35 Comments

Duke Anax19 votes

Did you furgot? Urgot

B1naryB0t1 votes

He's missing a nipple.

Ralanr1 votes

Surgery does that.

Bârd5 votes

No, I did not forget about him.

I am a rank 5 Urgot.

That said, Urgot is not a tank.

He is a crab.

Vellich0r5 votes

a giant enemy crab

Duke Anax1 votes

Oh you meant Tank literally like Sgt. Hammer?

Only Play Darius8 votes

https://i.ytimg.com/vi/8Y_gtqm6S0U/maxresdefault.jpg

Only thing HOTS has over League (well, this and Solo Queue)

HighH11 votes

yeah but HOTS was the OG dynamicQ

Ralanr1 votes

She's still way to tiny.

Kar98k7 votes

No, I want a F-22

Tamur6 votes

{quoted}

No, I want a F-22

That's the tank's support

MigYalle1 votes

+1

Pls dont do this4 votes

A tank with 2000 movement speed, 400 basic attack dmg at lvl 1. Yes. I approve.

Only Play Darius4 votes

They could find interesting ways to integrate the real life weaknesses of tanks into the game. Needs to refuel at base every so often, can only carry a limited amount of ammunition, cannot basic attack units directly next to it, but I doubt Riot would take such risks.

Pls dont do this1 votes

Or just make an insanely op and stupid champion that everyone will use, then sell it for 500$. Ez moneh

Miss Luxanna2 votes

Buys item 3742 and item 3117

Ryzing2Diamond4 votes

Why not a Corki tank skin? Valkyrie already leaves a trail, it could be changed it treadmarks and it'd make as much sense as Gragas charging through walls. I don't see why not.

SociopathFriend3 votes

If you want to be cheeky, make the tank an ADC.

Done. (Sorry- I went with a mech instead- seemed more fun- although I think it could work for a normal tank as well)

Passive: Omni-Directional Targeting Tank gives his enemies stacks every time he deals damage to them- each stack lasts for 3 seconds after being dealt damage. At 3 stacks the enemy is afflicted with the 'targeted' debuff and they will still be visible even if they stealth or hide in brush. You don't hide from him- when Tank set his sights on you- you fight or run- never hide.

Q: Hextech Chaingun Tank roots himself briefly and gives a 0.25 warning reticle in the shape of a cone before he strafes the area with fire from his minigun. Enemies in the area will take damage every half-second they are in the area. Fight a tank? You serious? Eat bullets son! Eat all of the bullets! Mow them down!

W: Superior Firing Stance (Toggle) Tank roots himself, gaining additional AA range as well as increasing the range of his abilities. When the toggle is turned off it takes several seconds for him to regain his movement speed. Tank doesn't kite- Tanks don't run- Tank stands there and dares his foes to trade with him.

E: Missile Volley Tank fires a missile salvo at the targeted area- slowing and damaging all enemies within it. Long range but long cooldown as well. Out of range? Too fast for him to catch? Maybe you can outsmart or outplay him- lets see you outsmart a stream of missiles.

R: Heat Vent Tank builds up heat every time he uses an ability. Activating his ultimate will cause a damaging AoE around himself and will also refresh the CDs on Q and E and will cancel the self-slow part of his W. No cooldowns- no waiting period- just more heat and more bullets!

Iota Theta2 votes

{quoted}

Done. (Sorry- I went with a mech instead- seemed more fun- although I think it could work for a normal tank as well)

Why not both (even if just cosmetic like when over a certain movespeed)?

Ex: http://orig09.deviantart.net/8b06/f/2007/239/f/e/brawl___transformers_by_rhanubis.jpg

SociopathFriend2 votes

Edited some of the abilities- I actually quite like the idea.

The passive may seem lackluster but it makes him an effective counter to pretty much any assassin so I don't think I could buff it anymore. The Q allows him to waveclear effectively at the cost at briefly slowing himself down. I think I need to add something to the W though- not sure how powerful range increases are- especially when it applies to his abilities. E gives him a good way of slowing down enemies so he can catch them or slow them down to stop them from reaching him. R was honestly because I recently played DOOM and played the Demon with the vent ability- seemed like it would fit well- I don't think we have many champions who can manually reset their CDs. It's pretty much Zilean only- right?

DrProfVibeCheck3 votes

Imagine it though ....

A "tank" as an offensive support.

As an ult, this tank character can have an ADC ride it, and now that ADC would enjoy boosted range and damage as well as durability for a short while.

MadManApocalypse1 votes

So... tanky kogmaw with xerath ult mechanics?

The Lone Bard1 votes

they should make a tank with a free ward passive, he will be useless in bronze but broken in high elo

Duke Anax2 votes

Maokai ?

The Lone Bard1 votes

lol im bronze i rarely see him

zlumpy1 votes

Dota used to have a tank way back in the day. I think it was literally just called the siege tank.

Captain Aishi1 votes
OyddAWqJ5r1 votes

What about a champion that literally does 0 damage outside basic attacks. As I wrote this I realized there already is a champ that is basically this so nvm.

Thresh

Darth Pixy Misa1 votes

Well what if Riot borrowed the stalker idea? In otherwords a slow tank that would try to use its low cd teleport to get some more mobility.

IMO SInce Kassadin has lost his burst and is a skirmisher now, why not make Kass a Mana tank?

Passive Void Stone Encounter Suit Kass gets 15% damage reduction, and 50% of Kass's current Mana is a Hp shield that refreshes every 120 sec.

Q Null Sphere RANGE: 650 SPEED: 1400 COST: 70 / 75 / 80 / 85 / 90 Mana COOLDOWN: 9 Active: Kassadin fires an orb of void energy at the target enemy, dealing magic damage, interrupting channeled abilities. Magic Damage: 70 / 95 / 120 / 145 / 170 (+ 70% AP)

W Nether Blade RANGE: 200 / 50 COOLDOWN: 7 Passive: Kassadin's basic attacks deal 20 (+ 10% AP) **+ (2% current mana) **bonus magic damage. Active: Kassadin's next basic attack gains range, deals additional magic damage and restores a portion of his missing mana, quintupled against champions. Nether Blade resets Kassadin's autoattack timer

E Force Pulse RANGE: 700 / 80 COST: 80 Mana + 6 Charges COOLDOWN: 6 Force Pulse Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a nearby champion, including himself, uses an ability, capping at 6. Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse. Active: Kassadin emits a pulse of void energy, dealing magic damage to all enemies in a **300 unit circle around him **and slowing them for 1 second.

Riftwalk RANGE: 500 / 150 COST: 50 / 100 / 200 / 400 / 800 Mana COOLDOWN: 6 / 4 / 2 Active: Kassadin blinks to the target location, dealing magic damage all to nearby enemies on arrival. Each subsequent Riftwalk within 15 seconds doubles its cost and increases its damage, stacking up to 4 times.

InTheory1 votes

[deleted]

Kuzja12 votes

{quoted}

That tank should be able to jump over walls pls

Or crush through them

Ralanr1 votes

Sion approves of this.

Streetlight Man1 votes

Pretty sure this is Commando Sion While ulting

Spoofghoul1 votes

i think heimer should have it as an ultimate H28 evolution tank

instead of that lousy turret he dumps down he builds a tank

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