[Champion Concept] Wayra, The Wildborn
Basic Information
Name & Title: Wayra, The Wildborn Age: 20s/30s Primary Role: Fighter Secondary Role: Assassin
Lore
May or may not be coming soon.
Statistics
Health: 570 - 2020 HP/5: 7.5 - 20 Attack Damage: 59 - 115 Attack Speed: .625 - 1.02 Armor: 27 - 85 Magic Resist: 32 - 53 Movement Speed: 335 Range: 125
Abilities
Passive: Hunter's Prowess Upon exiting a brush Wayra gains 50% MS and is stealthed for 8 seconds. Her next basic attack while stealthed will mark her target with Ambushed for 3 seconds.(Doesn't apply to minions)
Q: Ambush Strike | Cooldown 7 at all ranks Wayra throws her Tomahawk in target direction dealing 75/100/125/150/175 (+100% Bonus AD) physical damage to enemies it passes through, stopping if it strikes a monster or champion. If the ability damages a monster or champion Wayra will be teleported behind them. Deals 20/30/40/50/60% more damage if Ambush Strike damages a target marked with Ambushed.
W: Nature's Salve | Cooldown: 18/16/14/12/10 Active - Self Cast: Wayra gain 60/80/100/120/140% AS and 5/8/11/14/17% AD as bonus AD for 3 seconds. Active - Enemy Cast: Wayra sprays enemy with a poisonous mist, blinding them and dealing 85/115/145/175/205 (+50% Bonus AD) magic damage over 3 seconds.
E: Tripwire Trap | Cooldown: 10/9/8/7/6 Tripwire gains a charge every 20/18.75/17.5/16.25/15 seconds. Max 3/3/4/4/5 charges.
Active: After short channel creates a tripwire between two static walls or structures(Does not work on artificial terrain). Enemies walking over the tripwire causing it to explode dealing 55/80/115/140/165 (+120% Bonus AD) damage to all enemies within 300 units and stunning them for .5/1/1.5/2/2.5 Seconds. The trap also marks them with Ambushed for 3 seconds.(Doesn't apply to minions)
R: Animal Spirit | Cooldown: 120/90/60 Active: Wayra summons animal spirits to help her for 15 seconds. Which Animal is summoned is determined by which one of her unique items is purchased.
Wolves’ Sleight Wayra summons 3 wolves that follow her around. The wolves will lunge any enemy marked with Ambushed, prioritizing champions, dealing 40/80/120 (+80% Bonus AD) physical damage and applying a 25/50/75% slow that decays over 3 seconds.
Eagle’s Insight Wayra summons an eagle that follows her around. During this time Wayra is immune to blinds and vision debuffs. Wayra also is granted true sight around her.
Bear’s Might Wayra is surrounded in an aura shaped like a bear and this ability gains 1/2/3 charges. During this time Wayra gains 30/40/50 AD and 15/20/25 MS. Wayra can expend a charge, once every 2 seconds, to reactivate this ability and send the spirit of a bear charging forward dealing 150/200/300 (+100% Bonus AD) physical damage to all enemies it passes through. Enemies are also knocked back and have their armor reduced by 20/30/50 for 5 seconds.
Unique Items
Name: Eagle's Feather Tie: Wayra’s Item Stats: +.5% MS per level Passive: Aura - Target’s marked with Ambushed within 1000 units are slowed Cost : 1000 Gold
Name: Wolf's Fang Stats: +3 AD per level Passive: Basic attacks against targets marked with ambushed stuns them for 1.5 seconds (3 second cooldown.) Cost: 1000
Name: Bear's Claw Stats: +1 Armor Pen per level Passive: Damaging abilities against targets marked with Ambushed knocks them back. Cost: 1000