Sora, Bearer of the Keyblade

ninjahX·10/11/2014, 3:49:08 AM·3 votes·1,919 views

Sora uses a new system called secluded sub skill set system (SSSSS). All of Sora’s abilities will transform him granting him different abilities excluding the ability used to transform him. Learning an ability pre 6 will immediately grant him access to 2 non–ultimate sub abilities of that ability. Leveling up a particular ability will level up all of those non-ultimate sub abilities. Leveling up his ultimate will also level up all sub ultimate abilities. As for most champions his ultimate can only be learned at level 6. Sora cannot learn his master form until his valor and wisdom form have been learned. Reactivating the ability used to transform him will transform him to his base form. Sora can only remain in a form for 15/20/30 seconds. Also only his sub abilities are affected by cooldown reduction.

Sora uses a brand new resource called the Drive Gauge. Landing an ability or basic attack will grant him 10% of a single Drive bar and killing a unit will grant him 15%. He will also gain 5% every second. At 100% he will have 1 Drive Bar. The Drive Bar cap is 7/12/16

Passive: The Darkness Within When an allied unit dies near Sora he gains 2 stacks and 4 for champions. At 50 or more stacks activating an non ultimate ability has a chance to turn Sora into his Anti -Form (higher chance the more stacks there are). 50-59=20% 60-69=30% 70-79=40% 80-99=50% 100=100%

Q ~ Valor Form ~ Cost +5 stacks and 1 Drive ~ Cooldown 2 seconds W ~ Battle Surge ~ Cost none ~ cooldown 10 seconds Passive: all magic damage will be dealt as physical damage instead. Active: Sora gains 20/30/40/50/60% attack speed and half of that as movement speed for 5 seconds. E ~ High Jump ~ Cost none ~ cooldown 14/12/10/8/6 seconds ~ Range 600 Sora performs a great leap to target location and slams the ground dealing 30/90/140/180/230(+100%BonusAD) to surrounding enemies R ~ Brave Shot ~ Cost none ~ cooldown 25/20/15 seconds ~ range 1000 Passive: Sora gains 25% attack Active: Sora slams the ground damaging and knocking up all enemies in front dealing 100 / 210 / 340 (+ 110% bonus AD) to closer enemies and half that and half the knock up to the ones 500 units away.

W ~ Wisdom Form ~ Cost +5 stacks and 1 drive ~ Cooldown 2 seconds Q ~ Magic Bullets ~ Cost none ~ cooldown 11/10/9/8/7 seconds range 1100 Passive: Sora gains 400 attack range and his attacks are considered ranged. Active: Sora fires 4 bullets over 1.5 seconds dealing 20/30/40/50/60 (+20%AP) per bullet. Sora can move hile using this ability. E ~ Quick Run ~ cost none ~ cooldown 13/12/11/10/9 seconds ~ range 500 Passive: Sora cannot deal physical damage. His basic attacks will instead deal magic damage equal to his attack + (10%AP) Active: Sora dashes a short distance preparing for future endeavors reducing his ability’s cooldowns by 2 seconds. R ~ Blizzaga ~ Cost none ~ cooldown 25/20/15 ~ range 1000 Passive: Sora gains ability power equal to 150% of his attack. Active: Sora shoots a blast of ice toward target location when it hits an enemy it explodes a slows by 45% dealing 110/220/350(+80%AP) in a 300 radius.

E ~ Master Form ~ Cost + 5 stacks 2 Drive ~ Cooldown 2 seconds Q ~ Reflect ~ cost none ~ cooldown 16/14/12/10/8 seconds ~ range 450 Active: Sora stops and creates a shield around him blocking all basic attacks and abilities for 2 seconds. Afterwards he releases a blast dealing 70/120/180/220/280(+70%AP) (+50% damage blocked) magic damage. W ~ Ariel Dodge ~ Cost none ~ cooldown 18/16/14/12/10 seconds ~ Range 600 Sora performs a spinning leap to target location becoming untargetable along the way. R ~ Disaster ~ cost none ~ cooldown 25/20/15 seconds ~ range 200 Passive: Sora gains 20% ability power. Active: Sora starts spinning for 3 seconds slowing all enemies in the tornado by 30% for 1.5 seconds dealing 10 / 50 / 100(+ 100% AD) physical damage and 10 / 50 / 100(70% AP) magic damage per second. Afterwards he releases a shockwave knocking back and dealing half the damage they were dealt by the tornado.

R ~ Final Form ~ Cost 50% of current stacks 3 drive ~ cooldown 30 seconds Q ~ Spinning Keys ~ cost none ~ cooldown 10/9/8 ~ range 700 Passive: Sora gains 300 attack range, can move through units and gains 30% ability power. Active: Sora begins spinning his keyblades in a 300 radius for 3 seconds slowing enemies caught by 25% and dealing 30/60/120(+80% Bonus AD) physical damage per second. W ~ Final Strike ~ cost none ~ cooldown 13/11/9 ~ range 600 radius 350 After 1 second Sora will jump to target location slowing all enemies by 30% and dealing 40/70/100(+100 Bonus AD)physical damage and 40/70/100(+70%AP) magic damage. E ~ Thundaga ~ cost none ~ cooldown 25/20/15 ~ range 800 Passive: Sora gains 20%AP and 25%AD Active: Sora calls down lightning onto target enemy and all surrounding enemies within 300 radius dealing 100/170/250(+100%AP) surrounding enemies take half the damage.

While in Anti- Form Sora gains 40% bonus health,but cannot be healed, receives 70% attack speed, 35% movement speed, ignores unit collision, his basic attacks deal 3% of his targets maximum health, and all of his abilities are replaced with Anti-Glide. The stacks will immediately go to 100 if not already and will decay 5 per second. At 0 stacks he will transform back into his base form.

Anti-Glide ~ cost none ~ cooldown 10 seconds ~ range 700 Sora sinks into the ground becoming a shadow and dashes to target enemy becoming untargetable along the way.

9 Comments

ninjahX10/13/2014, 4:32:03 AM2 votes

i think 13 abilities isnt that difficult to remember

OJ19110/11/2014, 4:06:02 PM1 votes

copyright issues aside it's waaaay too much burden of knowledge for new players

ninjahX10/12/2014, 10:08:09 PM1 votes

duh he's got a difficulty of 11

ModThe Djinn10/12/2014, 11:31:49 PM1 votes

He may have a difficulty of 11...but on threads years ago, when the DotA II champion Invoker was mentioned, Riot stated that champions with that level of ability memorization and mechanical complexity have no place in League. Champs can be technically complex, like Azir or Zed, but kit complexity on this level goes against Riot's design philosophy for League.

ninjahX10/13/2014, 12:42:22 AM1 votes

True although considering how the keyword I saw was "and" this is still possible. He does have the ability memorization difficulty sorta, but in my opinion the abilities themselves are quite simplistic mechanic wise. The only thing that would make this champion difficult would be memorizing his abilities (i still find if rather easy tho), knowing which form to use at what time, his passive, and managing your resource. Basically he does have the ability memorization part, but not the mechanical difficulty part.

ModThe Djinn10/13/2014, 1:08:48 AM1 votes

That's just it. League is OKAY with mechanically difficult champions. They're NOT okay with Invoker levels of knowledge requirements, which this guy has. Both the player AND his opponents need to be able to know fairly easily what he's capable of.

He's also just way to complicated.

I'm sorry, but this champ as designed is simply not appropriate in any way for this game. I wouldn't even know where to begin critiquing him, as there's simply way to much going on here.

akamrboone10/13/2014, 7:42:38 AM1 votes

Aside from the extreme complexity of this champ, there are so many other issues that make this idea unwieldy. Some stances have abilities that grant bonus ap or magic effects, but they only deal attack damage or other forms of physical damage. (Or at least as far as can understand that is what is happening) Multiple abilities give immunity to unit collision, even though just being in an anti-form prevents unit collision... I just feel like there are so many counteractive and counter-intuitive mechanics... How would you even build this guy? lol

I'm sorry, but the level of complexity is entirely unneeded and his kit is way to clunky to make actually playing him (Or attempting to) fun. Just my opinion I guess.

ninjahX10/11/2014, 3:49:10 PM1 votes

So broken, kinda broken, too weak, just right, too complicated?

ninjahX10/13/2014, 9:43:45 AM1 votes

OK it may be confusing so I'll clarify it for you while in a certain "form" he ONLY has those abilities meaning abilities in other forms do not appy to him at all. Anti form can only be used as stated in the passive. So while he is in valor form only abilities in that form apply to him. His main complexity imo is managing your resource if you run out in a fight you re completely defenseless. Seriously memorizing 13 abilities isnt that hard.