Jungle Smite Buff Idea/Suggestion
I had some ideas for the smite buffs on neutral monsters. I think these changes could make smite more decisive and strategic. These are just ideas so please be nice! Numbers could need tweaking
** Gift of Heavy Hands** An offensive buff for killing turrets. Encourages you to gank and push a lane. It still has the stun to monsters.
- Attacking a tower expends 15 seconds of the buffs duration to deal (80-200) extra
truephysical damage. (Lasts 90 seconds)
Razor Sharp Vision A utility buff for objective control. Similar as before but should be more fun to use and offers more strategic use.
- Your next trinket cast places an invisible vision ward for 120 seconds. Does not count toward ward count.
Gift of the Toadstool An offensive buff which encourages you to gank multiple lanes and gives a buff to your allies.
- Being attacked poisons the attacker. Allies who attack a poisoned enemy also gain this buff for the remaining duration of the Jungler's buff.
Wolf Spirit A defensive buff which scouts your jungle like before.
- Wolf spirit does not decay any faster when granting vision of an enemy. (Full 90 second duration)
Trackers Knife Unrelated thing that I think might be cool.
- No longer has 2 ward limit, instead uses a charge of smite to place a ward.
This was just a fun thread I made because it was something I was thinking about. These are all definitely buffs but they are not direct stat increases to the jungler. They all help your team in different ways, it's up to the jungler to decide what he thinks would be best (Objective control, killing turrets, buffing allies or increased saftey with wolf smite). Maybe the enemy jungle will try to sneak in to steal these buffs if we make them worth a bit more. Could be very interesting.