Judamogu, The Fungal Giant(Champion Concept)

Mr Voidling·5/12/2019, 9:55:09 PM·2 votes·2,434 views

I did not create the art, check out the artist yourself. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f5947b75-2cbc-4cff-9e7b-e625e4beb7b1/daexyxc-da221336-bf14-4b71-965f-9c92c08927b4.png/v1/fill/w_832,h_961,strp/mushroomman_by_babaganoosh99_daexyxc-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTEyMSIsInBhdGgiOiJcL2ZcL2Y1OTQ3Yjc1LTJjYmMtNGNmZi05ZTdiLWU2MjVlNGJlYjdiMVwvZGFleHl4Yy1kYTIyMTMzNi1iZjE0LTRiNzEtOTY1Zi05YzkyYzA4OTI3YjQucG5nIiwid2lkdGgiOiI8PTk3MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.ogbP0pPsBWwoIK9VcyPAjSO4xybSFQRJ5NhOrVVMGR4 https://www.deviantart.com/babaganoosh99/art/Mushroomman-629761296


Judamogu, The Fungal Giant


STATS 600+110 | Health 7+0.9 | Health per 5 100 | Spore 65+5 | Attack Damage 0.6+3.5 | Attack Speed 32+4 | Armor 32.1+1.25 | Magic Resist 330 | Movespeed 150 | Range


Passive: Spores | Radius 200-300 Judamogu's abilities leave behind Spores for 6 seconds; collecting spores reduces Judamogu's cooldowns by 1 second and fill up his Spore Bar by 10. Upon reaching 100 Spore Judamogu drains his Spore by 20 each second, emitting an aura for the duration. While inside his aura Judamogu and all allies heal for 10-50(+5% Ability Power) +2.5% of their Missing Health each second, 40% effectiveness on minions. While inside his aura enemies are dealt 2-5% of their Max Health each second as Magic Damage.


Q: Bouncing Caps | Cooldown 7/6.75/6.5/6.25/6 | Range 650 | Radius 100 Judamogu causes a mushroom to erupt from the ground after 0.5 seconds dealing 40/60/80/100/120 (+8% Bonus Health, +25% Ability Power) Magic Damage and knocking units airborn for 1 second.


W: Undergrowth | Cooldown 16 | Range 500 Judamogu goes underground after a 1/0.85/0.7/0.55/0.4 second channel gaining 20/25/30/35/40% damage reduction and becoming stealthed. Judamogu cannot move or attack while underground but can cast abilities and can recast to tunnel forward and pop up ending the effect.

Both casts grant Judamogu a Spore.


E: Jumbo Punch | Cooldown 12 Judamogu enhances his next attack to deal 20/30/40/50/60 (+4% Max Health, +80/90/100/110/120% Bonus Attack Damage) Bonus Physical Damage and push enemies 200/225/250/275/300 units away.

Spores from this ability are knocked away with the enemy.


R: Regrowth Spore | Cooldown 160/140/120 | Range 500 Judamogu targets an allied champion, creating a controllable clone of them that lasts 10 seconds. The clone gains 40/50/60%(+5% Ability Power) of the champion's stats, dealing Magic Damage with its basic attacks. Each second the clone drops a Spore nearby.

If the target champion dies while the clone is active, then the clone reanimates as the champion at its location, healing them to its current health, and the champion is slowed by 50% decaying over 1 second.


Judamogu is taken from Chinese, essentially meaning "huge mushroom".

His R is essentially Yorick's old R. Just modified, weaker in terms of damage but stronger in terms of utility. While underground just his head will be visible, so he'll look like a normal mushroom. Judamogu is pretty slow and melee, so sticking to targets is pretty hard. Skillshots will still hit Judamogu if he is underground, so he can block for his ADC without you knowing.


60th Champion [slayer-pantheon-thumbs]


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GEpIMFz9-all-my-champion-concepts-page-3

11 Comments

nasu0105/15/2019, 1:59:20 PM1 votes

60th Champion

oh sshhiitt gg bro [slayer-pantheon-thumbs] [zombie-brand-clap] it takes a llot to get here but for keeping constant you deserve a prize (no idea what though)

Mr Voidling5/20/2019, 4:55:30 PM1 votes

I'll see if I can make a sort of rendition of this Terra Aqua Maelstrom using my limited art skills. The Maelstrom might be an on/off thing, with mythical creatures/monsters breaking through the rift as it opens and returning before it closes. But a perpetual rotating circle of islands sounds cool as well.

http://i.imgur.com/FQNbPvW.jpg

Eh, didn't turn out as good as I hoped :P I would imagine like 2 more levels of islands under the water, and possibly some tied together with vines/roots. But for now it kind of works.


Well to be fair Blizzard probably had people working for them who had dabbled in that kind of area, or could even hire outside help to get a handle on things. Outside of knowing a lot about coding already having made their fair share of games. I never played Overwatch, just D2/D3 and WC3. Honestly I can't even remember why I started playing League again xD Used an old account years ago but it didn't let me change the name from something stupid like "1295019051095u9051905812905" because it was inactive long enough that someone apparently took my name and it was supposed to let me rename myself but wouldn't. So I made a new account with an actual summoner name "Detias" which I later changed to Mr Voidling, since if I ever started streaming I wanted a more memorable name. Aaanywho, I don't know if you are artistic by nature or have any desire to spread your wings in that field, but I can probably handle any needs in that area. Much easier than learning how to code :P I ain't no pro artist, but I'm getting better. Probably could've focused more in my earlier years, rather than having like 0-2 annual drawings, but what can ya do. Now though, do I use Blender which is free or do I try actually spending money on a 3d modeling program... Tis the question.