Create Your Own Champion #9
Nes, the Shadow Assassin Counterpart of Sen Mid Lane Assassin/Jungle Assassin
Passive: Shadow Consumption
Whenever Nes deals damage to an enemy, he restores 1 (Per level) + (1 [Per level]% AP) +
(1 [Per level]% AD) health and mana.
Q: Darkness Bomb Nes launches a ball of concentrated darkness on to a target area within 1000 units. The radius of the bomb is 500 units. Upon impact, the bomb deals 30/40/60/100/180 + (60% AP) magic damage and gives nearsightedness for 2 seconds to all enemies hit. Cool down: (10/9/8/7/6).
W: Shadow Rake Nes embodies shadow claws and rakes in a crescent motion from his right arm. This rake stops at the first enemy champion hit. This rake deals 60/65/80/125/260 + (40% AP) + (40% AD) magic damage to the target and roots them for 2.25 seconds. Also, this rake marks the target for 4 seconds. While the target is marked, they take 20%/25%/30%/35%/40% more damage from Nes. Cool down: (18/17/16/15/14).
E: Shadow Dash Nes dashes 1000 units in a target direction and stops at the first enemy champion hit. Upon hitting an enemy champion, Nes deals 75/110/145/180/215 + (15% AP) + (15% AD) + (20% BONUS Health) + (6%/7%/8%/9%/10% of the target's current health) physical damage and flips over the target. Once Nes lands back on the ground, he instantly stealths for 5 seconds. While Nes is stealthed, his next basic attack will reveal him and will deal an additional (15% AP) + (15% AD) + (3%/3.5%/4%/4.5%/5% of the target's missing health) magic damage. If Nes does not hit a target with his dash, he will become stealthed for 5 seconds after 5 seconds after landing, and he won't get the additional damage on his next auto attack. Cool down: (24/22/20/18/16).
R: Dance of the Shadow Claws Nes dashes 1000 units and slashes around in a circle, dealing 300/400/500 + (100% AP) + (100% AD) + (10%/15%/20% of each target's current health) magic damage in a radius of 500 units around him. Any damage that Nes deals to enemy champions during the 5 seconds after the first slash of the ult is stored as a separate value unique to the champion damaged. After 5 seconds, Nes slashes around in a circle again, dealing 150/200/250 + (50% AP) + (50% AD) + (5%/7.5%/10% of each target's missing health) + (50%/75%/100% of the separate unique stored damage to the respective champions) magic damage in a radius of 500 units around him. There is a black ring around Nes during this ultimate to serve as a range indicator. Cool down: (150/140/130).