idea for a champion that i think would be incredibly fun to play and that I would like to see at least parts of this kit make it into the game. In my mind this was a man who carried a magic sword, but that idea is not crucial to the kit its just a function of how i came up with the whole kit and how things fit most of the skills are based around the sword but the sword could be any manor of device.

*Passive: Magic Blades: Every time the champion picks up or recovers a blade his cool downs are reduced by a set amount.

*Q: sword throw: The champion throws his sword in and ark landing with a ground skill shot (think zilean bombs) if the sword lands close enough to a unit it will attach to them granting vision marking , dealing dmg and slowing enemies, giving a shield and speed boost to allies (his sword can be recovered either by using another skill or by walking over it)

*W: Runic shield: creates a small wall which reflects projectiles, reflected projectiles would fly in a straight line and would maintain their effects but now would effect the enemy including the on who fired the initial projectile. (this would be similar to yasuo wind wall but smaller and would last a fraction as long in my mind this would be something you used to deflect one key projectile not a full disengage style skill) In addition if your sword was thrown it is recalled and if it is in an enemy roots them briefly and if your sword is at an ally it creates an additional wall around them as well

***E:Blade Rush:**The champion rushes a short distance and if he passes through an enemy knocks them up. If his sword has been thrown he instead blinks to where ever his sword is if it is in an enemy he applies the knock up, if it is at an ally he resets the speed boost and shield

**R:Blade Summoning: **The champion summons several copies of his sword around him in a large area which fall from the sky and can be interacted with the same as with his sword throw. When more then one sword is present you can only interact with one per skill but will target the one nearest your cursor for targeting.

This is a kit that i think could be really fun to have in the game. I have put a lot of thought into each skill and the kit as a whole as to how it would interact with its self as well as how it would effect other champions in the league and i think it could be balanced to go to a lot of places. I would like a kit like this to make it to the support role but the obvious dueling potential says to me that it would probably en up mid, top, or jungle because of the dueling that happens in those lanes.

I have no idea how much rioters pay attention to this stuff but if I could get some feed back just from any one i would like to hear what you have and also if you have any questions i would be happy to answer

1 Comments

Arakadia5/26/2016, 5:32:12 AM1 votes

What is the mallard duck most known for?