Urgot rework concept
I do not believe that our Crab man needs a large scale rework. His playstyle is strange and seemingly contradictory, but VERY unique. I will not be changing most of his kit, and will not go over things I did not change.
P: Monstrosity The following conditions, if met, cause Urgot to release a wave of terror (300 radius) around him, fearing all units hit for 1 seconds.
- Killing or assisting in the kill of an enemy champion.
- Suddenly appearing next to an enemy from the fog of war.
- The end of "Hyper Kinetic Position Reverser", whether the channel was successful or not.
- Being near a lone enemy who is below 15% health.
The same unit cannot be feared by Urgot more than once every 30/25/20/15 seconds (at levels 1/6/11/16)
W: Terror Capacitor new: If Urgot fears an enemy champion, he will renew this shield.
R: Hyper Kinetic Position Reverser Fear: removed (it's on the passive now)