Quick Simple Champion Concept Rough Draft. No Lore, Name, or Extras yet.

Nikushimi Zero·1/7/2016, 4:09:42 AM·1 votes·620 views

NOTICE This champion concept is a quick and simple rough draft. Sort of a scout. No lore is provided because of this, nor are extras such as quotes and such. Depending upon reception of my champion a name, lore, quotes, and more will be added in a future update. If this doesn't pan out then I shall get back to the drawing board before appearing again. Thus only stats, slight appearance, and kit is featured.

Please let me know what you think of the kit and how you think it would fit in with league if at all. I appreciate the feedback. Also, be respectful. While I like feedback, I will not tolerate outright hate with no reasoning. I talk through things with the comments section to come to an understanding and possible ideas for bettering my champion.

So, thank you, and enjoy!


Health: 500-2230 Health Regen: 6-20 Resource: Focus 100 Armor: 27-90 Magic Resist: 32.1-53.4 Attack Damage: 60-115 Attack Speed: 0.65-1.01 Attack Range: 150 Movement Speed: 345 Primary Role: Fighter Secondary Role: Tank

Focus Focus is my champions resource. She gains focus by being near enemies, attacking enemies, and using abilities.

1 Focus is generated every second while within 500 units of an enemy (this includes jungle monsters and summons). The amount is increased by 1 at levels 4, 8, 12, and 16 for a max of 5 Focus every second.

Each basic attack on an enemy (including jungle monsters and summons) grants her 2 focus per hit. This is increased by 2 at levels 6, 10, 14, and 18 for a total of 10 each hit.

Each ability used grants 5 focus. Increasing by 5 at levels 6, 11, and 16 for a total of 20 Focus each ability.

Focus depletes when not in range of an enemy or ally. Starting at 1 Focus every and increasing to 20 Focus every second that ticks off every 0.5s until none is left, but stops once within range of an enemy or ally.

Focus is reset upon death.


Appearance The appearance is not yet set in stone. So, what I will describe may yet change, but is the basis for her design.

She is a young woman about early twenties. Short cropped auburn hair, almost pixie style except for three braids on the right side of her head. Each longer than the one before it going from short in the back to the longest in the front. The longest which reaches the base of her neck almost. Each of these braids are held by strong gemstone beads. The farthest back one is silver, gold, and emerald. The middle one is dark blue and dark red. The closest one is black and dark purple. For the most part they lie behind her ear, but tend to drop over it.

Her eyes oval gems of emerald green mixed with an icy blue. Fierce and piercing.

Average height, and lithe yet strong of build. Her visage however is hidden by full body grey plate armor. The armor is form fitting so as to allow better movement, and yet it covers her from her neck to toes leaving no skin showing save for part of her neck and her head. The plate armor is fitted with a strong cloth that drapes around her from behind, but is open in the front. The cloth is gold stitched with a white border around a field of dark grey. The pauldrons and neck of the plate armor is fitted with a dark brown fur substance that makes a sort of cowl around the neck and shoulders.

Her left hip carries a sheath which in turn carries her sword. A simple yet elegant design. A sturdy white steel leaf blade shaped long sword inlaid with some kind of special golden rune symbols. Over this sword is strapped another, slight smaller sword with the same design. However, it is not used except in rare situations. Strapped over her shoulder is a medium length knight shield with no symbol on it. A simple grey steel made of the same material as her armor with the edges of it trimmed in silver.

She uses the sword in her right and shield in her left when fighting. Over her right eye she bears a scar from just above to to mid cheek.


Passive Battle Focus As her Focus increases so too does her attack speed and defenses.

For every 5 focus her attack speed increases by 0.5/1/1.5/2% for a max of 10/20/30/40%. The base percent starts at 0.5 and increases at levels 5, 11, and 16.

As she attacks for every 1 Focus she receives 0.1% less damage from incoming sources for a total of 10% at 100 Focus.

See Focus for more details on how it is gained and works.


Q Empowering her sword which glows silvery blue for the next 3s. During this time Focus gain on basic attacks is doubled. Within these 3s she may activate this again to slash around her in a 250 unit degree circle while dashing 400 units in target direction. This second cast puts the ability on instant cooldown and removes the double Focus gain benefit.

This slash deals 25/50/75/100/125 (+30% AD)(+Bonus Damage) worth of damage. Each enemy killed while in the first stage of this ability grants a permanent +2 bonus damage to the attack and +3 should it be an enemy champion.

Cooldown: 10s. This ability doesn't go on cooldown until either the 3s of the first stage is done or upon the activation of the second stage of this ability.


W Raising her shield in target direction it gains a faint light blue glow around it. All attacks and effects become "Blocked" from the direction she is facing in a 180 degree angle, but she is locked into this direction and cannot attack until she either ends the ability or runs out of Focus. AoE effects during this become reduced by 10/20/30/40/50%. AoE damage is blocked.

Focus Reduction: Each "Block" drains 10/8/6/4/2 Focus. Should an ability have an attack and an effect they are counted together as 1 "Block". Cooldown: 1s

NOTES The low cooldown is based upon the fact that she cannot attack during this time as well as it draining Focus. This allows a quick response time, but also could result in the loss of Focus. Focus cannot be gained from this ability.


E Charging her blade with silver energy she unleashes it in a long range 600 unit skillshot damaging all enemies it comes in contact wit for 60/80/100/120/140 (+60% AD).

Enemies killed by this ability along its path increases the max range of the wave by 50 units and increases the AD scaling by 5%. This can scale up to 8 times (8 enemies killed) for a total of an extra 400 units to the max range and an extra 40% AD scaling to the damage. Enemy champions count for 2 stacks if killed.

Max possible range of this ability is 1000 units and max possible damage is 60/80/100/120/140 (+100% AD).

Cooldown: 16/14/12/10/8s

NOTES The bonuses gained by killing enemies with it only apply to that current wave. The bonuses are not permanent. They only happen for that one wave for that one ability.


R For the next 10s she loses no Focus and gains double its benefits. During this time her Focus is converted into bonus damage on her Basic Attacks.

After this ability ends her Focus is reset.

Cooldown: 100/90/80s

8 Comments

Nikushimi Zero1/10/2016, 3:51:17 AM1 votes

Bumping once.

Vanic9981/10/2016, 6:46:16 AM1 votes

How did you create those boxes around the abilities and that horizontal line in between them? The w reminds me of the old fiora and the q and e remind me of the new fiora.

Luckyghost911/10/2016, 9:24:57 AM1 votes

Voted for the Tweak. Explanation: R: if her passive increases her attack speed and Damage resistance per second, If her R is activated for double that for 10 seconds wouldn't that make her ridiculously fast? and for that much time. I don't know i didn't crunch the numbers but the rough idea seems like her ultimate would be enough to stop a team fight dead in it's tracks. if you can do the math and let me know I've been at work all night and i just don't feel like doing all the math lol