Abigail, The Iron Sentinel(Champion Concept)

Mr Voidling·5/5/2019, 6:21:03 PM·3 votes·4,483 views

I did not create the art, chekc out the artist yourself. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/095b362d-6c4d-4adf-9498-3d8d07222a75/dbhltkf-afb20a04-e11b-4167-b51e-44ed171f2b00.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzA5NWIzNjJkLTZjNGQtNGFkZi05NDk4LTNkOGQwNzIyMmE3NVwvZGJobHRrZi1hZmIyMGEwNC1lMTFiLTQxNjctYjUxZS00NGVkMTcxZjJiMDAuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.ApbZdqzi5GFHoNQ73-KZAef4ZvCxqIiDs1726RfzL_c https://www.deviantart.com/deivcalviz/art/Demeter-Beyond-Human-694699503


Abigail, The Iron Sentinel


STATS 510+70 | Health 6.5+0.5 | Health per 5 290+35 | Mana 5.5+0.6 | Mana per 5 62+3.5 | Attack Damage 0.58+4 | Attack Speed 27+3 | Armor 30+0.5 | Magic Resist 330 | Movespeed 600 | Range


Passive: Locked and Loaded When Abigail stands still for 2 seconds she enters In Position, a crouched pose that creates a 900 unit ring around her. Abigail remains In Position until she moves or hits a marked target. If Abigail gains vision of an enemy while In Position then they are marked until she exits her pose, if a marked enemy is inside her ring then she gains 300 increased attack range against them and deals 10-100 (+25% Bonus Attack Damage) bonus Physical Damage on her first attack. This damage can critically strike. Range increasing effects increase the ring size by the same amount.

Locked and Loaded has a 30-10 second static cooldown per unit.


Q: Line 'Em Up | CD 14/13.5/13/12.5/12 | Cost 80 | Range 1,100 Abigail steadies her laser cannon and charges up a powerful piercing shot in a chosen direction. While charging Abigail cannot take any other action, and cannot change the direction of her shot, but may move to cancel the charge. Recasting makes Abigail fire off the shot and deal between 30/50/70/90/110 (+50% Attack Damage) and 90/150/210/270/330 (+150% Attack Damage) Physical Damage depending on the charge, increased by up to 0% (+0.5% Critical Strike Chance) damage, reaching max damage at 3 seconds. After 3 seconds of charging the range starts increasing by 150 each second, up to 1,850 max range. Abigail can charge this shot indefinitely.


W: Scouting Drone | CD 22/21/20/19/18 | Cost 50 | Range 2,500 | Sight Radius 400 Abigail sends out a surveying drone that reveals everything around it as it travels, upon reaching its destination the drone plants itself into the ground and acts as a ward revealing all stealthed and invisible units but not wards. Scouting Drones have 1 hit point, are visible, and remain until destroyed. Upon being destroyed scouting drones sound out a danger ping. Max of 2/2/3/3/4 drones can be active at one time. Can be cast while In Position.

Passive: If an enemy is revealed by a scouting drone then Locked and Loaded gains 200/225/250/275/300 bonus range against the target.


E: Electro-Sphere | CD 28/27/26/25/24 | Cost 80 | Range 600 | Absorb Radius 150 Abigail shoots out a slow moving magnetic sphere, the sphere absorbs all nearby enemy projectiles as it travels over 3 seconds passing through units and stopping at the first champion hit. Upon reaching its destination or hitting a champion the magnet sphere pulls all enemies within 300 units toward it and deals 30/50/70/90/110 (+100% Ability Power) Magic Damage to all affected enemies. If the sphere hits a champion then they are stunned for 1/1.25/1.5/1.75/2 seconds.


R: Ion Cannon | CD 150/130/110 | Cost 110/120/130 | Range 2,000/2,250/2,500 | Radius 300 Abigail paints a marker and calls in help from her headquarters, sending over the coordinates of the location. After a 1 second delay a giant laser crashes down damaging all enemies for 200/400/600 (+200% Bonus Attack Damage, +100% Ability Power) Physical Damage, passing through 40% of their armor. The armor reduction persists for 3 seconds.


A common combo down in bot is to throw out your E and immediately start charging your Q, once E ends and pulls in the enemies then you fire off your Q to hit them all. Q cooldown starts after it is fired off or canceled. Q is similar to a nidalee spear in terms of projectile width, but is a laser so it travels instantly. W can be destroyed before it lands. R can be extremely hard to land if the enemy isn't under crowd control or has a dash. But can always be used to zone enemies out thanks to its huge damage potential. Most the threat of your R will be in the armor reduction, spiking up all other damage from you by a rather large amount against tanks. An indicator is displayed for R, showing the area that will be damaged, and a laser from the initial cast. With W maxed you can hit enemies from 1,200 units away. With a critical added in your passive will deal 225% damage + 75-81.25% Bonus AD. Your Q can deal up to 330(+50-62.5%) +225-232.5% AD with a critical hit, which with 400 AD would deal 1,466 versus the 1,125 passive. With no bonus AD or critical your Q will deal 511 damage and passive will only increase your range dealing base 121 damage. Full build 400 Bonus AD with 121 base AD gives you 521 total AD making your passive deal 1,822 damage on a crit and your Q deal 1,747 damage. This might make Q seem worse in the late-game, but it still has piercing power, which with her low attack speed is very useful in pushing waves from a safe distance. Full build 521 AD with a somehow pulled off full combo deals 4,969 damage. But that requires a target to enter your sight WHILE your Q is fully charged, giving you time to also land the passive, and then hitting them with your R. E can be a great counter to trades or long range ults headed your way, try to keep it up unless you're pushing the wave and backing off. Firing it off in a direction and moving with it is a great way to escape while avoiding damage. Most cases you will build item 3094 and item 3095, so expect lower AD.


Needed another champ from a high-tech area, as I only had 2... Eston and Terunis. This also gives me another ADC going from 5 to 6. And another ranged champ. So this champ was basically just for balance? I would like to have my numbers be fairly balanced in terms of champions for regions, champions for roles, Melee/Ranged champions, Female/Male champions(still gonna have like 3x as many male champs, because I just happen to make more, if you want more females then check out Stacona :P ), and of course their alphabetized names because I actually care about that xD (No more D champs for awhile, their leading with 5 right now)


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GEpIMFz9-all-my-champion-concepts-page-3

7 Comments

Zabulus5/5/2019, 7:00:20 PM1 votes

she would be from Piltoover then

Earthlord Jazz5/5/2019, 8:21:00 PM1 votes

Passive: Very well put together, really like how you put a static cooldown per target to prevent abusive harass during laning phase.

Q: Would the width be similar to Caitlyn's Q after it hits a target (like how it opens up)? Another cool ability akin to a sniper. 5 seconds seems like a long time, especially without movement whatsoever. Varus Q can hit 1625 range with only a 2 second charge with movement. Granted this ability does a substantial more damage but the cost both in movement and charge time would make this ability far to dangerous to use practically. Perhaps lowering the charge time to 3 seconds?

W: Love the passive, love the active. Reminds me of Ashe's hawkshot but different enough not to encroach on her theme

E: My only big nitpick with the kit. Absorbs all projectiles, does this include ally projectiles? If so, seems like it could really antagonize teammates if used incorrrecly. If only for enemies, a little too strong for a basic ability, allowing you substantial protection and CC and damage.

R: Love it

MooooooooreDakka5/6/2019, 2:07:21 PM1 votes

Passive: The static cooldown is a good way to prevent abuse. The problem it doesn't solve is that it still doesn't have any meaningful counterplay for the enemy. The only way I can think of to avoid it is to get spotted by her team while she isn't quite within range and then stay within vision range so it doesn't proc again. Vision range is kind of hard to gauge which makes that difficult and it seems a bit counterintuitive for the counterplay to a sniper to be to loudly announce your position and then steadfastly refuse to conceal yourself from them. The alternative is to just never reveal yourself in the first place which isn't a good option due to her range, drones, and you needing to actually play the game.

The mechanic of upon gaining vision of the enemy is probably the best thing to change and then some other form of counterplay could be added. Here's my suggestion:

Standing still for a set amount of time causes Abigail to begin performing overwatch. There is a 900 or so unit ring around her during overwatch and enemies who cross it become eligible targets for the current passive. She's be able to target people crossing both ways. Drones would project a similar though smaller ring whose marks could be targeted from further away like how it currently works. A mark would also be applied to enemies nearby where it initially deploys so if she scouts someone out with it then she can take the shot. Moving would break overwatch and the on target cooldown would behave normally.

This would let her set up and then snipe people who stray into her line of fire but also let people play around it by forcing her to reposition.

Q: It seems very impractical to use against champions in most situations the lower charge time and other changes discussed could probably make it work well enough.

Q and Passive crits: You might want to go with the damage scaling with crit chance and damage rather than the attack itself being able to crit so you don't have a single high damage hit whose damage varies wildly based on whether it crits.

R: A one second delay means basically any hard cc will guarantee a hit. Is that the intended?

Also, how does this character fit into Runeterra? Some of this is believable as Piltover hextech but an orbital laser is kind of stretching it.

nasu0105/6/2019, 5:46:09 PM1 votes

ooh Lala what have we here, is that a mech with a proton canon? well well the new world is upon us. a passive that increases range on target sight, a wait for it q (very nice, i really like this) a drone that grants and still extends vision, with a projectile absorbing sphere (defensive countermeasure) that stuns enemies hit (to ensure the hit or her q) and the nuke ult satellite cannon dealing (200% ad +40% ar pen) damn this is a hot pick you should have keep this one in reserve [slayer-jinx-wink]
cuz now i need to step up