New Mechanic

ninjahX·1/21/2017, 2:27:57 PM·2 votes·759 views

So I got this idea when I was playing some DnD with my friends and it seems like a ki mechanic would be pretty cool in league. Here are some ideas of how it could work. The Idea was that the champion uses a ki resource that can passively give different benefits if they have enough ki and that their abilities use ki but does not COST ki instead if they use enough ki the ability is empowered.

Passive ~ Ki Pool A ki resource which is tracked below the health bar. Auto attacks will generate 1 ki point. He also generates 1 ki point every 5 / 4 / 3 seconds and can hold up to 10 ki points at a time. Additionally as long as he has at least 3 ki points his basic attacks deal 10 / 20 / 30 (+ 10 % AD) as magic damage.

Q ~ Iron Fist ~ Cooldown 12 / 11 / 10 / 9 / 8 ~ No Cost ~ Range 650 Passive: empowers his own attacks using ki. As long as he has at least 7 ki points his basic attacks deal an additional 5 / 10/ 15 / 20 / 25% AD Active: consumes half his maximum ki points and after a brief delay releases a small wave of ki in a line dealing 40 / 60 / 80 / 100 / 120 (+ 100% AD) . If at least 5 ki points were spent they are all also knocked aside.

W ~ Invigorate ~ Cooldown 12 / 11 / 10 / 9 / 8 ~ No Cost Passive: Passively uses his own ki to mend wounds. As long as he has at least 4 ki points all healing is increased by 1 / 2 / 3 / 4 / 5 % for each 1 % health missing. Active: consumes half his maximum ki points and gains 30/ 40 / 50 / 60/ 70 % attack speed for 3 seconds. If at least 5 ki points were spent he also gains 5 / 10 / 15 / 20 / 25% lifesteal.

E ~ Fleet of Foot ~ Cooldown 12 / 11 / 10 / 9 / 8 ~ No Cost ~ Range 600 Passive: As long as he has at least 5 ki points he gains 4 / 8 / 12 / 16 / 20 % bonus movement speed and can move through units. Active: consumes half his maximum ki points and performs a mighty leap to target location dealing 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD) in a 350 radius. If at least 5 ki points were spent they are also slowed by 40% for 1.5 seconds.

R ~ Ki Surge ~ Cooldown 100 / 90 / 80 ~ No Cost ~ range 400 Passive: Kills and assists restore 5 / 7 / 9 ki points. Active: increases all of his non-ki stats by 15 / 20 / 25% for 10 seconds. For the duration he may unleash a devastating punch against target enemy champion consuming all remaining ki points and dealing 150 / 300 / 450 (+ 100 % Bonus AD) physical damage knocking them back 800 units and knocking back surrounding enemies. If at least 8 ki points are consumed they are all also dealt 15% of their missing health as magic damage.

Thoughts?

5 Comments

MuffledGarbage1/21/2017, 2:39:27 PM1 votes

Now I know I've said this before but...

RIOT!!!!!

FIND THIS MAN'S ADRESS !!!!!

GIVE HIM A JOB!!!!!!!!!!!!!!!!!!!!!!!!!!!!

AND FOR PETE'S SAKE GIVE HIM A RAISE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The Manly Fairy1/21/2017, 3:04:45 PM1 votes

Not bad, but it feels like the passive effects are worth more than the active effects. Keeping your ki over 5 points means you deal massive extra basic attack damage from having 30 + 10% total AD magic damage and another 25% total AD physical damage, not to mention the boost to all healing sources which would give quite a bit of lifesteal power and lastly the free ghost effect. Using up your ki makes you weaker in the long run because if somebody survives your ability burst your basic attacks that follow up that burst come in short from losing their passive effects. An exception to this would be a full AD build but that still isn't too hard to handle.

Dethflash1/21/2017, 6:01:51 PM1 votes

Pretty cool concept you have created, reminds me a little bit of LeeSin and Akali . Only problems i see is that having a passive and active for every ability seems pretty strong, long as you have nearly full ki you have a mini garen passive healing you up, then when you are ready to trade he can use the active on the W to get more attack speed and lifesteal up to 25% lifesteal all, thats more lifesteal than ANY one item in league can give you. E passive is almost like Fizz passive only you get movement speed (instead of autoattack dmg reduction) and can run through minions. Between his passive and Q passive his autoattacks are doing a crap ton of magic and physical dmg whenever he has more than 6 Ki.

I might just be stupid but I don't understand what you mean by "For the duration he may unleash a devastating punch against target enemy champion consuming up to 10 ki ... If at least 8 ki points are consumed they are all also dealt 15% of their missing health as magic damage." aren't you using all 10 Ki to use the punch, so every single time you use your ult punch you do an extra 15% of their missing health as magic dmg. Same question with Q "consumes up to 5 ki points and after a brief delay releases a small wave of ki in a line... If at least 5 ki points were spent they are all also knocked aside" it cost 5 ki to use the Q so that means ever single time you use Q and are hit by the Q they are knocked aside. Every ability has some effect where if you use like 5 Ki it does some extra effect which is cool, but you have to use 5 ki to get the original effect but then you always get the extra effect. Am i understanding this correctly?

I personally would remove the passive on Q, the lifesteal on W, being able to move through Units on E passive, and ncreases all of his non-ki stats by 15 / 20 / 25% for 10 seconds. You already have extra dmg on autoattacks from passive so you dont need Q passive, having a mini garen passive means you most certainly dont need up to 25% lifesteal, you have a jump and extra movement speed so you don't need to be able to move through units you are already mobile enough, why do you need to increase all non ki stats for 10 seconds when your ult is doing 150 dmg + 100% AD, plus punching the enemy back more than 2 and a half lee sin ults plus doing 15% of their max health as magic dmg. If you remove those things then this seems like a pretty well balanced and fun to play champion.