New Champion Concept: Mino- The Agile Rodent
Background: Mino, a Yordle from Bandle City, moves on all four feet. He is an Energy based melee champion that thrives in the Top lane as a fighter, punishing his enemies with quick strikes before retreating to safety, only to do it again. Mino's Passive: Part 1- Mino passively gains movement speed as he gains levels. Part 2- Mino gains "Static" stacks as he moves, releasing them with each basic attack, dealing small bonus damage. Mino's Q-Mino charges a short distance, tackling anything in his way. If the Unit is a Champion, the unit is slowed and take a second strike of damage on contact. If the Unit is a Monster or Minion the unit is carried to the max distance before taking damage,only one minion/ monster can be "tackled", and only can damage up to 2 enemies (monster or champion{on Contact and at max distance}). Mino's Q deals on-hit effects. Mino's W- Passive: Basic attacks deal a % of max health as damage (about 2-3%) W Active: Mino's W passive is replaced with a massive armor/magic resistance buff, along with bonus Health Generation. Mino's E- Mino gnaws at a units weak point, causing a % of targets missing Hp as damage, causes Champions to bleed. Killing a unit will return energy, and some Cool Down. Mino's Ultimate R- Mino removes all disabling effects, then gains an "Energy Shield" that blocks all spells for 1 second, killing or assisting in a kill will add an extra second on the shield.( Shield doesn't block basic attacks, or De-buffs such as bleed, ignite burn, exc.) Style and Combos- Mino is an agile fighter that excels in getting into trouble then turning a fight in the teams favor. He deals massive constant damage, but when out matched can quickly active his W to gain the buff required to win the fight or get out safe. Using His Q to engage in a teamfight, follow up in a teamfight or even just poke at your enemy will maximize your use of the ability but can also be used and a quick retreat method when you gone to deep. Mino's E is his "bread and butter" when matched with his Q, he can dash in with his Q and active his E to gain a massive damage spike, since the Q also does on-hit effects the W passive damage is included (unless you active W but then you still get massive armor and health gen). Activating your ultimate as you enter a teamfight can stop you from taking massive damage and being bursted before you are any use, since he is naturally "squishy". Here's a combo, RQEW, gaining the defense from the ultimate before charging headfirst behind enemy line with your Q and dealing massive damage with the W passive and E active before activating the W for more defense stats to keep you alive if the enemy tries to kill you. Since killing a unit with your E refunds energy last-hitting with it can cause you to near endlessly cast your abilities and harassing your lane partner. Lane Combo- QEQ, simple right? Mino has low Cool Downs but high energy costs, so killing a unit with E is a must if you want to be effective, so Charge in with your Q kill a minion or champ with E before refunding enough energy to Q back out or into the next target. Thats about all i have for now. I plan on posting more Champion Ideas, so look for them and Rito why not give it a second thought your self?