Urgot rework concept

Bârd·7/6/2016, 1:40:15 PM·2 votes·653 views

I do not believe that our Crab man needs a large scale rework. His playstyle is strange and seemingly contradictory, but VERY unique. I will not be changing most of his kit, and will not go over things I did not change.

P: Monstrosity The following conditions, if met, cause Urgot to release a wave of terror (300 radius) around him, fearing all units hit for 1 seconds.

  • Killing or assisting in the kill of an enemy champion.
  • Suddenly appearing next to an enemy from the fog of war.
  • The end of "Hyper Kinetic Position Reverser", whether the channel was successful or not.
  • Being near a lone enemy who is below 15% health.

The same unit cannot be feared by Urgot more than once every 30/25/20/15 seconds (at levels 1/6/11/16)

W: Terror Capacitor new: If Urgot fears an enemy champion, he will renew this shield.

R: Hyper Kinetic Position Reverser Fear: removed (it's on the passive now)

2 Comments

Photos of Ghosts7/6/2016, 2:49:11 PM1 votes

I'd also give him scaling MR.

0Silverfang8/31/2016, 7:18:09 PM1 votes

Not bad but the last condition for the passive fear seems too op. I like the rest though.