New Mechanic
So I got this idea when I was playing some DnD with my friends and it seems like a ki mechanic would be pretty cool in league. Here are some ideas of how it could work. The Idea was that the champion uses a ki resource that can passively give different benefits if they have enough ki and that their abilities use ki but does not COST ki instead if they use enough ki the ability is empowered.
Passive ~ Ki Pool A ki resource which is tracked below the health bar. Auto attacks will generate 1 ki point. He also generates 1 ki point every 5 / 4 / 3 seconds and can hold up to 10 ki points at a time. Additionally as long as he has at least 3 ki points his basic attacks deal 10 / 20 / 30 (+ 10 % AD) as magic damage.
Q ~ Iron Fist ~ Cooldown 12 / 11 / 10 / 9 / 8 ~ No Cost ~ Range 650 Passive: empowers his own attacks using ki. As long as he has at least 7 ki points his basic attacks deal an additional 5 / 10/ 15 / 20 / 25% AD Active: consumes half his maximum ki points and after a brief delay releases a small wave of ki in a line dealing 40 / 60 / 80 / 100 / 120 (+ 100% AD) . If at least 5 ki points were spent they are all also knocked aside.
W ~ Invigorate ~ Cooldown 12 / 11 / 10 / 9 / 8 ~ No Cost Passive: Passively uses his own ki to mend wounds. As long as he has at least 4 ki points all healing is increased by 1 / 2 / 3 / 4 / 5 % for each 1 % health missing. Active: consumes half his maximum ki points and gains 30/ 40 / 50 / 60/ 70 % attack speed for 3 seconds. If at least 5 ki points were spent he also gains 5 / 10 / 15 / 20 / 25% lifesteal.
E ~ Fleet of Foot ~ Cooldown 12 / 11 / 10 / 9 / 8 ~ No Cost ~ Range 600 Passive: As long as he has at least 5 ki points he gains 4 / 8 / 12 / 16 / 20 % bonus movement speed and can move through units. Active: consumes half his maximum ki points and performs a mighty leap to target location dealing 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD) in a 350 radius. If at least 5 ki points were spent they are also slowed by 40% for 1.5 seconds.
R ~ Ki Surge ~ Cooldown 100 / 90 / 80 ~ No Cost ~ range 400 Passive: Kills and assists restore 5 / 7 / 9 ki points. Active: increases all of his non-ki stats by 15 / 20 / 25% for 10 seconds. For the duration he may unleash a devastating punch against target enemy champion consuming all remaining ki points and dealing 150 / 300 / 450 (+ 100 % Bonus AD) physical damage knocking them back 800 units and knocking back surrounding enemies. If at least 8 ki points are consumed they are all also dealt 15% of their missing health as magic damage.
Thoughts?
and
. Only problems i see is that having a passive and active for every ability seems pretty strong, long as you have nearly full ki you have a mini garen passive healing you up, then when you are ready to trade he can use the active on the W to get more attack speed and lifesteal up to 25% lifesteal all, thats more lifesteal than ANY one item in league can give you. E passive is almost like
passive only you get movement speed (instead of autoattack dmg reduction) and can run through minions. Between his passive and Q passive his autoattacks are doing a crap ton of magic and physical dmg whenever he has more than 6 Ki.