The next champion release should be a tank
Not a durable champion. An actual tank. http://1.bp.blogspot.com/-APUvnmjcSyc/ULtpw4JwG6I/AAAAAAAABHg/EzbqQmeYnpo/s1600/M1A1_abrams_tank_5.jpg
If you want to be cheeky, make the tank an ADC.
Not a durable champion. An actual tank. http://1.bp.blogspot.com/-APUvnmjcSyc/ULtpw4JwG6I/AAAAAAAABHg/EzbqQmeYnpo/s1600/M1A1_abrams_tank_5.jpg
If you want to be cheeky, make the tank an ADC.
Did you furgot? 
https://i.ytimg.com/vi/8Y_gtqm6S0U/maxresdefault.jpg
Only thing HOTS has over League (well, this and Solo Queue)
No, I want a F-22
Why not a Corki tank skin? Valkyrie already leaves a trail, it could be changed it treadmarks and it'd make as much sense as Gragas charging through walls. I don't see why not.
A tank with 2000 movement speed, 400 basic attack dmg at lvl 1. Yes. I approve.
Imagine it though ....
A "tank" as an offensive support.
As an ult, this tank character can have an ADC ride it, and now that ADC would enjoy boosted range and damage as well as durability for a short while.
If you want to be cheeky, make the tank an ADC.
Done. (Sorry- I went with a mech instead- seemed more fun- although I think it could work for a normal tank as well)
Passive: Omni-Directional Targeting Tank gives his enemies stacks every time he deals damage to them- each stack lasts for 3 seconds after being dealt damage. At 3 stacks the enemy is afflicted with the 'targeted' debuff and they will still be visible even if they stealth or hide in brush. You don't hide from him- when Tank set his sights on you- you fight or run- never hide.
Q: Hextech Chaingun Tank roots himself briefly and gives a 0.25 warning reticle in the shape of a cone before he strafes the area with fire from his minigun. Enemies in the area will take damage every half-second they are in the area. Fight a tank? You serious? Eat bullets son! Eat all of the bullets! Mow them down!
W: Superior Firing Stance (Toggle) Tank roots himself, gaining additional AA range as well as increasing the range of his abilities. When the toggle is turned off it takes several seconds for him to regain his movement speed. Tank doesn't kite- Tanks don't run- Tank stands there and dares his foes to trade with him.
E: Missile Volley Tank fires a missile salvo at the targeted area- slowing and damaging all enemies within it. Long range but long cooldown as well. Out of range? Too fast for him to catch? Maybe you can outsmart or outplay him- lets see you outsmart a stream of missiles.
R: Heat Vent Tank builds up heat every time he uses an ability. Activating his ultimate will cause a damaging AoE around himself and will also refresh the CDs on Q and E and will cancel the self-slow part of his W. No cooldowns- no waiting period- just more heat and more bullets!
Pretty sure this is Commando Sion While ulting
So... tanky kogmaw with xerath ult mechanics?
i think heimer should have it as an ultimate H28 evolution tank
instead of that lousy turret he dumps down he builds a tank
they should make a tank with a free ward passive, he will be useless in bronze but broken in high elo
Dota used to have a tank way back in the day. I think it was literally just called the siege tank.
this should be his ult
What about a champion that literally does 0 damage outside basic attacks. As I wrote this I realized there already is a champ that is basically this so nvm.

Well what if Riot borrowed the stalker idea? In otherwords a slow tank that would try to use its low cd teleport to get some more mobility.
IMO SInce Kassadin has lost his burst and is a skirmisher now, why not make Kass a Mana tank?
Passive Void Stone Encounter Suit Kass gets 15% damage reduction, and 50% of Kass's current Mana is a Hp shield that refreshes every 120 sec.
Q Null Sphere RANGE: 650 SPEED: 1400 COST: 70 / 75 / 80 / 85 / 90 Mana COOLDOWN: 9 Active: Kassadin fires an orb of void energy at the target enemy, dealing magic damage, interrupting channeled abilities. Magic Damage: 70 / 95 / 120 / 145 / 170 (+ 70% AP)
W Nether Blade RANGE: 200 / 50 COOLDOWN: 7 Passive: Kassadin's basic attacks deal 20 (+ 10% AP) **+ (2% current mana) **bonus magic damage. Active: Kassadin's next basic attack gains range, deals additional magic damage and restores a portion of his missing mana, quintupled against champions. Nether Blade resets Kassadin's autoattack timer
E Force Pulse RANGE: 700 / 80 COST: 80 Mana + 6 Charges COOLDOWN: 6 Force Pulse Passive: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a nearby champion, including himself, uses an ability, capping at 6. Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse. Active: Kassadin emits a pulse of void energy, dealing magic damage to all enemies in a **300 unit circle around him **and slowing them for 1 second.
Riftwalk RANGE: 500 / 150 COST: 50 / 100 / 200 / 400 / 800 Mana COOLDOWN: 6 / 4 / 2 Active: Kassadin blinks to the target location, dealing magic damage all to nearby enemies on arrival. Each subsequent Riftwalk within 15 seconds doubles its cost and increases its damage, stacking up to 4 times.
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