Alchemist Champion

ninjahX·9/13/2018, 2:52:09 AM·1 votes·1,258 views

HEALTH ~ 583 – 2028 ATTACK DAMAGE ~ 55 – 108 HEALTH REGEN. ~ 8.5 – 21.3 ATTACK SPEED [*] ~ 0.668 (+0% – 45.9%) MANA ~ 400 – 1000 MANA REGEN ~ 7.6 – 16.1 ARMOR ~ 26.9 – 86.4 MAGIC RES. ~ 32.1 – 53.4 MELEE ~ 125 MOV. SPEED ~ 350

Passive: Alchemic Deconstruction

Lyiel passively analyzes the molecular composition of his opponents' armor . Dealing physical damage to an enemy champion will mark them for 6 seconds. When they reach 4 stacks their armor is reduced by 50% for 5 seconds.

Q ~ Transmute: Sword ~ Range 650 ~ Cost 50 / 55 / 60 / 65 / 70 MANA ~ Cooldown 12/11/10/9/8

Lyiel elongates his blade and slashes it at all enemies in a 90 degree cone in front of him dealing 60 / 100 / 140 / 180 / 220 (+ 100% bonus AD) to all enemies hit. Afterwards he gains 425 attack range for 4 seconds

W ~ Alchemy Ingenuity ~ Range 400 ~ Cost 60/65/70/75/80 MANA ~ Cooldown 15/14/13/12/11

Passive: Lyiel collects the armor from fallen foes to strengthen his own. Whenever he kills a unit he permanently gains 1 armor which is doubled against large minions and monsters and 5 for enemy champions.

Active: Lyiel quickly transmutes a makeshift shield for him and his allies within 400 to absorb incoming damage equal to 80 / 100 / 120 / 140 / 160 (+100%AP)(+40% armor) allies receive only half the shield.

E ~ SURPRISE! ~ Range 600 ~ Cost 70 MANA ~ Cooldown 13/12/11/10/9

Lyiel sinks into the ground and erupts at target location encased in a giant fist shaped rock dealing 70 / 100 / 130 / 160 / 190 (+ 100% bonus AD) physical damage and knocking back all enemies hit in a 375 radius circle.

R ~ Forbidden Alchemy: Human Transmutation ~ Range 600 ~ Cost 100 MANA ~ Cooldown 130/100/70

Lyiel delves into the forbidden arts and creates a large transmutation circle around him channeling for 2 seconds slowing all enemies inside by 80% for 1 second. Enemy champions initially caught in the circle are dealt 15/20/25% of their maximum health as physical damage and heals Lyiel for the same % of his health per effected champion storing excess health in a shield for 7 seconds. If they remain in the circle for when he is done channeling they are dealt that damage again and are rootted for 1.5 seconds and Lyiel is healed for the same % again per effected champion.

5 Comments

Quiet Dude9/13/2018, 2:53:04 AM1 votes

Singed

Eltacito9/13/2018, 3:14:40 AM1 votes

Seem fun to play but its pretty much thresh passive with a mundo ult. His w would be incredibly op. He could be incredibly tanky while building damage. Cause if a minion gives 1 armor, just think, 20 minutes into the game he will probably have around 170 free armor, if he farms decently well. Thats over 4k gold of armor just for csing. Then on top of being tanky, and do alot of damage he gets a massive shiled he can put on other people and crazy sustain and some cc. Maybe if the scaling was reduced it would work. Also how is it an alchemist champion? Like i would think it would be cool if as an alchemist he has to mix alot of chemicals, so his champion design was a completely different than any others. To use skils he would have to mix up combos using qwer. Instead of q being just a q skill if he press some random buttons than it would do it, this would give us a large list of possible combos we could use to preform special skills. It would allow for alot of mastery and allow people to show off their skill.

David 7779/13/2018, 10:32:15 AM1 votes

His passive and Q are quite interesting.

AnAggravatedPimp9/13/2018, 10:49:06 AM1 votes

His passive reminds me of Velkoz tbh.

Also that ultimate is ungodly levels of busted. Between 30% and 50% max hp damage that will grant the fattest of shields if used in a team fight. Hav it deal flat damage and shield for a percentage of damage dealt